Showing posts with label bug. Show all posts
Showing posts with label bug. Show all posts

Saturday, 15 August 2026

Diablo Immortal Player Spent 4,500 Orbs on an Unusable Cosmetic Upgrade — Blizzard Is Investigating

Spending 4,500 Eternal Orbs on a Diablo Immortal cosmetic is one thing.

Spending 4,500 Eternal Orbs and discovering that you cannot actually use what you bought is considerably less festive.

That is the situation one Diablo Immortal player says they found themselves in after purchasing a Fanal of Hope cosmetic enhancement.

The enhancement requires the underlying Fanal of Hope armor cosmetic.

The player does not own it.

And according to their report, the base cosmetic is not currently obtainable.

After several unsuccessful conversations with Customer Support, Blizzard's development team has now stepped in and says it is investigating the problem.

The Player Thought They Were Buying the Cosmetic

The problem appears to begin with how the purchase was presented.

The player, Issabel, explains that they previously obtained the Fanal of Hope portal from the cosmetic set through its original event.

Because that portal was already attached to their account, Diablo Immortal later displayed an option in the cosmetic interface to spend 4,500 Eternal Orbs on the related enhancement.

Issabel says they believed the offer would provide the displayed cosmetic content.

Only after completing the purchase did they discover that it was actually a modification for the Fanal of Hope base armor cosmetic.

Which they did not own.

The enhancement does not modify the portal they already possess either.

So the account currently has an expensive customization option for an item it cannot equip.

Diablo has always enjoyed making players acquire one item before another item works.

Usually the first item is at least obtainable.

The Base Cosmetic Is Currently Unavailable

According to the player's correspondence with support, Fanal of Hope itself cannot currently be obtained.

The player asked Blizzard whether the base cosmetic was guaranteed to return and, if so, when.

They say they received no confirmation.

That distinction makes the situation considerably worse than accidentally purchasing an upgrade and then simply going back to the shop for the missing component.

There is currently no obvious way for the player to make the 4,500-Orb purchase usable.

They just have to own something they cannot currently acquire.

Customer Support Initially Couldn’t Resolve It

The player contacted Blizzard Customer Support several times.

According to screenshots and messages summarized in the forum thread, multiple Game Masters said they could not reverse the in-game transaction, refund the Eternal Orbs or provide alternative compensation.

Support instead directed the player toward submitting a Bug Report.

When the player then asked for the individual case to be escalated to someone with the authority to resolve it, they say the eventual response was that there was no further escalation path available.

That created a rather magnificent customer-service circle.

Support cannot fix it.

Report it as a bug.

The bug forum cannot issue refunds.

Return to support.

There is no escalation path.

Even Deckard Cain would need a flowchart.

Blizzard Is Now Investigating

The situation changed on August 12.

A Blizzard representative responded directly to the forum thread and confirmed that the team had noticed the report.

More importantly, Blizzard described it as a bug and said it was actively investigating what happened.

The representative also said Blizzard would communicate what steps it intends to take to resolve the situation and acknowledged the multiple support tickets connected to the case.

That does not yet mean the player is getting 4,500 Eternal Orbs back.

Blizzard has not announced a refund, compensation package or technical fix.

But it is the first indication that the issue has moved beyond normal customer-support limitations and reached a team capable of investigating why the purchase was offered in the first place.

The Bigger Problem Is the Purchase Check

The interesting question extends beyond one player's account.

Why was Diablo Immortal willing to sell an enhancement that apparently required a base cosmetic the account did not own?

If the system knew enough about the account to surface the enhancement in its cosmetic menu, players reasonably might expect it to know whether the required base item was present too.

At minimum, a purchase like this should make the dependency unmistakably clear.

Requires Fanal of Hope cosmetic. You do not own this cosmetic.

That would solve quite a lot.

Ideally followed by a purchase button that does not work until the requirement is satisfied.

Computer technology has achieved greater feats.

4,500 Orbs Makes the Mistake Harder to Ignore

The price also matters.

This is not a 50-Orb curiosity accidentally clicked while navigating a menu.

The enhancement cost 4,500 Eternal Orbs, Diablo Immortal's premium currency.

That puts more responsibility on the purchase interface to make clear exactly what the player receives and what else is required before it becomes usable.

