Monday, 20 February 2017

[2.4.3] Crusader builds (google doc list) | Including 20+ builds and the most viable builds

I was and I still am working on the Crusader build list for the current Patch 2.4.3.

The list includes meta and fun/anti-meta builds.
Almost every build includes links to a
- written guide,
- d3planner overview and/or
- a gameplay video or a video guide

Currently there are:
Amount of Torment 10+ builds: 15+ (2 meta builds)
Amount of group GR builds: 3+ (0 meta builds)
Amount of solo GR builds: 3+ (2 meta builds)

For the Greater Rift section I decided to only add the very popular builds that you can find on the leaderboards.
I know that you can force a lot of builds going for GR80+ (especially with high paragons/augments) but I find it necessary to keep the GR section as viable as possible.

Edit: Here is also the Demon Hunter build list I posted a few weeks ago:

Blizzard Ending Support for Windows XP and Vista

I'm fine with this.

There is no need for them to keep supporting older versions of Windows - especially when Microsoft aren't doing that themselves. Microsoft stopped their extended support of XP back in '14. Vista will stop getting supported in a month or so.

Ending Support for Windows XP and Vista
Ornyx / Community Manager
Starting later this year, we will begin the process of ending support for Windows XP and Windows Vista in World of Warcraft, StarCraft II, Diablo III, Hearthstone, and Heroes of the Storm. Microsoft ceased mainstream support for these versions of Windows in 2009 and 2012, respectively, but since a decent portion of our audience was still using them at the time, we continued supporting them. However, there have been three major Windows releases since Vista, and at this point, the vast majority of our audience has upgraded to one of the newer versions.
After these older operating systems are no longer supported, the games will not run on them, so we encourage any players who are still using one of the older OSes to upgrade to a newer version. We’ll be rolling out this change on a staggered schedule, and will post further notices as we get closer to making the change for each game.

Thursday, 16 February 2017

Auto-pickup of crafting mats

With 2.5 coming up and crafting mats getting their own storage, there is no imaginable need for clicking on dropped items like Reusable Parts, Arcane Dust, Veiled Crystals, Forgotten Souls and Death's Breaths.

If anything, it makes you choose between interrupting the flow of the game to pick it all up OR blasting through hordes of fiends like Diablo 3 intends but not picking up any materials.

Blizzard, you're doing great with the modifications 2.5 brings so far. But crafting mats are now in no way going to be different from gold or Blood Shards which are already auto-lootable.

Thank you.

Monday, 13 February 2017

Rakanishu! sculpt someone made (Diablo 2)

Here's a new clay sculpt someone have been workin on. He's a take (heavily embellished) on a lil' monster from Diablo 2

Sunday, 5 February 2017

Patch 2.5.0 PTR Notes

Below you'll find the preliminary PTR patch notes for Patch 2.5.0. Please note that this isn't the final version of the patch notes and that some changes may not be documented or described in full detail.

PTR PATCH 2.5.0 - v2.5.0.43355

If you need more information on how to participate on the PTR, visit our FAQ.

Once you've had the chance to try things out, be sure to visit the Public Test forums to discuss the patch.
To provide feedback about content changes in 2.5.0, visit the PTR Feedback forum.
To report any in-game bugs you find while playing on the PTR, visit the PTR Bug Report forum.

Adventure Mode

New Feature: Armory
Players may now save up to five different builds per character using the Armory
This new feature can be found in the town hub within each Act
Saving a build in the Armory will snapshot your character’s current gear, socketed gems, active and passive skills, and Kanai’s Cube powers
Equipping a saved armory build will automatically swap items and gear between the character and stash
New Feature: Crafting Mat Storage
Starting with Patch 2.5.0, crafting materials picked up or obtained through salvaging will now appear in a separate storage tab, freeing up space in the shared stash
This tab can be accessed through the Inventory window

Shield Glare
The Divine Verdict rune has been updated to apply its secondary effect even if the target is immune to crowd control effects


