Wednesday 1 June 2016

Why Diablo III's Patch 2.4 Was so Great

Patch 2.4 for Diablo III was released back in January, which feels like it was indeed a hundred years ago...despite that, and despite the fact that we did release our take on the patch-notes, we never really took a closer look at some of the additions which made this patch stand out through the diverse ways in which it had improved the game. Of course, those of you who actively play the game know all about the tweaks and additions that I'm going to mention, so this piece is geared towards those who haven't played for months or are only now looking to sink their teeth into it.

Besides the regular patch-package of adjustments and small tweaks, Diablo III's patch 2.4 brought some actual new content to the table too, content which wasn't shabby at all. A great example in this sense is Greyhollow Island, which clearly shows that the devs didn't take the easy way out on it: it is not a collection of rehashed tilesets. It is a whole new area, complete with its own tileset and specifics, which include new monsters as well as new events.

Another example of great new patch-content are the set dungeons. These dungeons are all built up around specific item-sets, meaning that they only unlock once the player collects all 6 pieces belonging to a given set. The set dungeons can be a challenge to find even when unlocked, but Leoric's Library offers valuable clues in regards to their location.

Another great change brought about by patch 2.4 was that it finally found a role for cosmetic pets, making them not really cosmetic anymore. These pets can now pick up gold, which means that they are actually rather useful in the long-run.

Other changes ushered in by the patch allowed players to turn their non-seasonal heroes into a fresh lvl 1 seasonal ones, retaining their names, gear, as well as record.

Philip Thalberg works for the provider of the best eSports whitelabel solutions out there.