Wednesday 22 March 2017

A plea to Blizzard to end Set Dungeon requirements in seasons.

I've watched all periscope streams from blizzcon. I watched all videos released containing the same information on the Diablo youtube channel that had horrible audio leveling problems. I've heard the Diablo devs countless times say they read the forums, pay attention to the subreddit, and listen to the fan base. If that's true, why are they continuing to force set dungeons on us? Why is there a conquest, yet again, to master 8 set dungeons? Why is there a seasonal journey objective to complete and master a set dungeon?

Why force a mode on us that is unanimously considered to be terrible without changing any of the core aspects of the gameplay? I could understand it if they tweaked them in some way other than nerfing them. This content isn't challenging. It's extremely tedious and some dungeons rely upon RNG to master. The set dungeons play nothing like META builds and if you have too much damage you can't beat some of them without changing or removing a piece of gear. I think I would be hard-pressed to find more than 5% of the community that actually enjoys set dungeons enough to want to do them every single season. Especially the people like me that have completed and mastered all of them.

Am I missing something here? Am I wrong about this? Is this an oversight? Please Blizzard, stop with the set dungeons spam or automatically check them as completed for people that have mastered them all.