That was the honeymoon version. In 2026, a lot of players seem to see Strongholds less as heroic liberation and more as seasonal admin with demons.
As highlighted by Icy Veins, players are once again asking Blizzard to either rework Strongholds, improve their rewards, or allow some kind of skip option for characters that have already dealt with them before. And honestly, it is not hard to see why.
Good Content Can Still Get Old
Strongholds were one of Diablo 4’s better launch ideas. They gave the open world teeth. They made certain areas feel occupied, cursed, and worth reclaiming. They also unlocked useful things like Waypoints, which gave them practical value beyond “go kill the thing because the map says so.”
The problem is repetition. What feels atmospheric once can feel like a tax the tenth time. When players are rolling seasonal characters, testing alts, chasing Season 13 power, and trying to get into the actual meat grinder, unskippable Stronghold chores start to smell less like adventure and more like paperwork soaked in goat blood.
Either Make Them Matter or Let Them Go
The obvious answer is not necessarily to delete them. Strongholds still have potential. Blizzard could turn them into rotating world events, seasonal invasion points, mini-Helltide zones, group-friendly siege battles, or targeted reward farms tied into War Plans.
That would be much better than leaving them frozen as launch-era content that players clear mostly because something useful is trapped behind them.
Rewards are the other issue. If Strongholds are going to remain mandatory or semi-mandatory, they need to pay better. Give players meaningful loot, crafting materials, boss resources, cosmetics, reputation, or some kind of seasonal modifier. Diablo players will forgive a lot if the corpse explodes into something shiny.
Sanctuary Should Not Feel Like a Checklist
This is the bigger challenge for Lord of Hatred-era Diablo 4. The game has improved a lot, but old systems cannot just sit there forever like cursed furniture.
Strongholds do not need to disappear. They need to evolve. Either make them dangerous, rewarding, and worth revisiting — or give veteran players the dignity of skipping the haunted errand.
Because nothing kills the mood in a demon apocalypse quite like realizing the real monster was repeat busywork all along.



























