Showing posts with label diablo 3 wizard builds. Show all posts
Showing posts with label diablo 3 wizard builds. Show all posts

Tuesday, 29 October 2013

Wizard Frozen Furor Build Guide



I would like to share with you, a build I've been running for some time now with great success. This is my second Wizard, and with Archon and CM/WW getting stale, I was determined to come up with something just as good, if not better than those signature builds. Thus, I came up with a build I coin "Frozen Furor". This build is viable at any monster power.

The Build: http://us.battle.net/d3/en/calculator/wizard#bZQlST!gTW!cYZYca


Video:


Using a combination of Lighting and Ice, you become a force to be reckoned with! Dispatch large masses of mobs in seconds and burn through rares, elites, and goblins quickly!

Skills and Passives:

Shock Pulse: Living Lightning - This ability is a mid ranged attack used primarily to help generate arcane power and quickly stack up Arcane Dynamo to 5 stacks.

Ray of Frost: Sleet Storm - This is a close ranged, yet powerful 360 degree attack that deals a stream of rapid cold damage. Chills anything it touches, thus triggering your Cold Blooded passive, and does incredible damage when used properly with Arcane Dynamo.

Teleport: Wormhole - Great for traveling quickly around the map, breaking out of jailer, or avoiding any other nasty elite affix that may cross your path. Feel free to use any other rune that fits your play style here.

Blizzard: Stark Winter - Blizzard is an extremely powerful ability used at any range, especially when you extend its reach to 22 yards. This ability covers a large area and diminishes trash quickly. Added bonus of slowing movement speed of you enemies and applying a chill effect to trigger Cold Blooded passive.

Magic Weapon: Blood Magic - Increased damage and life steal. If you're using a two handed weapon with high life steal, feel free to swap the rune on this weapon, or exchange it completely. My recommendations if using a two hander... Force Weapon, Slow Time: Time Warp, Explosive Blast: Chain Reaction, or Diamond Skin: Prism.

Storm Armor: Reactive Armor - The skill that makes this build sing. Reactive armor is amazing passive damage to both melee and ranged mobs. It pairs wonderfully with life steal, especially with a two handed weapon. It procs every time you are hit, and reflects 70% weapon damage as lightning back to the attacker. You also have the benefit of Storm Armor firing off at 100% weapon damage periodically for considerable damage.

Reactive Armor also triggers when hit by Molten trails, Electrify bolts, Fire Chains, and Mortars. It does NOT however, trigger from Reflect damage, Desecrate, Plague, and Arcane beams.

Alternative Armors:

Ice Armor: Jagged Ice - Hits nearly twice as hard as reactive armor, can freeze enemies, and offers 12% melee reduction. However, it does not work against any ranged attackers.

Ice Armor: Crystallize - At 3 stacks, this increases your armor by 60%. If you like to stand in everything, this ability works great, especially against reflect, however, will not increase your damage versus many other packs that you have opportunities to reflect damage back.

No Armor Spell Option:

If you're brave, stick Explosive Blast: Chain Reaction, or Slow Time: Time Warp and drop your armor spell!

Passive: Critical Mass - Great for resetting the cool down on Teleport. Feel free to use any other passive if you do not feel the need to reduce that single cool down. Can try Blur, Power Hungry, Illusionist, or if you're brave, Glass Cannon instead.

Passive: Arcane Dynamo - At 5 stacks, this passive will increase the damage of your next attack by 75%! Paired with Living Lightning, this stacks up quickly, and when channeling Sleet Storm, as long as you channel, every tick of Sleet Storm has this amazing damage boost. This works great with Blizzard as well.

Passive: Cold Blooded - 20% extra damage against chilled or frozen targets, a must for this build.

Weapon Choices:

I would like to point out, that with this build, the lower your attack speed, the better Arcane Power management you will have. Focus on average damage, critical hit chance, and critical hit damage.

One-Handed - A slow, yet powerful one-handed weapon (Spear or Mace) with as much average damage that you can find with life steal and a socket. Any critical hit damage or main stat is an added bonus.

Two-Handed - A slow, 2 handed weapon (Skorn, or Doom Hammer with 1400+ average damage, socket, and life steal)

Off-Hand - The Oculus. Yes, this beauty of an offhand offers up incredible average damage, huge main stat roll, arcane power on crit, crit chance, up to 6% bonus damage vs elites, can increase the duration of your Blizzard ability (3 seconds max), and reduces the cool down on your Teleport ability (4 seconds max).

