Tuesday, 31 March 2015

Disney Princesses as Diablo Characters Artwork

A player named Naekole has created Disney Princess + Diablo Character artwork for 12 Disney Princesses and we wanted to share these awesome creations with you!

The idea to create these originally came from "Random Drawing Idea Generator 3.0" and "Disney Princess + Barbarian" was rolled so she decided to draw Snow White as a Barbarian. After Snow White was finished she decided to just do one for each of the Disney Princesses.

Let us know which one is your favorite in the comments!

Follow naekole on twitter for more updates on her art! (http://twitter.com/naekole) or visit her website (http://naekoleart.com) to check out more of her work!

Wizard + Elsa

Amazon + Merida

Rogue + Rapunzel

Witch Doctor + Tiana

Monk + Mulan

Druid + Pocahontas

Assassin + Jasmine

Paladin + Belle

Necromancer + Ariel

Sorceress + Aurora

Monday, 30 March 2015

Urzael's Journal...

"Dear journal,

Malthael is so awesome and cool and humans totally suck

Love, Urzael."

Ghom's journal is the best piece of lore in the game, and The voice actor for Urzael is so fucking badass though.

Saturday, 28 March 2015

Hellfire amulets need to roll with a socket.

The rng possibilities on the amulet are absurd. And every single amulet needs a socket no matter what. Same with hellfire rings.

Honestly the idea of jewelry coming with a socket roll aside from any of it's primary/second affix slot isn't too bad. I know "ahh catering to even more casuals ahhhh", but even in a "lore" aspect it fits well. Imagine that each ring or amulet you find is just the base and the gem you socket into it is the stone one would actually find in a piece of jewelry.

Aside from the gameplay changes (which in my honest opinion, is not such an enormous change that deserves riot, you still need to find the right affixes, on top of ancient status, on top of builds that look for specific pieces such as Hellfire or Skull Grasp), the idea kind of makes sense.

Friday, 27 March 2015

The leaderboards should have a snapshot of the gear and skills used when the GRift was completed.

When you view someone's profile from the leaderboards you can only see their currently equipped gear and skills, and it's usually not the same setup they used when they got their rank. The character model you see when holding your mouse over their spot in the leaderboard gives you the look of what gear they used, but there's no way to show the stats or skills. The items can even be transmogged to look like something else.

What's the point of keeping it secret when most of the builds end up as a youtube video anyways?

Wednesday, 25 March 2015

Fastest Barb T6 farming spec on PTR 2.2

This seems to be the fastest T6 farming build on PTR at the moment:
  • 5 IK set
  • Bul-Kathos weapons
  • Warzechian Armguards (great for extra speed)
  • Lightninng and Gold gems, again for extra speed
  • Zodiac ring to reduce cooldowns fast
  • Chilanik's Chain belt for +40% speed

Tuesday, 24 March 2015

[Idea] Compass Rose + Travelers Pledge set bonus should reveal the map

It'd be something unique, and different from the usual power creep. But if the set slowly revealed the map, it'd be a fun reason to have the pair on.

If it revealed the map instantly, people would snap it on, check the map and pick a direction. But if it did so in a process 3x faster than running in every direction from the arrival point, it'd be worth wearing.

Especially for doing bounties.

Monday, 23 March 2015

End of Season 2 / Beginning of Season 3 information recap

Some of the info I was looking for was spread out across a multiple posts, so I decided to consolidate them into one thread in case someone else is looking for the information I was.

Pre Season End: Bonus gold and XP Week!
To celebrate one year of Reaper of Souls (and the community who continues to support us), all heroes who log in to Diablo III this week on any platform will receive a +100% bonus to Gold Find and EXP! As with previous buffs, the bonuses provided will stack multiplicatively with existing in-game bonuses, including those provided by items, Shrines, Pools of Reflection, and Paragon points.
This bonus Gold Find and Experience period begins in the Americas region on Monday, March 23 at 12:00 a.m. PDT and ends on Monday, March 30 at 11:59 p.m. PDT.
**For PC, the buff will start and end at the noted times in each gameplay region according to its local time zone (PDT for the Americas, CET for Europe, and KST for Asia). For console, the buff will start and end in all regions at the same time, listed above. For time zone assistance, click here.

Source: http://us.battle.net//d3/en/blog/18388260

Seasonal Info:
The current plan is for Season 2 to end, Patch 2.2 to be implemented, and then Season 3 to start.

Season 2 End:
  • North America: Sunday, April 5 @ 9:00 p.m. PDT
  • Europe: Sunday, April 5 @ 9:00 p.m. CEST
  • Asia: Sunday, April 5 @ 9:00 p.m. KST

Patch 2.2 implemented: Tuesday April 7 (More or less confirmed)

Season 3 Start:
  • North America: Friday, April 10 @ 6:00 p.m. PDT
  • Europe: Friday, April 10 @ 6:00 p.m. CEST
  • Asia: Friday, April 10 @ 6:00 p.m. KST
Source: Season 2 Ending Soon

Patch 2.2 Info:

Patch 2.2 is changing a lot of things, including:
  • New legendary items
  • New abilities on existing legendary items (these changes will NOT be retroactive)
  • New abilities / changes on existing legendary sets (these changes WILL be retroactive)
  • Improved potions
  • Balance changes
  • Many quality of life improvements including better stacking of items in inventory, new interface for cosmetic items, and improved blood shard cap.
The current expected changes are here.

(Note, this list also includes Season 3 only items, but in these PTR notes they are not marked as season-only. Season 3 info is below.)

