Thursday, 26 May 2016

Celebrating Four Years of Diablo III - Players Hungry for More

A little more than a week ago, Diablo III had its 4th anniversary, and indeed it came and went with little fanfare. Yes, there was a post about it at, but it too was brief and apparently tossed together in a hurry. It didn't really say much, but it did feature some art which some of those who chimed in through the comment section, took as a sign that an expansion might be in the works. The problem is however, that there's absolutely no information about any such expansion being even considered at the moment...quite the contrary in fact: with developers being taken off the Diablo project, it looks like Blizzard are shelving it for a while, leaving only a skeleton crew to provide bug-fixes and to make sure the game runs smoothly in its current form.

There have also been rumors about how a possible new expansion was tabled in favor of Diablo IV, a project which may take quite a few years to take off though, considering the new technologies Blizzard are allegedly looking to implement in it.

The fans were grateful however and the majority of the vibe in the comment section below the anniversary post was indeed positive. The bottom line is that it's amazing how after so many years so many people play the game. The demographic that it covers is incredibly diverse as well. Apparently everyone plays this game, from moms to senior citizens. Some of those who posted were however discontent with the lack of anniversary specials content-wise.

Indeed, it does look like the game has been mothballed for now and with the recent launch of Blizzard's Overwatch, the hype-trained has moved on from Sanctuary as well. How long will it be till it returns? At this point, it's anyone's guess...

Philip Thalberg works for the home of the top CS:GOcoverage,

Saturday, 21 May 2016

Diablo 1 deserves some love: introducing DiabloPatch

Hello fellow diablo fans, let me introduce DiabloPatch.

TL;DR: it's a patch for Diablo 1, download it on

What is it?

This is a is a patch for Diablo 1. It is meant to add features to the game and make it compatible with modern versions of Windows, while fully retaining the original spirit of the game. Think of it as patch 1.10.

I developed this as a personal project, because Diablo 1 missed so much features that would make it much more enjoyable. After Diablo 2 was updated recently by Blizzard, I've decided to release this unofficial Diablo 1 update.

  • Full compatibility with modern versions of Windows
  • Windowed mode: Diablo now runs in a resizable window
  • Non-intrusive: modifies game code only in memory
  • Items on ground are highlighted by pressing ALT
  • Highlighted monster has a health bar at the top of the screen
  • Life and mana bulbs also display life and mana in numeric form
  • Spells level modifiers are displayed in spell book
  • Shrines effects are displayed in the text zone when highlighted
  • Dupe bug fixed (by the way, I've read somewhere that fixing this bug was not possible for Blizzard because it would mean rewriting a good part of the game engine... This is absolutely false. It is just a few lines of code to add).

Download and usage

There is no risk in using DiabloPatch, as it does not modify the original game files at all. The game is patched in memory, making it easy to revert to the original game (just launch diablo.exe as usual).

How do I know it's safe?

The source code is not available yet (and I don't know when it will be). You can check virustotal's analysis here:

If you're really paranoid about it, I guess you could run it in a VM and monitor sytem calls.

I've created a subreddit for feedback, discussion, features request, ...: /r/DiabloPatch

EDIT: some answers to questions in comments:
  • Diablo 1 files and saves are absolutely safe and will never be modified by DiabloPatch (it's an in-memory patch).
  • Resizing the window only works only in game, not in the menus (the new size is saved between sessions, so no need to redo it every time).

Thursday, 19 May 2016

Where is Diablo III Headed?

Diehard fans know/feel that things have been stale around Diablo III for a while now. Someone who's truly onto the pulse of the scene sees that the game seems to make fewer and fewer headlines lately and most of the articles pushed out about it concern various gear-combinations and/or an exploit here and there that will streamline farming techniques and hand the player a special reward every now and then.

The latest patch was great, but as everyone has pointed out, its effects were mostly cosmetic, although granted, it did deliver a few more than welcome tweaks too. Sure, Seasons are great, but some are already complaining about the lack of challenge and too-fast progression, which makes the riftings of past seasons look painfully slow and therefore several fold more challenging than the current setup.

The real problem is that the lore/storyline isn't really going anywhere, despite its potential, and that new, real content hasn't really come about since the launch of Reaper of Souls, which was 2 years ago. To all that, we need to add the fact that Blizzard seem more and more embroiled in other projects and that the Diablo III team has recently been substantially diminished. Indeed, some believe that the latter issue is an indication that instead of looking to add another expansion to Diablo III, Blizzard are flirting with the idea of Diablo IV, which will supposedly entail great things and revolutionary techniques. The problem with that train of thought is though that given how long Blizzard generally take do develop a game from scratch (which is essentially what happened with Starcraft 2, and which - by the looks of things - is what may be in store for Diablo IV too), that's hardly good news. Theoretically, this way, several generations of consoles and PC hardware may come and go before Diablo IV becomes reality.

