Showing posts with label pets. Show all posts
Showing posts with label pets. Show all posts

Monday, 15 June 2026

Diablo 4 Players Want Pets To Auto-Salvage Trash Before Town Trips Eat The Season


Diablo 4 has a loot problem.

Not the fun kind, where something shiny hits the floor and your brain briefly becomes a slot machine with anxiety.

The boring kind.

The kind where your inventory fills up with gear you already know is trash, but you still need the materials, so now your heroic demon-slaying fantasy has turned into a recycling shift with spikes.

A fresh Diablo 4 forum thread argues that auto-salvage needs to become part of loot filtering. The complaint is simple: players may not care about gear unless it has one or two Greater Affixes, but they still need the materials from salvaging all the weaker drops.

So what happens?

Town trip. Salvage. Return. Repeat. Question life.

Loot Filtering Is Good, But Auto-Salvage Is The Real Dream

Loot filters are useful.

They help players ignore garbage, focus on upgrades, and avoid staring at the ground like a cursed accountant inspecting demon receipts.

But the thread makes a sharp point: many players do not just want to hide bad loot. They want the game to do something useful with it.

That is where auto-salvage comes in.

If an item fails your filter rules, let your pet automatically salvage it. Keep the materials. Skip the town trip. Keep the player in the action.

Because right now, ignoring trash loot feels bad when that trash still contains the materials you need. Picking it up also feels bad, because now your inventory is full of sadness and boots.

That is not a choice.

That is Hell with extra steps.

Helltides Make The Problem Worse

The thread specifically calls out Helltides, where time matters.

When you are trying to push through a timed activity, every forced trip back to town feels worse. You are not leaving because the fight is over. You are leaving because your bag is stuffed with items you never wanted but cannot afford to ignore.

That is brutal pacing.

Diablo 4 is at its best when the loop is fast: kill, loot, upgrade, repeat. But when the loop becomes kill, loot, teleport, salvage, return, reorient, repeat, the momentum starts leaking out like a badly rolled potion.

Pets Are Already Right There

The obvious solution is almost insulting in how perfect it is.

Pets already follow players around. Let them help.

Give players a simple auto-salvage rule system. Salvage non-Greater Affix Legendaries. Salvage rares. Salvage anything below a chosen quality. Maybe protect Uniques, Mythics, Ancestrals, or favorited items by default so nobody accidentally turns their best drop into crafting confetti.

Simple. Useful. Beautifully lazy.

Exactly what good quality-of-life should be.

Season 14 Needs Less Town Chore Energy

Blizzard’s Diablo 4 3.1 PTR tested a pile of Season 14 systems, including Mythic Uniques 3.0, Horadric Cube updates, War Plans, Solo Self Found, Pandemonium Ruptures, and more.

That means more loot decisions. More crafting. More material pressure. More reasons for players to care about salvage.

So if Diablo 4 wants players engaging with all these systems, it should stop making them manually process every bag of junk like Sanctuary’s worst warehouse job.

Auto-salvage would not fix every loot complaint.

It would not make bad drops exciting.

It would not save every cursed item from becoming vendor meat.

But it would make the game flow better.

And sometimes that is exactly what Diablo 4 needs.

Less walking back to town.

More killing demons.

Let the pet eat the garbage.

For more Diablo 4 coverage, check our latest posts on Diablo 4 and Lord of Hatred.

Thursday, 11 June 2026

Diablo 4’s Herald of Hatred Pet Is Apparently Howling Players Into Madness


Diablo 4 players can handle a lot.

Demons screaming. Bosses exploding. Skeletons rattling around like cursed kitchen drawers. The general soundscape of Sanctuary is not exactly designed for spa weekends.

But apparently, one tiny demon pet may have crossed the line.

A revived Diablo 4 forum thread has players complaining that the Herald of Hatred pet howls far too often, especially when multiple players nearby have it equipped.

And that is the beautiful problem here.

It is not a broken boss. It is not a loot bug. It is not a class getting deleted by math goblins.

It is a demonic dog yelling too much.

The Herald of Hatred Has One Very Loud Personality

The Herald of Hatred was originally positioned as a special pet tied to the Lord of Hatred era, with Blizzard describing it as a reactive companion that changes as you slay demons.

