“All Difficulties” apparently means “some of them, probably”
Diablo Immortal has a new bug report making the rounds, and this one is not flashy enough to melt a server or eat a paid bundle. It is just the sort of quietly stupid interface problem that can make a live-service game feel sloppier than it should. In a fresh Blizzard forum post titled The Raid / Party Finder does not properly list all available activities, a player says the Party Finder shows seven activities under All Difficulties, but when filtering by specific difficulty, only three of those activities actually appear. That is less “finder” and more “vague suggestion engine.”
What the report says is going wrong
The breakdown in the report is pretty clean. The player says the full list included activities across Normal, Hell 1–3, and Inferno 1–12. But once they used the difficulty selector, Normal showed only one of the three listed activities, Hell showed none of the one it should have shown, and Inferno showed only one of three. If that is working as described, the filter is not really filtering. It is dropping entries on the floor and hoping nobody notices. Unfortunately for Blizzard, somebody did.
Blizzard has already acknowledged it
This is where the story gets a bit stronger. In the same thread, Blizzard community manager jadaiyuki-1776 replied, called it an “interesting find,” and said they would pass it to the team. That is not a fix, obviously, but it does mean this is already beyond the “one person yelling into the bug-report void” stage. The report is also visible on Blizzard’s current Diablo Immortal bug-report board, where it was listed among the active April 7 topics.
Why this matters more than it sounds
A broken Party Finder is not as dramatic as a login failure or missing paid items, but it is the kind of thing that quietly wastes people’s time. If players are trying to jump into raids or activities and the game is not actually showing the full list it claims to show, then the whole tool becomes less trustworthy. And right now, that is not exactly great timing for Diablo Immortal, considering we have already covered the shop loading bug that keeps blocking rewards and the Battle.net purchase bug where claimed bundles never arrive. A party tool that cannot count properly is not the biggest problem on the board, but it is very much part of the same “why is this so messy?” energy.
A small bug can still make the game feel amateurish
That is really the hook here. Diablo Immortal lives on routines: queue up, group up, get in, get rewards, repeat. So when the interface starts hiding parts of the queue list depending on how you filter it, it makes the whole system feel a little dodgy. Not catastrophic. Just shabby. And in a game this obsessed with frictionless daily loops, shabby is its own kind of problem.