Tasked with Dota 2 Forum maintenance, Philip Thalberg has been a GosuTeam member for quite a few years now. 

Monday, 16 May 2016

Get Your Diablo III Falcon Wings

The awesome-looking Falcon Wings are one of the cosmetic extras introduced by Diablo III's patch 2.4.1 and while they are difficult to get, for someone who knows where to look and what to do, it should be fairly easy - if painstaking- to pick  them up.

The first thing one needs to know is where to look. The scene of this heist is Act 4 Gardens of Hope Tier 1, and its objective is the Mysterious Chest. While it is exactly like any other chest in the game, save for its actual name, the Mysterious Chest is quite peculiar in the sense that it doesn't show up on the mini-map. One actually has to visually survey his/her surroundings for it. The other peculiar feature of the Mysterious Chest is that its spawning is 100% luck-based, which means one may happen upon it on his/her first try, but some farmers have been known to persist for 8 hours in its hunt. The good news is though that once it shows up, the Mysterious Chest guarantees a set of Falcon Wings: all one has to do is to open it and to pick up the goods.

Needless to say, farmers have already optimized the Falcon Wing hunt process. There's a recommended build for it, the Speedrun build, which allows one to quickly explore the entire map and then to get out and jump back again if no Mysterious Chest lands. It is good to know that one doesn't have to kill off all the monsters to get to the Mysterious Chest. Some players have also begun drawing up a sort of map of the most likely spawn locations of the coveted chest, as it is logical that there are a limited number of such spots.

Difficulty does not seem to play any role in how often the Mysterious Chest spawns.

Having been involved in e-Sports for about a decade now, Philip Thalberg is a GosuTeam member and a Dota 2 enthusiast. 

Wednesday, 4 May 2016

S6 2.4.1 Crusader: GR20, Fresh 70, Leveling, more

Guys I have heard of some people struggling to clear GR20 with Akkhans 4 so I decided to show you how I did it, (it took less than 5 minutes to setup the gear for it). It's as fresh as fresh can get, since doing it the "normal way" is near impossible.

Akkhans 4 GR20 VIDEOand Dfans This build was tested with the following:
  • No Paragon
  • No Pylons Picked up
  • No Legendaries, Cubed, follower, nothing.
  • Tried it with ZERO AKKHANS all yellows, still got it.

As implied above, If you just have the utmost basic of thorns builds you will be able to clear with with ease. If you want to try it with some kind of "normal" Akkhans build, you will be in for a bad time.

Other S6 Crusader Resources

Just putting this here to help you if you need it.

Crusader Leveling

Crusader Fresh 70

Crusader Farming, other things

Hopefully these help you out. GL out there!

Monday, 2 May 2016

Diablo III Season 6 Launches

Diablo III's 6th season has launched following the launch of patch 2.4.1 (1.13 on PS4) and it's off to a roaring start. The patch is an absolute must for those who intend to compete in Season 6, as it sets up the stage for it. The patch notes are a long list of Item Updates, Bug Fixes, Adventure Mode and User Interface Updates as well as a few general tweaks and additions. The patch improves game performance in an impressive number of ways while adding all the bells and whistles needed to get Season 6 going. At, there's a detailed list of these changes, including detailed explanations every step of the way. Here, we'll only point out an interface improvement that's probably the most needed/welcome: additional stash tab icons.

Season 6 comes with a plethora of rewards for players, some of them cosmetic, others very practical indeed, which we have already covered in a previous piece. In addition to all the items though, Season 6 brings new conquests as well, so there will be plenty of content for players to sink their greedy little fangs into. Quick players will love the Speed Demon and Boss Mode, which feature strict time-limits. Lone wolves will like Lionhearted and Divinity, while grinders will be happy to grind up 350 monsters for the Cursed Chest of Curses!

Something that one should always keep an eye on though is botting: potentially well-capable of ruining the Season (as has been proven in previous outings), botting has apparently been tackled by Blizzard this time around. Whether that is indeed true and to what extent botters can be weeded out remains to be seen however.

A GosuTeam member since 2004, Philip Thalberg is currently tasked with Dota 2 coverage at the world's best eSports site. 

Sunday, 1 May 2016

Deadset's Guide to 2.4.1 - Detailed Beginner/Group/Solo Guides, Personal Impressions and Expectations

You may know me from a youtube guide or two over the past year and a half, or a (hopefully educational and nice) stream that I run at, or even my participation in the State of Sanctuary, all under the nickname Deadset. I have done a similar in-depth exploration for Patch 2.1.2, Patch 2.3, Patch 2.4 and I am back at it for my cross class guides. Below you can find my full impressions of the patch, as well as links to all detailed, full-blown explanations of 2.4.1 builds!