That sounds cool on paper.

A creepy little hate-beast following you around Sanctuary, reacting to combat, looking nasty, making enemies regret existing. Perfect Diablo energy.

The issue, according to players in the thread, is that its howling can become repetitive fast. One player complains that even a single Herald nearby can be annoying, while several at once can turn town or group play into a chorus of demonic kennel management.

There is horror.

And then there is “please mute the emotional support hellhound.”

Players Are Split Between “Turn It Off” And “Make It Louder”

The funny part is that not everyone agrees.

Some players want Blizzard to reduce the volume, reduce the frequency, or let them disable other players’ pet noises entirely. Others argue that a demonic pet should be noisy, ridiculous, and dramatic.

One reply even suggests the howling is not loud enough for something called the Herald of Hatred.

Which is honestly a very Diablo forum answer.

Half the room wants peace. The other half wants a small apocalypse with fur.

This Is A Tiny QoL Issue With Big Annoyance Energy

On the list of Diablo 4 problems, pet howling is obviously not the most serious.

It is not build balance. It is not endgame progression. It is not itemization, crafting, bugs, or whatever cursed thing the Occultist is doing to your gold reserves this week.

But small annoyances matter because players hear them constantly.

A sound effect that is funny once can become exhausting after hours. A cosmetic that looks cool can become unwanted noise pollution when every other player in town brings the same screaming little nightmare.

That is why a simple toggle would probably solve the whole drama.

Let players enjoy their howling hate-puppy if they want. Let everyone else keep their sanity.

Because Sanctuary should sound dangerous.

It should not sound like the world’s angriest dog park.

For more Diablo 4 coverage, check our latest posts on Diablo 4 and Lord of Hatred.

Tuesday, 2 June 2026

Diablo 4 Pets Can Be Renamed, But Players Want Them to Work Harder

Diablo 4 Season 14 is letting players rename pets, which is lovely. Truly. Sanctuary has been crying out for more emotional attachment to tiny loot assistants who silently follow us through murder caves.

According to Blizzard’s official 3.1 PTR notes, pets can now be renamed. That is a nice little quality-of-life change, and we already covered why Diablo 4 finally letting players rename pets is funnier than it has any right to be.

But Diablo players are not stopping there. Obviously.

Over on the official Diablo 4 forums, a fresh discussion is already asking a very fair question: can pets pick up Horadric Prisms too?

The Pet Has a Name, Now Give It a Job

This is the natural next step. If players are going to lovingly name their little loot goblin assistant something like Barkus the Damned, Stabby McSniff, or Dave, then Dave should probably help with more than basic floor glitter.

The request is simple: let pets collect Horadric Prisms, and maybe other annoying little pickup items, so players do not have to manually vacuum the ground after every activity like Sanctuary’s least appreciated janitor.

That may sound minor, but it cuts straight into one of Diablo 4’s biggest recurring frustrations: the game keeps adding more things to collect, then asks players to bend down for each little piece of demonic paperwork.

Season 14 Is Already Full of Item Noise

Season 14 is not exactly quiet. Players are dealing with Mythic Uniques 3.0, Horadric Cube rerolls, Corrupted Reaper farming, Tower rewards, Solo Self-Found, Echoing Hatred keys, Ruptures, The Risen, and whatever else crawls out of the PTR before Blizzard locks the crypt again.

That makes pickup friction more annoying, not less.

We already know Season 14 still has no major loot filter fix planned, so anything that reduces manual cleanup becomes more valuable. Better pet pickup behavior would not solve loot clarity by itself, but it would remove a small piece of irritation from a game that is currently collecting those like sacred relics.

Small QoL Is Not Small When You Repeat It Forever

ARPGs are built on repetition. That is the whole bargain. Players will run the same activities, kill the same monsters, chase the same upgrades, and pretend the next drop will fix their life.

Because of that, small annoyances become huge over time. A single manual pickup is nothing. Hundreds of manual pickups become a personality test. Thousands become a forum thread with surprisingly strong moral force.

Letting pets pick up more seasonal materials would fit Diablo 4’s direction perfectly. If the pet is already part of the loot flow, and now part of player identity through renaming, it might as well become more useful.

Naming your pet is cute.

Making it pick up the cursed prisms while you keep killing demons would be better.

