Not in the vague “we hear your feedback” way that usually means a community manager has been sent into the comment mines with a wooden shield. Eleventh Hour Games has launched a new quality poll campaign designed to gather focused feedback on the parts of Last Epoch that most affect the player experience.
In a genre currently full of loud endgame rebuilds, seasonal chaos, loot debates, and patch-note firefighting, that is a smart move.
Also slightly terrifying. Asking ARPG players what feels broken is like asking a Necromancer if they have any thoughts on bone management. You may be there for a while.
The Quality Campaign Starts With Skills and Passives
In the official “Building a Better Last Epoch” forum post, Eleventh Hour Games says community feedback, suggestions, and bug reports play a major role in identifying where the game is working and where it needs improvement.
The first poll focuses on Skills and Passives, asking players what most impacts their experience. The options include skills not behaving as expected, skill or passive nodes not working, nodes interacting incorrectly, and scaling issues such as damage, mana costs, or cooldowns.
That is a very ARPG list. In normal games, “my skill does not work” is a bug. In ARPGs, it can also be a build identity crisis, a spreadsheet emergency, and the reason someone stops playing a class for three months.
Players Are Already Going Deep
The thread quickly turned into exactly what you would expect from a serious ARPG community: specific examples, long explanations, controller complaints, tooltip criticism, scaling concerns, passive tree frustration, and several players politely explaining that the poll itself may be too broad.
That last part is important. Some players like the initiative but argue that bugs, scaling, unclear tooltips, and broken interactions should be separated more clearly. One recurring complaint is that it can be hard to know whether a skill is weak, broken, unclear, or simply interacting with another node in a way the game never explains properly.
That is the kind of problem that matters deeply in Last Epoch, because the game’s skill trees are one of its biggest strengths. The more interesting the build system becomes, the more painful it is when players cannot tell whether their clever idea is underpowered, bugged, or secretly doing nothing while wearing a nice tooltip.
The Polls Will Cover Much More Than Skills
This is not meant to be a one-off complaint bucket. Eleventh Hour says the quality poll campaign will continue across several areas, including Endgame, Combat, Items, UI, Audio, Connectivity and Performance, Environment, Quests, and Crafting.
That is a broad net, and it needs to be. Modern ARPGs are not judged only on loot anymore. Players care about clarity, stability, responsiveness, build diversity, crafting depth, controller feel, and whether endgame progression feels like a rewarding climb or a haunted filing cabinet.
Diablo 4 has been learning that lesson loudly. Path of Exile 2 is rebuilding major parts of its endgame before 1.0. Last Epoch is now asking players where the quality pain is most concentrated.
The genre is getting crowded, and “good enough” is becoming a dangerous phrase.
This Is the Right Kind of Listening
The useful thing about focused polls is that they turn vague frustration into patterns. Forum threads can be noisy, emotional, and occasionally written like someone just lost a beloved helmet to a bug. But structured feedback can help developers see which problems are widespread and which ones are isolated but loud.
That does not mean every poll result should become a patch note. Players are excellent at identifying pain. They are not always excellent at designing the surgery.
Still, this kind of campaign shows the right instinct. Instead of only pushing new content, Eleventh Hour is making quality itself part of the roadmap conversation.
Last Epoch Needs Polish as Much as Content
Last Epoch has always had a strong pitch: deep buildcraft, approachable systems, interesting skill trees, and enough ARPG crunch to keep theorycrafters happily muttering in the corner.
But polish matters. Reliability matters. Clear tooltips matter. When a passive node does not behave the way players expect, the fantasy does not just crack mechanically. It breaks trust.
That is why this campaign is worth watching.
New bosses and big updates get the headlines. Quality fixes are less glamorous. But in ARPGs, polish is what keeps players farming after the launch-week glow fades and the first wave of “best build” videos starts aging like milk in a demon cellar.
Last Epoch is asking players where the pain is.
Now comes the harder part: turning that pain into fixes before the next build idea dies in a tooltip.