Season 3 Exclusive Items

Class Specific

  • Dead Man's Legacy (DH) - Legendary power added - Multishot hits enemies who are below 50-60% health twice
  • Dread Iron (Barb) - New Legendary Belt - Ground Stomp causes an Avalanche
  • Hammer Belt (Crusader, Placeholder Name) - New Legendary Belt - Justice spawns a Blessed Hammer when it hits an enemy
  • Ranslor's Folly (Wizard) - New Legendary Bracers - Energy Twister Periodically pulls in enemies within 30 yards
  • Little Man's Finger (WD) - New Legendary Ring - Gargantuan instead summons three smaller Gargantuans each more powerful than the original
  • Spirit Guards (Monk) - New Legendary Bracers - Your Spirit generators reduce your damage taken by 30-40% for 3 seconds

All Classes:
  • Nagelring (rework) - Summons a Fallen Lunatic to your side every 10-12 seconds
  • Obsidian Ring of the Zodiac (rework) - Your first hit with each cast of a resource-spending attack reduces the remaining cooldown of one of your skills by 1
  • Iceblink (New Legendary gem) - Your Cold skills now apply Chill effects and your Chill effects now slow enemy movement speed by an additional 5%
  • The additional movement speed reduction is increased by .4% per rank
  • At rank 25 you gain 10% increased chance to critically strike Chilled or Frozen enemies
  • Mutilation Guard (Legendary gem) - Gain 10% melee damage reduction
  • Melee damage reduction is increased by 1% per rank
  • At rank 25 while below 50% life, you may move through enemies unhindered
  • Bottomless Potion of Amplification - New Legendary Potion
  • Increases healing from all sources by 20-25% for 5 seconds
Source : http://us.battle.net/d3/en/forum/topic/16542805091

Saturday, 21 March 2015

ISP's could learn a thing or two from Blizzard's customer support

Talk to one person, problem fixed immediately. Last time I called my ISP for a technical problem, I talked to two dozen people, for an hour, and the problem got worse.

Well played Blizzard, Well played.

EDIT: I did attach a copy of my ID when I initiated the chat, so they did know it was me.

Tuesday, 17 March 2015

This pretty much sums up my experience in T6 public games

I grind my self all the way to T6 slowly but surly moving up on the torment difficulties, and then there is the fresh level 70s who just go straight to T6 to get gear faster.

I'm posting this mostly because the gift was funny but at the same time I just want to say I still think solo clearing a difficulty should be required before being allowed to join a public game.

EDIT: Never mind after long consideration *solo clearing a difficulty should be required before being allowed to join a public game. is a BAD idea.

Friday, 13 March 2015

Jailer is a horrible affix

Having a skill that can instantly one shot you and that you can't dodge/ outplay is just dumb.

I just got out of a frustrating rift where i was constantly oneshot by a bone king the second i revived . Give a 0,3s indication that this is going to go off in order to be able to side step/avoid it or lower the damage and just make it a harder cc.

While at it take a look at mortar. The indicator has nothing to do with the actual area dmg. You can die even if you side step and you are 5-10 yards away from the explosion.

Give the game some room for mechanics instead of making it a constant gear check.

Wednesday, 11 March 2015

Crusader - Heavenly Strength Exploit

It's actually way too easy and I don't see how anyone else figured this one out..

  1. Get Heavenly Strenght - Equip 2H + Shield (with a legendary affix, such as the condem one)
  2. Replace Heavenly Strenght with another Passive
  3. Shield stays equipped but gets the red border + locked icon, not adding the stats to your character. However, the Condem effect still works. which removes the cooldown.
  4. More damage because the Heavenly Strenght Passive is gone! 
I haven't tested any other skills, but I figure this should work with any other shield that changes a skill.

Powerlevel alts in less than 10 mins. (seasons only for now)

So with the new season theres a new legendary gem called the gem of ease which sockets into a weapon the gem gives a set amount of xp per monster death with a gem leveled to 25 or higher it makes any weapon level requirement 1.

The part that isn't intended is the fact that the person who is being power leveled can just sit in town and they get the gem xp from every monster killed by anyone else in the game
obviously the XP would be higher if you were in the area.

also because the XP its tied to the gem it doesnt matter what difficulty you play in either you could speed run areas in the lowest difficulty you just need mass amounts of monster kills.

you could level 3 bots at once using this method in very little time.

i power leveled a friend and it took 8 mins from level 1 to 70 but that was running t6 rifts but i think it would be faster just killing mass amounts of monsters in a lower difficulty.

Tuesday, 10 March 2015

Dear Blizzard: Please make "Rift Keystone Fragments" stack to 500 or 1000

The problem of the available stash space doesnt go away. All crafting mats stack to 5000 now, but what about Rift Keystone Fragments??? Pls Blizzard, make them stack to at least 500, or better 1000 :-)

In case of "DO you even Rift Bro?" I do, but most of the Fragments are from prior guaranteed T6 legendary drop!

Thursday, 5 March 2015

Are players actually happy about some classes being forced to play perma cc at higher GR?

I know its mostly opinion based and the obvious answer is if you dont like it dont play it that way but to be competitive as GR are meant to be most classes are forced into this role. (this is only a multiplayer problem)

im just surprised that blizzard or the community has not been more vocal about this.

maybe its just me but was just wondering what the community thinks and no matter how much class balance goes out without some tweaks to mobs and/or class skills this will always be the end game of d3.

Stuff around the net