Primal Ancient Items
Legendary and Set items will now have a chance to roll as Primal Ancient
These items are more rare than Ancient items and have increased stat ranges
Legendary Items
The following items have been adjusted
Increased the chance to proc its Legendary item power on frozen targets from 10% to 20%
Strongarm Bracers
The damage bonus from this item is now applied when the knockback occurs rather than when the enemy lands
The damage bonus duration has been increased to 6 seconds
Class Specific Items
The functionality of some items has changed
The Barber
This weapon is now a Ceremonial Knife instead of a Dagger, allowing it to roll the same damage as other Witch Doctor items
The damage bonus to the final explosion of this item’s Legendary power has also been reintroduced
With this change, the item’s Legendary power will also be updated in Kanai’s Cube for those who already extracted it
Players will need to re-equip the power in the cube for the updated version to appear
Manald Heal
Wizard pets such as Hydras will now also proc the damage component of Manald Heal when attacking a target
Note: This change will appear in an upcoming PTR patch

Greater Rifts
The requirement for participating in certain difficulty levels in public games has been changed from current Paragon Level to highest solo Greater Rift clear, as follows
Torment I – VI: No Requirement
Torment VII: Solo Greater Rift 30
Torment VIII: Solo Greater Rift 35
Torment IX: Solo Greater Rift 40
Torment X: Solo Greater Rift 45
Torment XI: Solo Greater Rift 50
Torment XII: Solo Greater Rift 55
Torment XIII: Solo Greater Rift 60
Note: This change only applies to players on PC / Mac
Set Dungeons
Unhallowed Essence
The upper right tile for this dungeon has been replaced with one that affords more space for monster spawning as a quality of life improvement
Armor of Akkhan
The number of times Condemn must hit 10 or more enemies to complete the objective has been reduced from 12 to 10
Delsere’s Magnum Opus
The required number of enemies players must hit at once with Slow Time has been reduced from 30 to 20, and the number of times they must be hit has increased from 3 to 4
Bonus Acts have been removed
With this change, completing five bounties in any act will now grant you a Large Horadric Chest containing the same contents as the Horadric and Bonus Caches

Sunday, 29 January 2017

Necromancer Q&A Summary

Preface: Many answers have been condensed, shortened and paraphrased. If you want the full context of everything, please go watch the video:

No talk of launch date or pricing.

How much of the D2 necro in the new necro?
Travis played a lot of necro in D2 and was used as a jumping off point, adapting a lot of skills and themes into the D3 design of the class

Is Revive returning?
“Absolutely!” A massive undertaking but shaping up well.

How will you make sure the Necro is different from the WD?
One way is thematically, darker overall with the themes of bone and blood. Doing some very different things with pets, all are controllable to some degree with where to attack, what to focus on etc. Recently been messing around with different resource models i.e. with corpses and other abilities having blood costs.

How will all the corpse based skills work since crits destroy corpses?
Different than how things work in D2. A corpse mechanic had to be invented for the necro to use.

Will there be aspects of the Poison skill tree from D2 integrated into the D3 necro?
Not right now, encroaches on the WD. Not that many cool Poison skills so it isn’t going to be brought forward.

Any love for melee-mancers? Would like to fight along pets.
A lot of skills are up close and personal, and want to deliver on a close-range fighter style.

Will Iron Maiden be brought forward as a skill?
No plans to bring it forward, was decided that it wasn’t a fun gameplay style and that other skills could be used to fill that space.

How many summons can a Necro have?
“As many as Julian and the tech team will let me have” More server performance concerns than client concerns, but no defined number as of yet and no plan to set a number.

What are the weapon types that necro can weild?
Anything not class specific or bow or crossbow, will have their own class-weapon; scythes.

Will Necro have Golems?
“Yep, it sure will” Been working on them to see which ones they liked and which ones worked. Working on new golem types.

How many types can be used?
There are currently 3 worked out with room for 1 or 2 more, so 4 or 5.

Will the Necro do damage itself or is most of the damage from pets?
It can go both ways with pets doing most of the work or the necro itself doing the bulk of the damage. Many different avenues being developed.

Two-handed scythe?
Yes, there will be two-handed scythes.

Will the Necro minions be temporary or will they be “permament”?
There will be a variety of pets, some temp and some perm. Skeletal archers and mages will be making an appearance.