We recently covered another 4,500-Orb cosmetic customization feature in Diablo Immortal, showing just how heavily Blizzard is expanding premium appearance customization.

The more complicated those systems become, the more important clear ownership checks become too.

Now We Wait for Blizzard’s Solution

For the moment, this is one player's documented case rather than evidence that large numbers of Diablo Immortal players have experienced the same problem.

That is important.

But Blizzard's decision to investigate suggests there is enough here to warrant attention.

The ideal outcome is straightforward.

Prevent players without the required base cosmetic from purchasing an unusable enhancement.

Clearly label what every upgrade requires.

And find a reasonable solution for someone who already spent the Orbs.

Because 4,500 Eternal Orbs should probably buy you something more useful than the privilege of staring at a cosmetic you cannot wear.

Source

Diablo Immortal Forums: 4,500 Eternal Orbs Spent on Unusable Cosmetic — Blizzard Investigation

Thursday, 13 August 2026

Diablo Immortal Retired These Essences — Then Fractured Plane Started Offering Them Anyway


Diablo Immortal spent August 12 carefully removing old Legendary Essences from the game.

Fractured Plane apparently did not get the memo.

Just hours after Blizzard's latest Essence Retirement wave went live, players discovered that Fractured Plane was still offering some of the newly retired Legendary powers through the Chaos Broker.

There is one fairly significant problem with that.

Those Essences no longer work.

Blizzard has already acknowledged the issue and says the team is working to resolve it as quickly as possible.

Monk Players Found Retired Essences Immediately

The bug was documented shortly after the August 12 update, when Fractured Plane became available with Monk among the playable options.

One player reached the Chaos Broker and was offered Consuming Trappings, a Monk Essence that had just been included in the retirement wave.

Consuming Trappings previously changed Flying Dragon into a forward dash that knocked enemies back and stunned them.

Then another retired Essence appeared.

Tiger's Flight, which transformed Flying Kick into a flaming tornado, also showed up among the available Fractured Plane choices.

Which creates an unusual shopping experience.

Here is an item.

You may select it.

It does absolutely nothing.

Retired Essences Are Supposed to Be Inactive

This is not simply a case of an old item accidentally remaining available after Blizzard removed it from normal drops.

The new Essence Retirement system explicitly makes the retired powers inactive.

Blizzard's August 12 retirement announcement states that affected Legendary Equipment is removed from the active drop pool and its corresponding Essence power is rendered inactive.

That distinction matters enormously inside Fractured Plane.

The mode is built around creating a temporary character build from the equipment and powers offered during the run.

If one of those choices contains an inactive Essence, the player is effectively being offered a dead build component.

Fractured Plane Was Supposed to Be Getting Cleaner Too

The timing becomes even stranger because Blizzard specifically adjusted Fractured Plane in the same update.

The developers removed several builds for each class as part of the new Affix rotation, saying there would still be enough options to provide diverse builds during Fractured Plane runs.

So Blizzard was already pruning the mode's build pool.

It simply did not prune all the things that had been deleted elsewhere.

Live-service housekeeping is apparently a little like cleaning a garage.

You throw something away, feel extremely productive, and discover it again behind another cupboard six hours later.

Blizzard Has Already Responded

The good news is that this one does not appear destined to become a month-long mystery.

A Blizzard representative replied directly to the bug report and confirmed that the team is working to get the problem resolved as soon as possible.

That is exactly the response you would hope for.

The bug is easy to understand, easy for players to demonstrate and directly connected to a system Blizzard only introduced yesterday.

There is not much philosophical debate required.

Retired powers should probably not appear in a mode where players are expected to build around the powers they are offered.

This Is the Messy Side of Essence Retirement

We have already covered the larger debate around Diablo Immortal's Essence Retirement system.

Blizzard wants to prevent the Legendary pool from expanding forever, make new Essences easier to find and remove powers that are no longer contributing enough to the wider build ecosystem.

The logic is understandable.

But removing systems from a four-year-old live-service game creates dependencies.

Loot tables remember them.

Build templates remember them.

Old activities remember them.

And apparently the Chaos Broker remembers them too.

The Essence Is Dead. Please Stop Selling It

This is unlikely to become one of Diablo Immortal's great controversies.

It is a bug.

Blizzard knows about it.