Barbarian: Raekor Furious Charge

Full Video Guide: LINK

Playstyle: If you are looking for a high risk, high reward playstyle, you are probably looking at its best example this patch. Raekor is reworked but remains true to its roots with a fast-paced playstyle that thrives on trash clearing and requires good judment when, what, and how to engage. This is the Barbarian glass cannon, and being a close combat build it requires excellent knowledge of monster progression (which fights are worth your time, which are likely to kill you, etc). If you have it though, the potential for GR clears is sky high.

Personal opinion: I continue to dislike Raekor for all its characteristics since its 2.1 (?) rework. Raekor is the fishing master, the playstyle requires precision and practice, and pushing can be a more frustrating experience than other builds (Unfavorable elites? Bad RG? Run ends!) With Raekor, it becomes all or nothing earlier in GR progression than other builds, but in the right circumstances the ceiling for clears is unrivaled. I guess the slight refocusing to Ancient Spear in 2.4.1 is also nice, you actually feel it chunking the enemy.

Expectation of performance: I have seen this build clear GR90+ end expect it to reach around 100 when fully optimized.

Crusader: Akkhan/Invoker Thorns

Playstyle and Personal opinion: Since it's a variation of the pure Invoker Thorns build, my opinion of the two is basically the same - please check it out below!

Demon Hunter: Marauder Cluster Arrow

Full Video Guide: LINK

Playstyle: As safe and consistent as an endgame Demon Hunter can get, the Marauder places a solid wall of pets and sentries in the way of monsters, while it safely picks them off from the distance. Resource management nightmares will be largely dealt with through perma-Vengeance Seethe, and the build's arsenal of slows and chills keeps demons at bay, allowing for a beginner-friendly Demon Hunter experience.

Personal opinion: This is as close to a chill Demon Hunter playstyle as you'll get. Even a casual Demon Hunter player will reach GR75+ with relative ease if he plays consistently and gears properly. The set continues to receive buff after buff, making it a breeze to start a season with.

Expectation of performance: I have seen this build clear GR85+, and expect it to clear slightly above GR90 when fully optimized.

Mystic Ally Inna Monk

Full Video Guide: LINK

Playstyle: How does a summoner Monk sound to you? How about a super safe, relaxed Monk build? How about the two combined? If all those propositions sound good, look no further than the Inna Mystic Ally build. With a straightforward gearing process, simple playstyle and the opportunity to expand into a Mystic Ally-EP hybrid with an even higher potential (and skill ceiling!), the Inna Monk is a great seasonal starting point.

Personal opinion: As a fanboy of pull mechanics, I'm a sucker for Cyclone Strike builds. Any Monk build that takes Cyclone Strike automatically receives +1 in my book. The option to expand the build into MA-EP hybrid is a great example of a modifiable build to suit your needs - the pure pet Monk is simpler, the EP variation has a higher GR ceiling. Either way, I really like the playstyle.

Expectation of performance: I have seen this build clear GR90+, and expect it to clear slightly above GR95 when fully optimized.

Zunimassa Witch Doctor

Written guide update coming very soon!

Playstyle: The build wields an army of Fetishes at its side, but gets the bulk of its damage done by the Doc shooting Poison Darts alongside his 5 closest summons. You will enjoy the build if you like pet-heavy builds, as well as hammering targets down individually with heavy single target damage.

**Personal opinion: The pet and positioning reliance of the build is really irksome at times, but the build is capable of pulling some very high damage numbers if the circumstances align in your favor.

Expectation of performance: I have seen this build clear GR80+, and expect it to clear well above GR85 when fully optimized.

DMO Arcane Orbit Wizard

Full Video Guide: LINK

Playstyle: The Arcane Orbit Wizard is a bursty, mobile and relatively safe melee spellcaster. It requires very simple stack management for the amount of damage it can deliver, turning it into one of the most beginner-friendly playstyles.

Personal opinion: Durable, melee range, crowd control heavy, need I say more? It's one of my favorite Wizard playstyles ever since it came out.

Expectation of performance: I have seen this build clear GR85+ and expect it to clear well above GR90 when fully optimized.


Energy Twister with Tal Rasha

Playstyle: The heir to the DMO version of the Twister build, the Tal Rasha version retains much of the playstyle (abuse of corners, stacking mechanics, etc.), but has little more varied rotation, and looks a little flashier - it's Tal's after all. If you hated the build in the past, you're not going to love it now, but its group power is undeniable and expected to dominate much (if not all) of the 2.4.1 group meta.

Barbarian Support

Playstyle: Abandoning his globe spawning role, the Support Barb is mostly a buffs and pulls master, an adept scout, and continues to be the overall leader of the support pack.

