Diablo 4 has been the talk of the town for a while now, and for good reason. The upcoming game is set to redefine the dungeon crawler genre in many ways, and one of the most exciting aspects of Diablo 4 is its approach to itemization. In a recent video, the game's developers discussed how Diablo 4's itemization is both innovative and familiar, drawing inspiration from the past while pushing forward with new ideas.
One of the most innovative features of Diablo 4's itemization is the appearance of weapons and equipment. Items will look different depending on the region they are found in, with chest armor from Scosglen having a druidic look while armor from Khejistan will have a more arid, baggy cloth look. This is a new level of immersion in the game, and players will be excited to see if the same item drops in different zones with different appearances, or if only certain zone-themed items drop in specific areas.
The game's developers have also introduced a new feature that will help players optimize their builds. Item tooltips will automatically adjust themselves when calculating lucky hit chance depending on the skill equipped. Different skills have different proc coefficients, and by changing skills while hovering over an item, players can see how the proc coefficient changes in real-time. This will help players better understand their chances of triggering effects based on their current skill, and allow them to switch skills and optimize their builds accordingly.
The Arsenal system is another exciting innovation in Diablo 4's itemization. Barbarians can equip a total of 12 items, while Rogues can equip 11 items, thanks to their ability to use different weapons for different skills. This system is sure to add depth to gameplay and make characters more versatile. However, the introduction of extra item slots could also affect game balance and increase the difficulty of finding specific items, especially with changes coming to trade.
Speaking of trade, Diablo 4 is introducing a new trading system that is more restricted than in previous games. Certain items will be bound to a player's character and untradable, making trading more difficult. Developers have stated that killing monsters should be the main source of items, which could encourage players to focus more on gameplay and exploration than trading. However, the Diablo community is known for its creativity, and it remains to be seen how players will work around the new trading system.
Finally, Diablo 4 is bringing back a classic affix from Diablo 2: the +Skill Rank affix. This affix allows different skills to roll on specific item slots, and players can look forward to finding items that enhance their favorite skills. This feature was a core part of Diablo 2 and has been absent from Diablo 3, so its return is sure to excite long-time fans of the series.
In conclusion, Diablo 4's itemization is shaping up to be a blend of classic and innovative features that will redefine the dungeon crawler genre. From the appearance of items based on the region they are found in to the return of the +Skill Rank affix, Diablo 4 promises to deliver a deep and immersive itemization system that will keep players engaged for hours on end. Fans of the series and newcomers alike can look forward to experiencing Diablo 4's itemization firsthand when the game is released.