A fix is already being worked on.

But it is also a perfect illustration of how complicated retirement becomes once an online game has accumulated years of interconnected content.

Deleting an Essence from the main loot pool is easy.

Making every corner of Diablo Immortal forget that it ever existed is apparently harder.

For now, if the Chaos Broker offers you an old retired Essence during Fractured Plane, perhaps admire it for a moment.

Then choose something that still exists.

Sources

Diablo Immortal Forums: Fractured Plane Offers Legendary Essences That Have Been Removed

Diablo Immortal Forums: Retired Essences August 12

Blizzard Entertainment: Burn Through the Darkening Decades

Wednesday, 5 August 2026

Diablo 4 Can Use Your Weaker Soul Splinter Instead Of The Stronger One



Diablo 4’s Season 15 PTR has introduced a new equipment strategy.

Always put your jewellery on in the correct order.

When two equipped rings contain the same type of Soul Splinter at different quality levels, the game may use the weaker effect instead of the stronger one.

Which Splinter becomes active can depend on the order in which the rings were equipped.

Blizzard has acknowledged the behaviour as a known PTR issue.

The game owns several complicated damage formulas.

It has chosen to settle this dispute through wardrobe etiquette.

Soul Splinters Come In Several Qualities

Soul Splinters are new Season 15 socketable items that can be placed inside jewellery.

They come in five qualities:

  • Common.
  • Magic.
  • Rare.
  • Legendary.
  • Unique.

Higher-quality versions normally provide stronger positive effects while keeping the same central drawback.

For example, Splinter of Hellfire can provide increasingly large multiplicative damage bonuses as its quality improves.

The highest listed version grants 100% multiplicative damage, while the weakest provides only 40%.

Both remove all Critical Strike Chance.

Players therefore have a very clear reason to use the stronger version.

The game may currently disagree.

The Stronger Splinter Is Not Always Selected

The problem appears when two pieces of jewellery contain the same Soul Splinter at different qualities.

Instead of comparing their values and automatically activating the stronger effect, Diablo 4 may select one based on equipment order.

A player could therefore equip a powerful Unique-quality Splinter and receive the effect from a weaker version socketed into the other ring.

The stronger item remains visible.

Its numbers may simply not be the ones doing the work.

Ring Order Can Change The Active Effect

According to Blizzard’s known-issues description, the order in which the rings are equipped can determine which Splinter effect becomes active.

That means removing and re-equipping jewellery may change the character’s damage or defensive values without altering either item.

Consider a character using two Splinters of Hellfire:

  • One ring contains a 40% damage version.
  • The other contains a 100% damage version.

The intended result should be straightforward.

The stronger effect should take priority, assuming identical Soul Splinters are not meant to stack.

On the PTR, the player may instead receive the 40% effect because that ring won the equipment-order argument.

The 100% Splinter is still present.

It is apparently waiting for management to notice.

The Effects Do Not Appear To Stack

Players should not expect two copies of the same Soul Splinter to combine their main bonuses.

The system appears designed to activate one version of each effect rather than stacking identical powers.

That makes priority handling especially important.

If the game allows only one effect, it should consistently select the strongest available version.

Choosing the weaker one does not create an interesting build decision.

It simply makes item quality unreliable.

This Can Produce Misleading Damage Tests

The bug can easily distort PTR testing.

A player may upgrade a Soul Splinter, equip it and see less improvement than expected.

They could conclude that the upgraded version is broken, the tooltip is incorrect or the underlying damage bonus is weaker than advertised.

The real problem may be that Diablo 4 is still using the lower-quality Splinter from the other ring.

This is particularly dangerous when testing effects with large differences between quality levels.

A 40% bonus and a 100% bonus should not produce similar results.

Unless the game has quietly selected the wrong employee.

The Bug Can Affect More Than Damage

Soul Splinters provide several types of benefits.

Depending on the Splinter, higher quality can improve:

  • Multiplicative damage.
  • Maximum Health.
  • Damage Reduction.
  • Critical Strike Chance.
  • Attack Speed.
  • Gold and material rewards.
  • Bonuses gained from absorbed souls.

If weaker versions receive priority, the character may lose damage, survivability, speed or reward bonuses.

The problem is not limited to a training-dummy number.

It can affect the entire build.