I try to gear for bonus vs elites, as it adds up damage quickly. I currently run with 14% bonus vs elites, though, can run up to 44% if I equip a Stone of Jordan.

A quick example: If you have 14% bonus vs elites, and 300K sheet damage, when you cross an elite, rare, or goblin, you will be damaging those opponents as if you had 342,000 sheet damage!

A few notes on gear selection...

I recommend 20 Arcane Power on Crit, if using one-handed weapon.. You can get away with 10 using a slow two-handed weapon paired with Diamond Skin: Prism, or picking Power Hungry as your a passive.

LOW attack speed. Sleet Storm shines with high average damage, crit, and crit damage, avoid attack speed if you can help it. If you're above 1.5 APS, you will start to find your Arcane Power draining too quickly.

I love a little pickup radius, never hurts to pick up all the gold, and, when you're channeling, you can just mouse over health globes to snag them if your radius is high enough.

You can use Frostburn Gauntlets with this build, as a matter of fact I recommend them! This turns Sleet Storm into 473% weapon damage as cold, and Blizzard into 663% over 6 seconds as cold. However, yes, a great pair of rare gloves will perform on par, or possibly better. I've run with Frosties for quite a while. Honestly, even with my nice crafted my gloves. I can't tell a difference in kill speed.

I enjoy farming Act 2 quite often, and I use Tyrael's Might for that reason. This allows me to do an addition 15% damage to any demons that cross me, it also supplements me with the ability to have 24% movement speed, an additional 4% vs elites, and the joy of using a nice crafted bracer.

Using a one-handed weapon and off-hand can make some reflect damage packs a touch tougher using Tyrael's instead of a 3-piece Zuni set. However this extremely easy to overcome!

I will be adding more to this guide as questions arise that I have not covered in this guide. Let me know what you think after you give it a shot.

Cheers!

Wednesday, 26 September 2012

[Wizard] Rainbow Showers (1.0.5 PTR)

Playing on MP3 I did find a Meteor build I was very happy with. I originally posted this in a 1.0.5 PTR Wiz impressions thread but thought I would make it its own post here.

Build:
  • Meteor / Meteor Shower
  • Teleport / Fracture
  • Explosive Blast / Unleashed
  • Frost Nova / Cold Snap
  • Diamond Skin / Prism<--this is actually great
  • Storm Armor / Shocking Aspect
  • Critical Mass
  • Astral Presence (this could be Cold-Blooded)
  • Evocation (this could be Cold-Blooded too- I'm just being conservative at the moment)
Gear. My source cost me 69m and is my most expensive piece of gear. All others can be had for 10-15 mil or less, and you can do even better without the MF I have on some 7 pieces.


My Stats:
  • 2.04 APS (always want more)
  • 48 crit chance (stack as high as you can obviously)
  • 26 APoC (wouldn't run this with less than 20, not sure how 21-25 is)
  • Meteor cost reduced by 3 (nice little bonus and easy to get on at least one piece of gear)
  • 780 LoH (could have used a bit more but it was sufficient)
  • 3.8k Armor/675 AR (again, always want more)
  • 30k HP (wouldn't do too much less because single champs can break you out of permaskin)

With Prism up and my Meteor reduction, Showers cost 40 AP. Explosive Blast/Unleashed cost 3AP. Astral Presence gets you an extra meteor on rotation startup and helpfully increases your AP regen rate, which may or may not be necessary and further testing will help me out here. And of course that APoC is just vital as it constantly refills your globe while you are dropping Meteors.

Anyway, get up Prism, cast some Meteor Showers, port in and freeze to refresh your cooldowns, and faceroll 1-2-3 while holding the left mouse button. I was even able to take out single champs with this spec pretty well and I just melted any mob that numbered 3 monsters or more. The reduced delay on Meteor from 2s to 1.25s is HUGE and it makes the spec much more viable when you aren't standing there waiting 2 seconds for a shower to drop. As for permafreezing, packs are absolutely permafreezed but sometimes Champions (yellow guys) who live longer than their adds can get a few hits off. The new CC mechanics are a huge boon to Frost Nova because that first freeze lasts for a whole 3 seconds and really lets you get wound up if you know what I mean. Fracture every now and then for elites is a nice single player survival buff which I need because of my resists and armor not being where I want them (and because of lack of Crystal Shell) but you can run what you're comfortable with. In group play I will probably run Safe Passage.