Build a necro based solely on blood abilities or will pets have to be involved?

They’ve started fleshing out something like that as it is a strong theme.

Will the Necro start with four sets?
Yes, that is exactly the plan. Not entirely sure what they will all do yet.

Does the Necro have things that will do self-damage to deal damage?
Yes, it’s turning into quite the thing and is becoming its own playstyle.

Will the Necro have burst or will it be all dot based?
Necro has nothing that is dot based right now, no dot spells. Everything is nukes, pets and cool utilities. It’s a way to separate the WD and the Necro since the WD is heavy dot based.

Will there be further updates posted?
Short answer is yes to keep everyone up to date. No cadence for updates right now but plans to show how things are going.

Totally will. Was part of the Blizzcon demo. Massive snare and debuffs damage dealt by enemies.

Special form for the Necro?

No plans to do anything like that. Army of the Dead was a much cooler form of a longer cooldown ability rather than just matching the other classes. Not a mandatory requirement for classes.

Damage only or decent support options?
Don’t design explicit support options, but the Necro does have powerful curses and other things that can help groups out.

Necro same release time for PC as console?
Yes, goal to ship all platforms at same time.

Will there be curses?

In the lore is this the same Necro from D2?
Short answer, no. (The people on the stream are not the lore folks by any means.)

Comprehensive pet command interface?
No, nothing different than the standard UI. However, a lot of the pet skills are very active in the way that they are used, and passively give you the pets.

Necro part of RoS or as separate DLC?The Necro is a separate standalone pack, but as far as they know will require RoS to have. There is an FAQ on the site that has more information.

Will necro be part of the group meta for GR?
Absolutely hope so due to the unique mechanics that it has. Curses can fit into that role. Hoping that they will be able to fluctuate roles and use a variety of playstyles.

Will Necro have its own set dungeon?
Yes, with four sets there will be one for each.

*Will there be life steal skills? * Yes, a lot of the blood skills will cost health along with essence so there are a lot of recoup health mechanics built in and can be used to benefit your group.

Will Lidless Wall become a necro item?

Maybe? Haven’t thought about it yet. Itemization usually comes later in the process.

Anything else out there that look like they would be perfect for the Necro?
All of the new stuff that they are developing, but not sure how much of the existing stuff will be converted to become a “Necro item.” Still finishing off skills and runes.

Any challenges that have been faced so far?
Julian – Revive: The game has over 1000 unique monsters and for Revive to work each of those could have 6 different varieties, so it’s going to be the most lavishly expensive skill to make bar none. The reason to do it is because it’s awesome!
Travis – Corpses has taken a lot of time in figuring out how they work. Lot of challenges at the start of development and how to handle with the flow of gameplay and how the interaction works with corpses?
Julian – There was a lot that went into how the corpses actually look and how they are identified on the battle field. They decided that the corpses should look all the same and behave the same to prevent issues with “saving” certain corpse types and making them easily identifiable.

How do you handle the situation of no corpses at something like the rift guardian?
There will be ways to make this work.

Has there been anything that has come across with the Necro that has made you say “I can’t wait to finish this.”
Travis – Really excited when it was announced that we were doing the Necro. Been a joy taking the thematic elements from D2 and adapting them to D3. Excited to have it in the hands of players.
Julian – It was the day before I go on vacation when it was announced internally that they were going to work on the Necro and I wanted to make it absolutely clear that I WANTED TO WORK ON THE NECRO. I was sending emails while on vacation to make sure I got the point across that I wanted to work on the Necro. I’m really excited about the golems since we have sort of double-downed on them and spending a lot of resources on them to make them cool.

Thursday, 12 January 2017

Gamebreaking Red Soul Shard bug

So i was leveling my alt using the gem of ease and the new red soul shard gem. While it's hilarious to wreak havoc with the rank 25+ cdr/resource cost removal part of the gem at high torments with a low level character it's also seems harmless.

So where is the problem? The 30 sec duration on the mini channeling pylon from the gem isn't refreshed when you level up instead it will ADD another 30 sec to the remaining duration. It will keep stacking up and you reach like 20-30+ min duration. Still would be harmless.