For more Diablo 4 coverage, check our latest posts on Diablo 4 and Lord of Hatred.

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Saturday, 30 May 2026

Diablo 4 Lets You Rename Pets, Because Apparently That Was the Real Endgame



Diablo 4 Season 14 is bringing the usual pile of terrifying system changes, balance tweaks, new endgame loops, and patch note archaeology. But buried inside Blizzard’s official 3.1 PTR notes is a much smaller change that may somehow become the most emotionally important one.

Pets can now be renamed.

Yes. After demons, blood rituals, cosmic horror, loot math, and several thousand arguments about build nerfs, Sanctuary has reached the obvious next step: giving your tiny loot assistant a proper name before sending it into a nightmare dungeon to collect gold like a doomed medieval Roomba.

The Real Endgame Was Pet Identity All Along

On paper, renaming pets is not the biggest Diablo 4 change in Season 14. It is not Mythic Uniques 3.0. It is not party-friendly War Plans. It is not Tower rewards, Solo Self-Found, Realmwalker 2.0, or another attempt to make players understand exactly how cursed their loot route has become.

But it is the kind of small feature players notice immediately because it makes the game feel more personal. People name horses. People name weapons. People name stash tabs in ways that suggest a cry for help. Of course they want to name the creature following them around while they turn hell into a recycling center for rare pants.

The Currency Caps Are Getting Less Miserable Too

The pet change is not alone. Blizzard is also raising several major currency caps in the 3.1 PTR. Obols are going from 2,500 to 25,000, gold is getting a much higher ceiling, and gem fragments are being pushed far beyond the old limit.

That matters because Diablo 4 has had a long-running problem with tiny annoyances stacking up until they feel like content. We have already seen how messy Obols can get, especially around gambling and expectations, as covered in our piece on why players should stop gambling Obols in Temis for Uniques.

A bigger cap does not magically fix reward clarity, but it does reduce the constant friction of having to spend just because the game is yelling that your pockets are full.

Small Fixes Can Still Matter

Blizzard is also adding campaign progression state to the character select screen, plus updated support for Intel XESS and Nvidia DLSS. These are not dramatic headline features, but they are useful housekeeping.

Diablo 4 has had enough patches where the strangest fixes stole the show. We recently had gem crafting disabled because even rocks were apparently dangerous, so a PTR note that says “you can rename your pet” almost feels wholesome by comparison.

Season 14 will still live or die by its bigger systems. Players will argue about balance, loot, Solo Self-Found, Tower rewards, and whatever fresh nightmare the PTR reveals once everyone starts poking it with sharpened spreadsheets.

But sometimes the best patch notes are the tiny ones. More storage room. Less currency pain. Better character clarity. A pet with a name.

That may not save Sanctuary, but at least someone named Barkus the Damned will be there to pick up the gold.

For more Diablo 4 coverage, check our latest posts on Diablo 4 and Lord of Hatred.

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Sunday, 24 May 2026

Diablo 4’s Weird Earnable Rewards Are Finally Outshining the Shop

Diablo 4 has had a complicated relationship with cosmetics. The shop has always been there, polished, expensive, and waiting patiently like a demon wearing a sales badge. But lately, the most interesting rewards in Sanctuary are not the ones sitting behind a price tag.

They are the weird ones you actually earn.

As Windows Central points out, Diablo 4’s newer hidden grinds and oddball rewards, including a violent little knife-wielding crab pet, are doing something the shop never really could: making cosmetics feel like stories again.

Prestige Beats Purchase

A bought cosmetic can look fantastic. That has never been the problem. Diablo 4 has plenty of gorgeous armor sets, brutal mounts, and outfits that make your character look like they survived a cathedral fire and enjoyed it.

But bought cosmetics rarely carry the same weight as something earned through a strange grind, a hidden requirement, or a ridiculous secret. A shop skin says, “I paid for this.” An earnable reward says, “I did something weird enough that the game coughed up a crab with a knife.”

That difference matters.

Diablo Needs More Strange Little Trophies

Lord of Hatred has already pushed Diablo 4 deeper into layered endgame systems, War Plans, Talismans, Seals, Charms, secret rewards, fishing collectibles, and hidden cosmetics. Some of that complexity can be exhausting. Some of it feels like Diablo players are being asked to file taxes inside a dungeon.