Monk Support

Playstyle: Similarly to the Barb, the support Monk ditches globe duties in favor of some skill-dependent healing. He fully retains his DPS guardian role.

Playstyle: Perhaps closest to his 2.4 form, the Support Doc adds some flavorful Wormwood Locust Swarms, but that's about it.

Personal opinion of the meta: I wasn't really looking forward to Darude Sandstorm and his mighty followers for a 2nd season in a row, but eh.** Expectation of performance of the group: GR120+



Leapquake with Might of the Earth

Playstyle: If you are looking for a clean, logical rotation and a more methodical approach to fights, you will enjoy Leapquake a great deal. The build dishes out a lot of crowd control and has a built-in pull to ease the AoE damage Earthquake specializes in. It does not slack in single target either, with Skular's Salvation empowered Boulder Tosses helping smooth out the usual Barbarian disparity of quick rift clear and agonizing slog through the Guardian. If keywords like 'deliberate pace', 'stun-heavy' and 'AoE and single target balance' sound attractive, look into the Leapquake build.

Personal opinion: This was one of my 2.4 favorites, and my opinion stands in 2.4.1 - less gimmicky than other builds, solid rotation built in. I love specs that lean on pulls anc CC, so I have some personal bias here, but really - try it out if you haven't!

Expectation of performance: I have seen this build clear GR85+ and expect it to clear slightly above GR90 when fully optimized.

Whirlwind with BK/Wastes

Playstyle: If you are looking for a build that feels fast, excels at hit and run tactics, and thrives the more enemies it can lure to chase it, then give the Whirlwind Barb a spin. It is very demanding to perfect gear-wise, and arguably does not reward you for it enough, but WW is always a blast to play.

Personal opinion: Wastes set needs retouching, relying on CC secondaries for some decent damage reduction from APDs is absurd. Up until you hit your toughness ceiling and you start feeling like paper, WW barb is pretty darn cool. Some number upgrades (especially Skull Grasp finally being multiplicative) push the build farther out.

Expectation of performance: I have seen this build clear GR80+ and expect it to clear slightly above GR85 when fully optimized.

Rend IK and HotA IK

Playstyle: I see these two builds as two sides of the same coin, using the base power of the Immortal King set (perma-Berserk and Ancients) to twist them for their own needs (mobile, DoT based playstyle for Rend, and a static, fight-to-fight playstyle for HotA). If you don't mind playing slightly off the meta and enjoy a decent challenge, both builds will provide plenty of quirks to learn and optimize for.

Personal opinion: The 2.3 darlings are actually bumped up a little with changes to their sets (IK and Wastes sets getting a bump in numbers, the 2.4 Endless Walk set getting added to HotA, etc.) If you don't mind playing a little outside the meta, these builds are still damn fun and different.

Expectation of performance: I have seen both builds clear GR80+ and expect both to clear slightly above GR85 when fully optimized.
Frenzy Thorns // Coming Soon!

Playstyle: -

Personal opinion: This actually exists, and is pretty cool!

Expectation of performance: 95+.


Bombardment Legacy of Nightmares Crusader

Playstyle: The Bombardment Crusader continues to be an oddity, with autoaimed volleys making up most of your attacks, having a single hyper-burst moment with a huge downtime, and spending most of the run focusing on survival. The playstyle has its intricacies - cooldown management, toughness issues, picking a proper fight - and would appeal to you if you enjoy setting up a fight and demolishing the enemy in single, spectacular shots.

Personal opinion: I'd definitely play this if I wanted to get on the Crusader leaderboard. It has some decision making as it's not the most durable build around, but that pales in comparison to its damage potential. I can certainly see people not digging the playstyle just based on how detached it feels from the battle, as you only take care of one offensive cooldown, and spend the rest of your attention on positioning and survival.

Expectation of performance: I have seen this build clear GR90+ and expect it to clear in around GR100 when fully optimized.

Invoker Thorns Crusader

Playstyle: The king of the chill endgame, Invoker Thorns is (to my knowledge) the only build that can go full tank and still clear 80+ with no twitch reflexes, heart stopping situations and instant leave decisions. Do not get me wrong, it will not clear every rift, but it will clear most of what your gear is capable of at a steady, unrelenting pace. If you ever wanted to play a solo build without flashy gimmicks but a true sense of invincibility, pick Invoker Thorns and do not look back.

Personal opinion: I have always enjoyed the Invoker take on the Thornsader, it's a straightforward melee build that doesn't go into full downtime mode on the off cycles of CoE. If you don't mind the lack of flashy, you'll feel right at home. I know I did.

Expectation of performance: I have seen this build clear GR85+ and expect it to clear slightly above GR90 when fully optimized.

