Showing posts with label Elixirs. Show all posts
Showing posts with label Elixirs. Show all posts

Monday, 10 August 2026

Diablo 4 Players Are Arguing Over a Strange Question: How Much of an Old Game Can Blizzard Remove?


Diablo 4 used to have more alchemy.

Not complicated alchemy.

Nobody was standing over a bubbling cauldron attempting to discover the philosophical properties of Angelbreath.

But the Alchemist mattered.

You upgraded Healing Potions.

You crafted Elixirs.

You crafted Incense.

You collected materials partly because those systems gave them somewhere to go.

Over the past year, Blizzard has steadily stripped much of that away.

And now Diablo 4 players are having a surprisingly interesting argument:

When does streamlining a live-service game become deleting part of the game people originally bought?

The Alchemist Has Lost a Lot of Work

Diablo 4's Alchemist has been simplified dramatically through recent updates.

Healing Potion upgrades were removed when Blizzard overhauled progression.

Elixirs and Incense have also been heavily reduced or removed from normal progression compared with the original game.

The changes were intended to cut down on systems Blizzard considered unnecessary friction.

There is certainly an argument for that.

Upgrading Healing Potions was hardly Diablo 4's answer to the Horadric Cube.

You gathered materials.

You clicked upgrade.

Your red bottle became slightly more enthusiastic.

Repeat later.

But removing systems has consequences.

Blizzard Already Had to Fix an Old Quest

One of the clearest examples appeared earlier this year.

The Nahantu side quest Scales of History required an Elixir to progress.

There was a slight problem.

Players could no longer obtain the Elixir.

Blizzard eventually patched the quest and explicitly noted that it no longer required one.

That is a small bug fix.

It is also a fascinating little archaeological layer inside a live-service game.

The quest remembered a version of Diablo 4 that no longer existed.

Achievements Have Had the Same Problem

Players have also repeatedly reported problems with the Convenient Crafts achievement and trophy.

The original requirement is simple:

Craft an Elixir and an Incense.

That was straightforward in Diablo 4 at launch.

After the Alchemist changes, considerably less so.

There have been player-discovered workarounds involving Eternal characters and specific Incense recipes, while others report the achievement failing even after completing the required crafts.

The exact behaviour appears inconsistent depending on platform, character and game state.

Which is perhaps not ideal for an achievement called Convenient Crafts.

One Player Says This Is More Than a Quality-of-Life Change

A new Blizzard forum discussion has pushed the argument beyond achievements.

The original poster argues that removing old Alchemist functionality is fundamentally different from rebalancing it.

Their point is not that Diablo 4 should remain frozen exactly as it appeared in 2023.

It is that systems purchased as part of the original game can gradually vanish because the game is permanently online.

Other players strongly disagree.

Several responses argue that the old Alchemist mechanics were barely systems at all.

Healing Potion upgrades were routine progression checks.

Elixirs and Incense were temporary buffs that many players regularly forgot to refresh.

From that perspective, removing clutter makes Diablo 4 better rather than smaller.

Both Sides Have a Point

This is what makes the argument more interesting than the usual forum shouting match.

Diablo 4 absolutely needed simplification.

The launch version had vendors, materials, progression systems and crafting layers that frequently existed because somebody had once decided an ARPG needed another menu.

Removing bad systems can improve a game.

But live-service games have another unusual property.

They do not merely add things.

They can rewrite their own past.

If you install Diablo 4 today, you are not necessarily playing the game someone purchased three years ago.

That is normal for an evolving online game.

It is also worth occasionally noticing.

Streamlining Leaves Ghosts Behind

The funniest evidence is not really the player complaint.

It is the old quests and achievements.

They are little fossils.

References to systems that once mattered enough for Blizzard to build progression and rewards around them.

Then the surrounding game changed, and suddenly somebody had to go back and tell an old quest:

“Sorry. We don't do Elixirs like that anymore.”

Diablo 4 is probably better when it does not preserve every mediocre system forever.

But Blizzard also needs to clean up behind itself.

If a mechanic disappears, quests, achievements and tutorials built around it cannot simply remain in Sanctuary wondering where everybody went.

Even ghosts deserve patch notes.

Sources

Blizzard Forums – Removing the Alchemy System From a Game I Paid For Is Completely Unacceptable

Blizzard Entertainment – Diablo IV Patch Notes 3.0

Blizzard Forums – Convenient Crafts Trophy Discussion

Friday, 1 May 2026

Diablo 4’s Removed Elixirs May Have Broken an Old Vessel of Hatred Side Quest

 

Diablo 4: Lord of Hatred has been busy changing systems, cleaning up bugs, and generally rearranging Sanctuary’s furniture. Unfortunately, one old side quest may have been left standing in the room holding an item that no longer exists.

A fresh Diablo IV PC bug report says the Vessel of Hatred side quest The Scales of History can no longer be completed because it asks players to hand over an Elixir of Shadow Resistance. The problem? Lord of Hatred removed elixirs, meaning players who do not already have one sitting around may have no way to craft the required item.

An old quest meets a new system change

This is not the usual “monster stuck in a wall” bug. This is more interesting, and honestly more annoying in a design-archaeology sort of way.

The quest appears to belong to the previous Vessel of Hatred content, but Lord of Hatred has changed the surrounding systems. If the quest still checks for an old elixir while the game no longer lets players create that elixir, the quest becomes a little museum exhibit of outdated mechanics. Very educational. Completely useless if you want the quest finished.

The issue may only hit players without old elixirs

The report specifically says the quest is blocked unless the player already has an existing Elixir of Shadow Resistance from before the system change. That distinction matters. If someone kept old elixirs in their inventory or stash, they may be able to get through it. If not, the quest may be stuck asking for a ghost item.

That makes this a weird edge-case bug, but not a harmless one. Side quests are the sort of content players often clean up later, especially after big expansions pull them back into the game. Being punished because you did not hoard a now-removed consumable is peak RPG inventory comedy, except the joke is on your completion log.

Lord of Hatred’s cleanup list keeps growing

Diabloz has already covered Blizzard’s Hotfix 4 changes, including the removed Pit/Tower portal, the Nemesis exploit fix, and another progression blocker getting patched. This Scales of History report is a smaller issue, but it belongs to the same launch-week theme: one system changes, another system complains from the basement.

It also shows why old quest content can be tricky after major overhauls. Removing or replacing a system is one thing. Making sure no quest, NPC, cache, reward, or ancient fetch objective still depends on that system is the real dungeon.

The fix should be simple, at least on paper

If the report is accurate, Blizzard has a few obvious options. Replace the required item, auto-complete that step, make the NPC accept a modern equivalent, or bring back a limited quest-specific way to obtain the old elixir.

Until then, players trying to finish The Scales of History may want to check whether they already have an Elixir of Shadow Resistance before chasing the quest too far. If the game asks for one and your stash is empty, you may not be missing a vendor. You may be staring at a quest that forgot time moved on.