BUT. Entering a greater rift won't remove this buff. Hell even if you remove the gem from the socket you will keep the buff (removing your helm before unsocketing however removes it) and you can socket a normal gem to it's place.

So here is the problem in TLDR.: -Create a new character -Socket Red Soul Shard into a helm -Character gets boosted to level 70 -Gets a long ass channeling pylon buff -Equip character with previously acquired high end gear -Enter Grift -Get #1 spot on the leaderboard

I would recommend not screwing around with it. But i am pretty sure i am not the first one that discovered it. It will be easy to detect if a fresh character did a high grift.

I suspect at least one person after check a few profiles on the leaderboard for using this but name calling is not allowed and i might be wrong so i let Blizzard be the judge.

Wednesday, 28 December 2016

You have access to a full Archive of Tal Rasha in real life - which three powers do you equip?

Some basic assumptions, since ordinary people are not Nephilim, most people are stuck at level 1 or 2, maybe the strongest human is a 3 or 4.

You don't have any resources (arcane power, mana, wrath, etc) and you don't actually have any of the hero skills.

Your Thorns damage is 0, and your "Weapon Damage" is just whatever you're using at the moment. 1000% weapon damage with a rubber band would hurt as much as getting snapped by 10 rubber bands at the same time.

My item choices: Weapon: The Raven's Wings / Wormwood

Having a permanent Raven familiar is pretty cool, and Wormwood would be handy for getting out of a bad spot since it only targets enemies (like if you get mugged or something) and triggers passively.

Armor choice: Boots of disregard / Zoey's Secret

Not sure how much HP people have, but it's way less than 40,000. Healing any wounds by standing still sounds pretty OP. If Zoey's Secret counts pets, you could just become a crazy cat lady and be untouchable.

Jewelry choice: The Star of Azkaranth

Healed instead of hurt by fire. Stepping into fire to heal up is pretty hilarious.

Tuesday, 13 December 2016

Healing Monk Life Per Second

So i recently just discovered a Bug while on my monk just comparing my shields.

I noticed that i was getting 966k Life per second when using my Blinding Flash Ability with the Smoothing Light Rune, which is normal but as soon as i got to my maximum life per second.

I would then switch the shield and my life per second would drop to 600k then instantly rise to 1 million life per second passively.

My Blinding Flash did not reset my life per second it actually increased it further.

I will link a few screen shots to make things more clearer.

Monday, 12 December 2016

Diablo 2 LoD on Android

I thought this would be awesome until I saw how his finger covers up the enemies when he click on them. That said, what the creator, have accomplished is awesome! I'd like to try it out for myself just for kicks, but I can't imagine playing like this in the long-run.

Make it tablet-playable and it will be fine. I've played through Baldurs Gate 1, 2, and Icewind Dale on a ten inch tab and if anything it was better than on PC.

Tuesday, 6 December 2016

Q&A with Jay Wilson

Q: Who was truly responsible for D3's artsyle? You took blame for it too but I don't believe that. Pardo? Upper management?

A: The art directors, but I was responsible for all final decisions. (twitter)

Q: What was the major factor that made you guys decide to make D3 more of its on beast rather than just D2.5?

A: We wanted to call it Diablo 3, not Diablo 2.5. ;) (twitter)

Q: how much of what makes current D3 so good was discussed & tabled during original design?

A: Depends on what you mean by tabled. Seasons and rifts were planned in a general sense, but D3 benefited from play and learning in the wild. (twitter)

Q: Were you surprised at all with Blizzcon Diablo announcement? Felt incredibly underwhelming and the community is up in arms.

A: Name another game company that adds a new class and remakes an entire game inside their existing game...for free. (twitter)

More tweets: @Angryrobotics

Tuesday, 15 November 2016

My Opinion on 20th Anniversary D1 in D3, big mistake.

I tried out the 20th anniversary remake of D1 in D3 on the PTR the other  night and it's garbage. Worse then awful. Did they really think what we wanted was for them to take D3 tilesets and make them look as bad as they looked in D1? No Blizzard, what we wanted was for you to take D1 tilesets and make them look as good as D3 looks. What a nightmare.