Blessed Hammer Seeker of the Light Crusader

Playstyle: The 2.3 favorite has consistently received slight buffs to keep it from completely falling out. It is no longer reliant on kiting and stutter stepping (phew), and fights at a steadier pace that jumps into a fight and stays in its midst until it's over. If you enjoy slamming into the thick of the fight and mowing enemies with holy power, Hammerdin might just be the guy for you.

Personal opinion: Ever since 2.4, I've been pretty happy with how Hammerdin plays; now they get an additional buff in the form of Johanna's Argument 100% Hammers damage increase, bumping the build up yet again. I don't expect it to compete for the top spot, but you can definitely get some enjoyment out of the build.

Expectation of performance: I have seen this build clear GR80+ and expect it to clear well above GR85 when fully optimized.

Sweep Attack Rolands Crusader

Playstyle: The Sweep Sader thrives in density due to the Golden Flense mechanics, but can be quite fearless even in the thickest of fights due to his strong control capabilities. If you enjoy near-permanent CC and enemy manipulation, Sweep Sader can be your guy.

Personal opinion: I have always enjoyed the janitor Crusader; then again, any build that vacuums enemies and destroys them in a near-helpless state will earn my seal of approval. He hasn't gained an inch when it comes to single target potential, but the Roland set continues to get an improvement after improvement. If you don't mind a little fishin', you can take this build quite high.

Expectation of performance: I have seen this build clear GR80+ and expect it to clear well above GR85 when fully optimized.

Condemn Akkhan Crusader

Playstyle: Akkhan remains untouched in the defensive front (very disappointing for Patch 2.4.1), but its damage multipliers remain through the roof. One of its undeniable upsides is that this is one of the more enjoyable, fluid and visually appealing Crusader builds. If you are a fan of consistent AoE clear, crowd control immunity and the general feeling of a vortex of destruction, and you don't plan on pushing the highest of high GR tiers, try Condemn out.

Personal opinion: I still propose the trade of 150% of Akkhan's damage multiplier for a 50% reduction in damage; I don't think Mirinae as a form of sustain will pull you through burst, but it's something at least. Bane of the Stricken takes care of the formerly torturous Rift Guardian clears, and Vacuum never ceased to be one of the most satisfying pulls in the game. Somewhat similar to Raekor, you have to fully accept that elites will only be killed as collateral damage, and keep moving forward.

Expectation of performance: I have seen this build clear GR80+ and expect it to clear slightly above GR85 when fully optimized.


LoN Fan of Knives

Playstyle: Arguably one of the most interesting playstyles in the game, the LoN FoK Hunter relies on the Shi Mizu mechanic to drop to low health, get guaranteed crits, and stay there for the entirety of the run. If you enjoy exotic builds with high skill cap and Leaderboard potential, this is the build for you.

Personal opinion: I love this build for what it is: twisting expectations, going for obscure item interactions, all the good aRPG stuff. Downside is, of course, THUMP THUMP THUMP

Expectation of performance: I have seen this build clear GR95+, and expect it to clear around GR100 when fully optimized.

Unhallowed Essence Multishot DH

Playstyle: What do you imagine when you hear Demon Hunter? I personally think of a lone, brooding archer mowing demons down from a distance with a spray of arrows. This is the exact 'archer' fantasy fulfilled: no gimmicks, no pets, no vaulting like a madman.

Personal opinion: UE is on a buff streak, which makes me happy. The playstyle is easy to grasp and execute, and having a small margin of human error when executing mechanics leaves more space for better judgment of combat, positioning, and damage potential. I greatly enjoy Multishot, and so should you! :D

Expectation of performance: I have seen this build clear GR90+, and expect it to clear slightly above GR95 when fully optimized.

Rain of Vengeance Natalya DH

Playstyle: This is a high skill cap, mid-range playstyle that balances AoE and single target burst relatively well. With a slew of quality of life upgrades, several number boosts and some synergistic new items, Natalya remains a decently competitive playstyle. If you enjoy a challenging build that rewards you with relative consistency, this is the Demon Hunter build for you.

Personal opinion: Receiving a slight damage bump in 2.4.1, I can hardly talk about mind-blowing Natalya changes. If you are tired of playing the Legacy of Nightmares spec and its endless thump-thump on a flashing screen, you can give good ol' Natalya a spin.

Expectation of performance: I have seen this build clear GR85+, and expect it to clear around GR90 when fully optimized.

Impale Shadow DH

Playstyle: The Impale DH excels at assassination - sounds cool in theory, but in the AoE reality of Diablo, it plays out less smoothly. Regardless, it is more than capable of taking you to endgame, if not competition, on the strengths of its single target potential - ideally spread through Area Damage.

Personal opinion: In its doubled damage state of 2.4.1, the Impale DH actually plays more smoothly. Try it out if you enjoy seeing targets pop one by one.