But when the reward is strange enough, optional enough, and memorable enough, the grind becomes part of the fun.

That is why pets, secret portals, odd cosmetics, and bizarre little unlocks can hit harder than another premium outfit. They give players something to talk about. Something to show off. Something that says, “Yes, I wasted my evening on this, and frankly I regret nothing.”

The Shop Problem Was Never Just Price

The issue with cosmetic shops in ARPGs is not only that items cost money. It is that they can drain excitement from the game itself if the coolest-looking rewards live outside the loot chase.

Diablo works best when the world itself feels worth exploring. The moment earnable cosmetics become strange, desirable, and a little unhinged, Sanctuary feels richer. The game becomes less like a storefront with demons and more like a cursed playground full of secrets.

Give Us More Earned Weirdness

Diablo 4 does not need to delete its shop. That is not happening, and everyone knows it. But Blizzard can make the shop matter less by making earned rewards matter more.

Give players more secret pets. More creepy portal skins. More trophies tied to obscure challenges. More cosmetics that come from effort, discovery, or doing something deeply stupid for three hours because a forum post said it might work.

That is Diablo prestige. Not just looking cool, but looking cool in a way that suggests you suffered for it.

And if the reward happens to be a tiny armed crab, even better.

Tuesday, 31 March 2026

Diablo 4 Players Say Season 12 Still Has a Transmog and Pet-Swap Bug

Not every Diablo 4 problem this season is about missing rewards, broken damage, or failed trades. Some of the complaints hitting players are smaller on paper but still ugly in practice — especially when they affect cosmetic systems people paid into. A new PC bug report posted on March 31 says the player cannot change the appearance of their shield, weapon, or headstone, and also cannot swap pets, with the issue described as ongoing since the start of Season 12.

That makes this one more than a throwaway wardrobe annoyance. Cosmetic friction tends to get dismissed until it touches things players actually use every session, and in Diablo 4 that includes pets, mounts, portals, weapon skins, and individual armor looks. If those systems stop responding correctly, part of the game’s customization layer starts feeling jammed shut.

What is happening

The fresh March 31 report is short and direct, but it lines up with a wider pattern from earlier in the month. On March 11, another PC bug thread said players could not select individual armor skins, could not equip pets, and could not select weapon skins or effects properly. That same thread also described a specific wardrobe problem where clicking once could apply the full set/theme instead of just the chosen piece.

A separate general-discussion thread from March 11 described similar symptoms: no pet selection, no mount changes, and individual clothing pieces behaving incorrectly. By March 12, players in that thread were already sharing temporary workarounds, including holding left click and tapping space bar to get some appearance changes to register. Another bug thread described a similar mouse-button workaround for pets, mounts, portals, weapons, and shields, while noting that armor-piece transmog still remained broken.

Why it matters

This matters because the problem seems to cut across both convenience and monetized customization. One March 12 post explicitly tied the bug to frustration over a Reliquary purchase, with the player asking about refunds after saying they could not use pets, transmogs, or mount changes. Even if that is just one player’s reaction, it shows why cosmetic bugs hit differently when they overlap with paid systems.

Current status / what Blizzard said

So far, Blizzard’s public Season 12 known bugs roundup does not list this transmog/pet issue in its main bullet list. Players did raise the problem inside that known-bugs thread on March 14, mentioning broken transmog selection, pet choice, and mount issues, but it does not appear as one of the officially summarized items in the top post.

When “just cosmetics” stops being minor

A broken reward stings. A broken build hurts. But when Diablo 4 starts fighting players over how their character even looks, the season starts feeling messy in a different way — and a lot more personal.

Thursday, 4 January 2018

How to get all the Darkening of Tristram moggy, pets and cosmetics

I made a Google spreadsheet with all the info on said title, including a list of all the Unique monsters and where to find them.

The anniversary event begins January 1 at midnight PST and ends January 30 at the same time. (portal won't be up till jan 4 it seems)

Feel free to use it, and if you have corrections please let me know in a comment below.



All credit for the info goes to Rhykker, I merely converted his info into the spreadsheet for a simple overview. (link is in the spreadsheet)

-I just love spreadsheets-