Let me be clear on this. These are NOT new levels, monsters or anything else new. These are the same levels, monsters etc that you have been killing in D3 for that last couple of years only made to LOOK as bad as things looked in D1. D1 looked fine in 1996, but in 2016 the graphics of D1 look like SHIT! You really thought we wanted you to take D3 and make it look like SHIT? Really? No, we didn't. We wanted you to take those levels and monsters from D1 and redo them and make them look GREAT!!! They didn't do that.

If you thought you were disappointed about the Necro pack, you haven't begun to be disappointed. This looks like it took about 2 developers about a month to throw together. This 20 year anniversary crap they put out should NOT be released to the actual game. The critics will eat Blizzard alive for this crap and they will be right. It's obvious they spent no time on this. It's a joke. I've never been so disappointed in something that Blizzard has put out ever.

Do yourself a favor and just skip it completely and forget Blizzard ever mentioned it. You'll thank me.

Edit: I want to add this has NOTHING whatsoever to do with the announcements made at Blizzcon concerning an expansion or D4 or any of that. I was NOT expecting D4 and I'm actually fairly pumped about the Necromancer pack so I'm not at all disappointed with the direction of D3 itself. This is STRICTLY concerning the Anniversary content.

Friday, 11 November 2016

Blizzcon showed how low of a priority diablo is and how budget is getting cut in favor of the other blizz titles.

Just look at the cinematics. Sombra got a cinematic on par with whole releases or expansions. And it was just a new character being released. Same goes for the Varian and Ragnaros thing. Now compare it to the Necromancer cinematic. It looked so cheap and toony. It didn't fit the theme of the character and didn't fit in with the other diablo cinematics.

It was just bad.

The only thing they see now is that diablo isn't making any money currently and they assign their budget into their new cash cows.

And it sucks because Diablo 3 still is in the Top 10 of most sold games EVER. Like... ANY GAME. It's right there with Tetris and god damn Mario Bros., guys.

I don't even know what I'm trying to say, I'm just angry at Activion Blizzard that they have so little vision and so little hope for one of their biggest franchises just because it currently doesn't offer a steady stream of income.

Just make something good, god, we buy the shit out of your games. You can even put in some stupid microtransaction, and god damn weapon skin Loot Crates, I don't care, just do something and don't just kill the game because it went stale after four years of YOU not adding anything relevant to it.

Monday, 7 November 2016

Thank you, Blizzard, for bringing me so much entertainment for an amazing price.

We spent $60 on base Diablo, $40 on ROS, and after 800 hours personally, I've spent roughly $0.12/Hr in Diablo. Thank you, Blizzard, for bringing me so much entertainment for an amazing price. That being said, we really need to talk about communication and consumer happiness.

In all honesty I can't complain with how much I've gotten out of Diablo 3 thus far, and it's greedy to ask for much more, but I don't think communication of all things is asking for lots. Diablo as a franchise has lasted a lot longer than 800 hours. It's lasted on happiness, nostalgia, and for the most part great gameplay.

The biggest issue however is communication as it always has been. We have NO idea what your plans are. Necromancer? Okay that's for late NEXT YEAR. Heroes Of The Storm, WoW, and Hearthstone all have consistent updates, not just small patches, that include tons of content. We do NOT. Necromancer would have been an amazing announcement if it was hitting PTR next week and coming out in December/January much like Varian/Ragnaros or Gadgetzan. Instead we have to wait nearly an entire year? Why?

So there's a small skeleton crew of Devs left. Again, why? Why didn't you keep Mosqueira to lead a D3 for a bit longer? Why aren't you supporting D3 until we get D4 or whatever your future plans are? Why do we not know what your future plans are?

All of these questions and more are starting to add up and are taking me away from Diablo. I can't trust this team the same way I can trust Jeff Kaplan in Overwatch. I just can't. By comparison he's an open book to his community meanwhile the Diablo community is trying to break into a fucking bank to try and salvage even the slightest hint of information about what the future holds for us. And honestly we're not finding much...

I'm glad I spent the time and money on D3, and I'll probably buy the Necromancer because he's my favourite class, but at this rate I might not spend anything on D4 if I don't know what exactly I'm getting into.