Expectation of performance: I have seen this build clear GR85+, and I expect it to clear around GR90 when fully optimized.


SSS Uliana Monk

Playstyle: This is the most visually impressive Monk playstyle, using two iconic effects - Exploding Palm and Seven-Sided Strike - in a devastating whole-screen combo. The playstyle retains most of its characteristics: scales well with density, and takes advantage of snapshot mechanics. If you like a playstyle that rewards metagame knowledge and you like to research interactions of mechanics to get the most out of your build, try Uliana.

Personal opinion: This build is fun, but I don't have a taste for the wonky mechanics to snapshot Mythic Rhythm. The coolness factor of the build is undeniable though, seeing a Seven-Sided Strike detonate an entire screen's worth of Exploding Palms will never get old.

Expectation of performance: I have seen this build clear GR90+, and expect it to clear slightly above GR95 when fully optimized.

Shenlong Inna/Raiment Monk

Playstyle: On a surface look, the Generator Monk can seem too simplisic. There's more to it beneath the hood however, with Attack Speed vs. pure Damage considerations, and plently of tinkering for those who enjoy it. But even if you don't - if you enjoy consistency, durability, straightforward cooldown management, and solid-feeling melee builds, you can get great mileage out of this build.

Personal opinion: This remains a solid playstyle, and the primary skill buffs (Simplicity's Strength & Depth Diggers becoming multiplicative) do it a lot of good. If you wanna punch things to death and don't have a whole week to fish for your GR solo attempts, this is a great build to go for.

Expectation of performance: I have seen this build clear GR90+, and expect it to clear slightly above GR95 when fully optimized.

SWK Wave of Light Monk

Playstyle: This is the unique take on a ranged Monk, using Wave of Light's AoE potential, Tzo Krin's Gaze ranged mechanic, and the Pinto's Pride bracer superslow effect into a surprisingly effective combo. If you are the type of player to go for the exotic, unorthodox build, or simply want to try a ranged Monk, try out the Wave of Light SWK.

Personal opinion: This playstyle is growing to be pretty badass, having its damage doubled and still retaining its characteristic distance. Kyoshiro's belt is still a pain to work around, but the set multipliers are well worth the hassle. I highly recommend checking it out.

Expectation of performance: I have seen this build clear GR85+, and expect it to clear well above GR95 when fully optimized.


Helltooth Gargantuan Witch Doctor

Playstyle: Regardless if you're a fan of pet builds, a DoT/curse afficionado, or enjoy a little of each, the Helltooth Gargantuan build is a prime example of the best of both worlds. The build relies on the overpowering strength of the Gargantuan summons from the Helltooth set, augmented by your own entrapping Wall of Death debuffs. A very flavorful, and top tier, Witch Doctor build.

**Personal opinion: You will either love it or hate it, depending on how you feel about pets doing the damage for you. Personally, I'm a big fan, but it is worrisome that the build overshadows the others by so much.

Expectation of performance: I have seen this build clear GR90+, and expect it to clear well above GR95 when fully optimized.

Jade Harvester Witch Doctor

Playstyle: One of the more intricate melee spellcaster playstyles, Jade Harvester specializes in the application of DoTs and their nuke-like consumption. The set has received a significant upgrade to its survivability and damage potential, and it is no longer the perma-Spirit Walk reliant build you might remember. If you are looking for a high skill cap, nuke-oriented playstyle that relies a lot on player assessment of combat, the Jade Harvester might be the playstyle for you.

Personal opinion: Once you get past some pre-conceived notions about Witch Doctors, you can really get in a groove with Jade. I appreciate a build that causes you to re-learn a class and its combat playstyle, even if it doesn't turn out to be the top tier WD build.

Expectation of performance: I have seen this build clear GR85+, and expect it to clear well above GR90 when fully optimized.

Firebats LoN Witch Doctor and Carnevil LoN Witch Doctor

Playstyle: Both playstyles take advantage of the inborn durability of the Legacy of Nightmares setup, creating a visually impressive and fun AoE build for the Firebats build, and a single target, pet-reliant specialist for the Carnevil build. If you don't mind farming builds that are slightly harder to gear for, you can find something cool in both playstyles.

Personal opinion: Both builds are quite fun, durable and consistent. They require less things to keep track of than most set builds (less stacks/effects to keep track of), which is always a plus. Ancient items can be a pain to farm though.

Expectation of performance: I have seen both build clear GR85+, and expect them to clear well above GR90 when fully optimized.


Playstyle: Fitting its name, this Wizard spec strives to enter and remain in Archon form as long as it can. It's a master of demolishing elites - especially in its Firebird variation - but possesses a well-rounded skill kit for most situations, making it the ideal soloing build.

