Sunday 18 May 2014

'A Quick Note From The Designers' about Diablo 1, found in the readme.txt of the game, interesting quick read

A Quick Note From The Designers


First of all, thank you very much for buying Diablo. We have worked hard to create a game that you will want to spend many, many hours playing. To further that end, we have added some features in Diablo that may not be apparent at first glance.

Diablo is a VERY different play experience depending on which character class you choose. The tactics and strategies employed by the Warrior, for instance, would be sheer folly for a Sorcerer to attempt. Many high level items and spells will only be useable by certain classes. After you defeat Diablo, try another game with a different character class.

You won't be disappointed.

Diablo also randomly generates every level of the labyrinth, including the rooms, hallways, lights, shrines, fountains, cauldrons, pools, special themed areas, treasures and monsters. The list just goes on, but what it boils down to is each time you enter a new level within the labyrinth, you will have new things to do and discover.

Finally, Diablo takes on an entirely different feel when you are in a multiplayer game. The interaction that occurs, the new strategies and the difference in how you have to think all make for a very exciting and very new experience.

Again, thank you for grabbing that Diablo box off of the shelf. Always remember: If you think you've found everything -- you're wrong... Blizzard Entertainment