Tuesday, 9 February 2016

Barbarians: New Seismic Slam Build - MOTE 6p/IK 2p/Endless Walk/COE - Cold

I think i have just found a Seismic slam build that works better than the current stickied one. Perhaps need a few tweaks to perfect it but i thought i should post it here to let someone else run with it.

If you like the seismic slam build stickied on the barbarian reddit you should give this a go. This is a higher damage variant that is easier to play and has far higher uptime for dealing damage.

The build uses the Might of the Earth 6p bonus for its main source of damage and the Immortal king 2p bonus with Call of the Ancients (Together as one + Ancients Fury (Fury of the ancients in Cube)) as a source of unlimited fury and a solid defence in place of using the Band of Might in the Cube ring slot with no downtime or timers to worry about.

The Endless Walk (ring and amulet) can be used in place of focus and restraint as an alternative +100% damage source whilst reducing the need to worry about keeping F+R procced as well as freeing up a ring slot for extra damage or defence.
Core Items
  • 5 pieces of Might of the Earth Set
  • 2 pieces of Immortal King Set (Must use the belt)
  • 2 Pieces of Endless Walk Set (Amulet and Ring)
  • Fury of the Vanished Peak (2H Mighty Weapon)
  • Bracers of Destruction (Bracers)
  • Convention of Elements (Optional ring slot)
Kanai's Cube Slots
  • The Furnace
  • Fury of the Ancients
  • Ring of Royal Grandeur
  • Seismic Slam - Permafrost (Right Click)
  • Call of the Ancients - Together as One (Left Click)
  • Leap - Toppling Impact
  • Earthquake - Chilling Earth (optional)
  • Warcry - Veterans Warning
  • Battle Rage - Bloodshed
Passives (all optional)
  • No Escape
  • Relentless
  • Rampage
  • Ruthless
Gems (all optional)
  • Esoteric Alteration
  • Bane of the Trapped
  • Bane of the Stricken

Alternatively Use
  • Iceblink
  • Zai's Stone of Vengeance
  • Stack for damage
  • No need for cooldown reduction (points in last)
  • Zero points into resource cost reduction (or just enough to reduce the resource cost of seismic slam to 15 fury per cast)
Item Stat Priorities
  • Crit Chance
  • Crit Damage
  • Cold Element +
  • Attack Speed
  • Strength
  • Vitality
  • Seismic Slam damage
  • Resist all
  • Life +
  • Armour
Pros + Cons + Build Logic
  • (+) Damage output equals that of the current stickied seismic slam build without using COE and exceeds it whilst using it.
  • (+) Unlimited Fury whilst Call of the ancients is up. Meaning no need for fury generating passives for more damage or defence.
  • (+) Together as one provides permanent + 50% damage resist without having to worry about the 8 second timer on band of might and unlike Unity works in multi-player consistently.
  • (+) Free ring slot that can be used to double defense with unity or band of might or alternatively boost damage with COE
  • (+) 95% of your time can be spent attacking with seismic slam = greater damage output (No need to waste time proccing Focus+restraint or leaping 3 times to regen fury)
  • (+) Good Crowd Control with Earthquake (Chilling Earth) to keep enemies at a distance for No Escapes +30% damage to proc - Leap (Toppling Impact) helps by pushing enemies away.
  • (-) If you die you have limited fury generation or defence until Call of the ancients is off cooldown. (can be countered with careful cooldown management)
  • (-) Endless Walks double damage mechanic takes a few seconds to max out. It works fine when fighting elites and in high density areas but will likely not reach full power against mobs that you can kill quickly.
  • (-) Build is slow moving unless you swap out earthquake for Sprint
  • (-) Focus and Restraint Variant More effective in group play
  • (-) Without Fury Passives can have Fury problems in T-X group play
  • (-) Slightly Lower defence than Stickied build
  • (-) Not as good at pushing for the highest greater rift as Charge or Earthquake/Boulder builds