Personal opinion: With the option to go for the safer Vyr set or the all-out Firebird variation, Archon builds have turned surprisingly adaptable to player's needs. The lack of skill differentiation between the two specs is unfortunate, but its GR climbing power cannot be denied.

Expectation of performance: I have seen this build clear GR95+, and expect it to clear above GR100 when fully optimized.

Closing Words

So what's next?

I will be posting a similar thread on both the US and EU general forums, and I will be doing gearchecks / answering questions there as well, so drop by if you're interested! I will be adding links to this thread once the bnet threads are live.

I hope you enjoy the guides, and they are of future use to you in Season 6. Thank you for reading and good hunting!

Wednesday, 27 April 2016

Diablo III Season 6 Rewards

With the start of the 6th season of Diablo III set for Friday, April 29, it's only natural to ponder about the rewards this new season will deliver. Well, ponder no further: we have done a bit of research and here's what we've come up with.

During season 6, brand new cosmetic items will be available, including a portrait frame as well as a unique pennant and new pieces of the Conqueror's transmogrification set. The said pennant can be picked up as a reward for completing chapter four of the season journey.

More importantly though, Haedrig's Gift will be available for season 6 as well and players will be able to pick it up no fewer than three times, by completing various requirements. By opening these gifts, players can land 2-3 pieces of a high-end set. What one needs to bear in mind in this respect though is that the class of the character that's used to open Haedrig's Gifts will determine the type of gear received.

One Haedrig's Gift can be obtained by reaching level 70 in chapter III. In chapter IV, defeating Izumal at level 70 on at least Torment II will yield another such gift-pack. The last one can be picked up by completing a Greater Rift of level 20 solo.

The sets that can be completed by picking up all the above gift-packs are indeed quite impressive. For the Barbarian, we're talking The Legacy of Raekor, while the Crusader will be able to get his hands on the Armor of Akkha. For the Demon Hunter, The Embodiment of the Marauder awaits. The Monk can get Inna's Reach, the Witch Doctor cab grab Zunimassa's Haunt, while the Wizard's reward is Delsere's Magnum Opus.

Last but certainly not least, seasonal players will be able to increase their stash-size too, granted this one won't be easy to accomplish. The list of requirements is as long as it's impressive. To fulfill it, players need to complete a Torment X Nephalem Rift in less than 4 minutes. Also, one will have to level three Legendary Gems to at least level 55. Any two quests have to be completed, Rakanoth has to be killed in under 15 seconds on torment X, Greed needs to be slain on Torment X and a Greater Rift 60 needs to be cleared solo.

Philip Thalberg has been a GosuTeam member since 2004, working for the web's best eSports destination and the home of events like the TI 2014.

Monday, 25 April 2016

Gardens of Hope Level 1 Mysterious Chest Location

I made an image for the possible locations of the Mysterious Chest for the Falcon's Wings:

Update 21.04.2016 I added images for the three Mysterious Chest Maps and put them in a Dropbox-Folder (so I don't have to reupdoad all of them on imgur when we change sth.):

Mysterious Chest Maps

  • I won't add normal chests into these Images anymore since this would overload it
  • Since all maps (except gardens of Hope 1) are randomly (modular) generated, I added a few into the images
  • I added the locations based on modular places on the map (e.g the dungeon entry at eternal woods), because I think they can spawn there too. This is just an assumption !

If you know more locations, feel free to write it down, and I will add them into the picture.

Answers to frequently asked Questions:
  • All new Cosmetic Items can be obtained on every Game mode (Season HC/SC, Nonseason HC/SC) and will be available one all the other Game modes imediately
  • The Mysterious Chests have a rare chance of spawning, but if they do, they drop the item 100% sure for all players in the group
  • The new Cosmetic Items (including these Mysterious Chests) will be available as soon as Patch 2.4.1 goes live

Friday, 22 April 2016

Pre-Purchase Overwatch: Origins Edition and Grab Mercy's Wings for Diablo III

Diablo III seems to be all about cosmetics lately. Its latest patch is all about such enhancements and Blizzard have apparently gotten so caught up in this wings/getup craze that they now offer such cosmetic trinkets as a reward for purchasing some of their other games. To make a long story short: those who have pre-purchased the digital PC edition of Overwatch: Origins will now receive the wings of the game's brilliant scientist and overall healer, Mercy, to use on their Diablo III characters (and yes, the wings can be equipped by all character-classes, not just crusaders as some rumors had it).

How exactly does this setup work though? Players who have pre-purchased the PC version of Overwatch: Origins Edition through Blizzard's own shop, can now claim the set by simply logging into Diablo III and entering a game. That's it. Accounts which are eligible for the deal will receive an in-game achievement and the wings will land in their collections immediately, together with another surprise reward.