The Drawback May Still Apply

Many Soul Splinters combine a positive effect with a fixed penalty.

Splinter of Hellfire removes all Critical Strike Chance.

Splinter of Pain reduces Movement Speed.

Splinter of Sin lowers Maximum Primary Resource.

If the weaker positive effect becomes active while the full drawback remains, the player receives the least attractive version of the bargain.

The build pays the complete price.

The discount applies only to the reward.

How PTR Players Can Check Their Rings

Players using two copies of the same Soul Splinter should test which version is currently active.

A simple process may help:

  • Remove both rings.
  • Record the quality and effect value of each Soul Splinter.
  • Equip the weaker ring first.
  • Equip the stronger ring second.
  • Check the character sheet or test the relevant effect.
  • Reverse the equipment order.
  • Compare the results.

For damage effects, use the same skill, enemy and equipment setup during each test.

For defensive effects, compare the relevant character-sheet value where possible.

The process should reveal whether equipment order changes the active Soul Splinter.

Re-Equipping The Stronger Ring May Help Temporarily

Until Blizzard fixes the issue, changing the ring order may provide a temporary workaround.

Players should try equipping the weaker Soul Splinter first and the stronger version last.

However, this should not be treated as a permanent or completely reliable solution.

Changing zones, logging out, replacing equipment or modifying sockets may cause the game to calculate the priority again.

PTR players should recheck their effects after making equipment changes.

Every visit to the wardrobe may require a small audit.

Using Two Different Soul Splinters Avoids The Conflict

The safest temporary solution is to avoid equipping two copies of the same Soul Splinter.

Using different Splinter types should prevent the game from needing to choose between two qualities of one effect.

This may also provide a better build combination.

A character could pair offensive power with defence, speed or resource support rather than duplicating an effect that does not stack.

Unfortunately, that does not help players who are intentionally testing priority rules or duplicate Splinter behaviour.

The PTR needs those reports too.

The User Interface Needs To Show The Active Version

Soul Splinter tooltips should make it clear when an identical effect is already active.

The game could display:

  • Which equipped Splinter currently provides the effect.
  • Which weaker version is being suppressed.
  • Whether identical Splinters stack.
  • Why one effect has priority over another.

Without that information, both rings appear functional even when one main effect is being ignored.

Players should not need controlled experiments to determine which gemstone the game has chosen to acknowledge.

The Strongest Version Should Always Win

The most logical final rule is simple.

When several equipped items provide the same non-stacking Soul Splinter effect, Diablo 4 should automatically use the strongest version.

Equipment order should not matter.

Socket order should not matter.

The player should not need to remove and replace jewellery after every upgrade.

The highest value should take priority immediately.

Sanctuary is dangerous enough without requiring characters to remember which ring went on the left hand first.

This Is Exactly What The PTR Is Supposed To Catch

The equipment-order bug is frustrating, but it has appeared in the correct place.

Soul Splinters are being tested before Season 15 reaches the live servers.

Finding the problem now gives Blizzard time to fix its priority system before players begin farming and upgrading the items permanently.

If the bug reached the live season, players could spend valuable materials improving a Soul Splinter only to have its weaker predecessor remain active.

The upgrade would be real.

The benefit would be ceremonial.

Do Not Judge A Stronger Splinter Until You Check The Other Ring

PTR players who see disappointing results from an upgraded Soul Splinter should inspect both jewellery slots before reporting incorrect values.

The stronger item may be working correctly in isolation.

It may simply be losing priority to a weaker copy.

Blizzard has acknowledged the issue, so the behaviour should not be considered part of the finished Season 15 system.

For now, the practical advice is straightforward.

Check both rings.

Test the equipment order.

And never assume Diablo 4 automatically chooses the larger number merely because that would make sense.

For more Patch 3.2.0 bugs, Soul Splinter testing and Season 15 coverage, visit our Diablo 4 archive.

Sources

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Wednesday, 21 February 2024

Diablo 4's PvP Companion Construct: A Lethal Glitch Turns Allies into Enemies

 

In the ever-evolving world of Diablo 4, a new glitch has emerged within the game's Season 3 PvP mode, leaving players both baffled and frustrated. The Seneschal Construct, an AI companion introduced to aid players in their quest, has reportedly started attacking its masters, leading to unexpected and often fatal outcomes.