I haven't had this much fun on D3 in ages. I did die a few times because I was rushing and ended up porting into packs with molten or without any AP (elite Winged Moloks suck as usual, I'll take Phasebeasts any day), but mostly I was able to keep up with MP3 without too many issues. I could maybe go higher but I think I'll be up against a gear check pretty soon if I do.

I did also try Star Pact and Liquefy. Star Pact I couldn't spend my AP fast enough because Frost Nova takes up an attack turn in the rotation. This could be offset by trading APoC in your build for IAS. Liquefy just didn't have the AOE I wanted. Both could be viable but I found them rather clunky.

You can make budget changes to this build and it will definitely work for lower difficulties and/or kill monsters slower, but it still functions well. Storm Armor is a pure DPS choice and Energy Armor/Pinpoint Barrier raises your crit chance and your armor, making it very helpful on those fronts. To increase your IAS, run Slow Time/Stretch Time over Teleport. If you lack the necessary APoC, try out Star Pact over Meteor Shower.

You can also make powerful changes if your gear is better than mine. If your Crit and IAS are high enough, run Cold Blooded over one of the two non-CM passives, and run Bone Chill over Cold Snap. You could also try Chain Reaction over Unleashed but that might be dicey. If you want to farm faster, you should probably play Archon but if you are tired of that, try Wormhole over Fracture if you don't need it.

I'm so glad to see Meteor get these buffs and turn into a viable CM proc spell. Anyone else?

I will say again, the reason I don't like Spectral Blades paired with Meteor is that blades take up attack turns in your rotation, while Explosive Blast lacks a casting animation and is basically a free cast in terms of AP and spell rotation. Blades really slows you down in this way while EB lets you spend your attack turns on just Meteor and Frost Nova.

Wednesday, 6 June 2012

Diablo 3 Wizard “Damage Absorb” Build

Today we have another build courtesy of the guys over at www.diablo3hero.com – which leads me to another point, if you are looking for an AWESOME guide for Diablo 3 you need to check that one out it is one of the best we have seen!

Anyway we have a Diablo 3 Wizard “Damage Absorb” Build for you and when you think of the wizard you don’t think of a tanking class or being able to survive for long in the middle of combat.
This build tries to change all of that!

Here is the Build:

Diablo 3 Wizard “Damage Absorb” Build:




To use the build you will need to get yourself a half-decent melee weapon and that will be enhanced with Spectral Blade. Then for your tanking skills so you can absorb all the damage you have Diamond Skin, Ice Armor and Archon and the passives will help to improve your critical and backing up your armor even more.

If you are looking for something a little different for the Wizard in Diablo 3 and are sick of being too squishy give this one a go!

For a complete set of leveling builds, a leveling guide and also a full Inferno walkthrough head over to www.diablo3hero.com

Saturday, 26 May 2012

Diablo 3 Wizard Lightning And Ice Leveling Build

In this post we have another leveling build from the guys over at www.diablo3hero.com and this time we are looking at the Wizard and leveling.

This build will actually take the Lightning and Ice skills from the Wizard and use them to best effect while giving you a good leveling build to use.

Firstly here is the build:

Diablo 3 Wizard Lightning And Ice Leveling Build




For your primary skill you have Shock Pulse which is a signature spell and will do 105% Weapon damage.
With Explosive Bolts in the skill rune slot this means that all enemies destroyed with the Shock Pulse will explode and do another 70% weapon damage to demons around them.

In secondary you have Ray Of Frost that will do 215% of weapon damage and also Numb will slow your enemies down.

For defensive you have Frost Nova that will freeze your enemies and you have shatter that means a frozen enemy has a 50% chance to release another Frost Nova.

For your Force skill you have Energy Twister and with the Wicked Wind skill rune in place you will deal 360% weapon damage and the skill rune will keep it spinning in one place.

For your Conjuration you have storm armor and this will help you protect yourself against ranged and melee attacks. You also have power of the storm that will reduce the arcane cost.

You also have Archon that will make your abilities more powerful and with the skill rune in place it will cause an explosion when you change that will do 450% weapon damage.

Then to save yourself the arcane cost of these skills you have some passive skills that will turn some of the more costly abilities into signature spells.

All in all an awesome build for mid-range destruction while leveling a Wizard.

For a complete leveling guide and a full builds library for all classes head over to