Those who haven't pre-purchased the game can still get their hands on Mercy's wings. Overwatch: Origins Edition becomes available at retailers on May 24. There is a printed code included with the physical copy of the game, which can be redeemed for the wings, that will land in one's account. This way, even Mac players can get the goodies (although it doesn't make a whole lot of sense for them to purchase the PC copy of the game to begin with). Also, some have voiced discontent at the fact that they are required to actually buy a game they may not even want to play, to grab a Diablo III goodie.

Philip Thalberg is an eSports specialist and member of GosuTeam.

Tuesday, 19 April 2016

No More Expansions for Diablo 3? Diablo 4 in the Works Instead?

Diablo fans are more and more convinced that Diablo 3, the most popular and successful iteration of the series, has reached the end of the road expansions-wise at least...there's still plenty of mileage left in the game obviously, but we are dealing with an engine here that is a decade old, even though the game it powers is just 4-years old. Fans have been expecting a second expansion to the game for a while, but their expectations have been dashed time and again last year and unfortunately, announcements-wise things don't exactly appear any more sunny this year either. Those keeping an eye on Blizzard's inner workings and on the job announcements put out by the company, have long suspected that Diablo 4 was in the works, even if at a rather incipient phase, but they also figured work was ongoing on the second Diablo 3 expansion too. A major announcement in this respect was expected to be made at the 2015 Blizzcon, but the event came and went and nothing transpired. Nowadays, it has become somewhat likely that the company will skip the expansion road and will instead go straight for Diablo 4, unless the new, as yet unnamed project they're currently working on, turns out to be something else.

The clues pointing to a direct jump to Diablo 4 are numerous: first of all, instead of putting together a team for another expansion or just keeping the current team going, Blizzard are taking people off the project. Leonard Boyarsky, Diablo 3's lead world designer, has left Blizzard to work for Obsidian, while John Yang and Don Wu have been moved to the WOW Legion team. The crew that currently mans the Diablo 3 battle-stations is a skeleton one, probably just enough to put out patches for a while.

On the other hand, Blizzard are hiring new people, among them someone handy with PBR workflows and "current surfacing techniques". PBR is short for Physically Based Rendering, which is a technology used to create photorealistic objects in a game environment. Diablo 3 is obviously not in need of such techniques, so it's obviously something for the new project. Whether that mystery project is indeed Diablo 4 or not, one thing is certain: it will definitely look like a million bucks!

Philip Thalberg works for the best eSports news portal,

Friday, 15 April 2016

John Yang moved from Diablo team to WoW team

Just tweeted the following:

I moved from the @Diablo team to the @Warcraft team few months ago. Been focusing on primarily on Legendary Items for the Legion expansion.

Additionally, if you check his Twitter profile, you'll see it lists him as a Game Designer for World of Warcraft.

It appears that Don Vu is also on the Legion team as of December 2015, according to his LinkedIn profile.

I know it will be an unpopular opinion but i feel that he played it too safe while in charge of diablo. He hasnt done unpopular things that might be better for the game long term and each patch has been very formulaic. The game isnt better than it was 12 months ago, just different.

Diablo eventually will be dropped with only critical updates etc, like d2 is now. And thats fine but the last 12 months havent moved the game towards being ready for that. This isnt all doom and gloom, theres certainly another expansion first but it just shows a lack of ambition. Maybe he was just tasked with 'steadying the ship' so im not for a moment saying he failed at his job.

For all jay wilsons errors he actually had a clear long term vision for the game, its just the game he was making was 10 years out of date.

Wednesday, 13 April 2016

I achieved my goals today

I've been working on a goal for a while now. I'll never be #1 on the boards, have the highest paragon, or come up with the greatest build, but I'm still very proud of it.

I'm a bit nervous about sharing this. Peoples' reactions have ranged from "wtf" to "wtf why". They just don't understand. I'm a collector. It's no stranger than collecting ceramic zebras or inflatable dragons.

I set a goal and achieved it

Aim high

Believe in yourself

Never give up on your dreams

Saturday, 9 April 2016

Anyone else getting the itch to comeback every time another banwave happens?

This was mailed to us from one of our readers:

A big part of the reason I haven't played much D3 in the past year is primarily because I hate playing a game where cheating is rampant. On top of that, it seemed like Blizzard didn't care about their game, so why should I.

But these banwaves are seriously making me feel like Vince McMahon in that famous gif. Here's a fantasy football related one in case you don't know what I'm talking about:

If someone makes a decent D3 related one, I'll gild them.

Keep the banwaves coming Blizz and you will definitely see an influx of players!

EDIT: It's not even about leaderboard climbing/ranking. It's about people who are cheating getting punished (finally). It's hard to wanna grind at a game all day when you know others can do the same thing when they're at work or school or sleeping. I'd rather play other games where I know people are forced to play under the same constraints I am.

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