The Seneschal Construct: From Helper to Hindrance

With the rollout of Diablo 4 Season 3, Blizzard introduced the Seneschal Construct, a robot companion designed to assist players in their battles. Initially perceived as an underpowered sidekick, a subsequent update significantly amplified its abilities, making it a valuable ally in combat. However, this enhancement has come with unforeseen consequences.

A Betrayal in the Battleground

Reports from the Diablo 4 PvP community indicate that the Seneschal Construct has begun to exhibit erratic behavior, turning on its owner during PvP encounters. Players have shared experiences of their companion going rogue, launching attacks on them after defeating other players in the arena. This glitch has led to numerous player deaths, with the construct's continuous zapping proving lethal in the heat of battle.

Community Confusion and Concern

The issue first gained widespread attention through a post on the Diablo 4 subreddit, where a player inquired if others had encountered similar problems with their construct. The response was overwhelming, with many confirming the glitch's existence and sharing their own tales of betrayal by their robotic companion.

One player noted, "Absofknlutely it's happening to everybody else. We (pvpers) initially thought it was a bug with tempest, but sadly that's not the case, it does it even when you don't have any stones in at all…" Another added, "Same story here. Killed a player, my potion was on cooldown and this continuous zapping killed my character. Happened several times, PVP is bugged. This is a joke."

Awaiting a Fix

As of now, Blizzard has yet to officially address the issue, leaving players in limbo and the PvP mode of Diablo 4 tainted by this unexpected glitch. The PvP community eagerly awaits a response and a fix, hoping to return to a fair and functional combat experience without the fear of being attacked by their own companions.

Conclusion: A Glitch in the System

The emergence of this glitch in Diablo 4's PvP mode serves as a reminder of the complexities involved in game development and the unpredictable nature of AI behavior. As players continue to navigate the treacherous world of Sanctuary, they find themselves not only battling demons and other players but also facing the unexpected challenge of their own companions. The community's hope is that Blizzard will swiftly address this issue, restoring trust in the Seneschal Construct and ensuring that allies remain allies on the battlefield.

Wednesday, 24 January 2024

Diablo 4 Season 3: Navigating the 'Drums of the Vault' Brazier Bug

 

Diablo 4's Season of the Construct, also known as Season 3, launched to the excitement of gamers worldwide. However, it wasn't long before players encountered a snag in their questing journey. The 'Drums of the Vault' quest, crucial for upgrading the new Seneschal companion, has hit a bug that's causing quite a stir in the Diablo community.

The Brazier Bug: A Frustrating Hurdle

The quest requires players to interact with a brazier located in the Gatehall hub area. Unfortunately, a bug has emerged where players find themselves unable to interact with the brazier, regardless of their efforts. This issue has been widely reported across various platforms, including both consoles and PC, and has been a topic of discussion on Reddit and Blizzard’s own forums.

More Than Just One Issue

It appears that the Gatehall hub area is not just home to the brazier bug. Other issues have been reported in the same area, adding to the challenges players face in Season 3. Despite these setbacks, the focus remains on the brazier bug due to its impact on quest progression.

A Workaround from Blizzard

Acknowledging the issue, Blizzard has been quick to respond. Community manager Marcus Kretz provided a workaround for players struggling with the bug. The solution involves entering a new server instance, which can be done in one of three ways:

  1. Using a teleport from the Gatehall hub.
  2. Logging out and then back into the game.
  3. Exiting through the door back to the Gatehall hub.

It's important to note that using a standard town portal won't resolve the issue, as it does not change your server instance, which is essential for the workaround to be effective.

Waiting for a Fix

As of now, there is no specific timeframe for when an official fix will be released. However, Blizzard has a history of being proactive in addressing major bugs swiftly. Given the importance of the 'Drums of the Vault' quest in player progression, the community is hopeful for a quick resolution.

Conclusion: Patience in the Face of Challenges

The 'Drums of the Vault' brazier bug in Diablo 4 Season 3 serves as a reminder that even in the most meticulously crafted gaming worlds, unexpected issues can arise. While it's a minor setback in the grand scheme of the season, it highlights the importance of community feedback and developer responsiveness. As players await an official fix, the workaround provided offers a temporary solution to keep the adventure going in the world of Sanctuary.