Friday, 29 May 2015

Diablo 3 Players Arrested For Stealing In-Game Items

In a shocking bit of news, two players have been hit with criminal charges for their activity in Diablo III. One of the players used a RAT (remote access tool) to take control of other players' games and strip them of their items while his partner in crime scooped up the items, all in the hopes of selling the items for real money on the Real-Money Auction House.

Fusion did a report on the incident that originated back in 2012 when the two thieves tried to one-up other gamers during the massive outcry of accounts being hacked. Some of you might remember that there were a lot of scammers, hackers, keyloggers, phishers and gold sellers trying to do any and everything to get their hands on accounts and sell the goods through Blizzard's once coveted Real-Money Auction House, a service that has since been shutdown following various reports about people losing money to the service and many gamers complaining that it undermined the whole point of the loot-and-grind gameplay in Diablo III.

During the summer of 2012 two gamers, Michael Stinger and Patrick Nepomuceno, befriended and were drawn into the inner circle of criminality that breathes and surges in the underbelly of Diablo III's community. The duo wanted to make some extra cash and Nepomuceno had purchased a RAT to take control of other people's computers if they clicked on an image he would send them, tempting them to click by saying that the image was of a rare and hard to find item in the game. When unsuspecting users would click the image it would download the client RAT that would enable Nepomuceno to take control of their computer.

From there, Nepomuceno would strip the characters bare, leaving them naked at the shock and horror of the player who no longer had any control over the game. Stinger was then instructed by Nepomuceno to pick up the items, weapons and gear on the ground.

They did this a couple of dozen times to various users, all in an attempt to acquire the goods and sell them on the Real-Money Auction House.

Blizzard, however, was not daft to the wrongdoings of the nefarious duo.

The company had been tracking reports about hacking attempts, account theft and other incidents of a similar nature. Many players who wanted to get a detailed and thorough recount of how their accounts were infiltrated were required to get a warrant for Blizzard to release the data. In this particular case Blizzard was willing to allow this information to be made public because they're making Nepomuceno and Stinger pay dearly for their virtual crimes.

However, according to Stinger he told Fusion that he was unaware of Nepomuceno's true intentions and was not privy to the evil that lurked in his compatriot's heart, stating...

He just told me to share the link and I would get free items. I thought Patrick was doing some glitch, ...I didn’t really care, lol. I was getting free stuff. I was not driven for the money. I simply wanted to get better gear for my character: good weapons and armor.


He explained to Fusion that he didn't know that Nepomuceno was using a RAT, and when he found out he blocked him from his friends list on Facebook.

Blizzard wanted more than just to ignore the companions of crime or block them from Facebook. Blizzard is charging them for the time required to launch the full investigation into their antics, which comes up to $5,654.61.

The duo allegedly acquired nearly $8,000 worth of items but were unable to sell anything on Diablo's Real-Money Auction House. In fact, nothing sold.

Stinger is paying back the company, $100 a month at a time.

According to the L.A.-based federal prosecutor, Tracy Wilkison, she told Fusion that...

People think they are not going to get caught, that they’re not going to be found in their bedrooms on a computer. They don’t think it’s that big of a deal, [...] Gaming especially lends itself to this suspension of reality

This instance of having two virtual thieves plead guilty and get charged with paying back Blizzard for $8,000 worth of virtual goods that were never sold – and Blizzard actually reimbursed each of the players for the items that were taken – it brought about an interesting conversation within the gaming community. Should gamers be charged in real life for crimes committed in games? The Fusion article notes that committing “virtual rape” in games like GTA V could also help open the door for the law to start looking more seriously at in-game crimes.

Tuesday, 26 May 2015

Aether Walker Wizard is the most fun I've ever had in Diablo 3.



I played this game since its release several years ago, and I've never had as much fun with the game until recently when I started playing with the Aether Walker Meteor set up that people have been using to solo clear 60+ GRs. 

It's by far the most enjoyable AND efficient solo spec I've ever played.

A big turn off for solo farming rifts for me are the nasty elite affixes, and this build completely bypasses this problem since you're normally skipping elites anyways. 

And my favorite thing about this build is its super high learning curve, because as long as you are skilled enough you can pretty much guarantee your survival. 

Be warned, if you just picked up this spec, expect to die... A LOT. It really is a steep learning curve, but its also very rewarding once you master it. 

Also, this build can consistently solo clear mid 40s in sub 5 minutes no matter the mob composition!

Anyone who has an Aether Walker and not using it, I highly recommend trying this build out!! ITS SO MUCH FUN:

Friday, 22 May 2015

A "No Set Gear" leaderboard would be an easy way to instantly make scores of "useless" legendaries fun again.

We've heard it all before; RORG is too good. Focus and restraint are too good. Every 6-pc set bonus locks you out of many unique effects, and there are plenty of interesting legendaries that therefore get neglected. I have so much stuff in my stash that I just can't fit in with the best set gear that I have; Cindercoat, Hexing Pants, Fire SOJ, Magefist, Leoric's Crown, Witching Hour, Dread Iron, Rimeheart, Azurewrath, a by-god Andy's paired with an ancient Sceptre on a poison doc...

I could throw them on a character just for funsies and see what greater rift I could get to. The only thing stopping me is the futility of it, but if there were a leaderboard for it, it wouldn't be for nothing, and tons of other people would get a whole new gearing metagame out of it as well. It'd be so much fun to see what people come up with. And how high people could get, I wouldn't care if 1st place was 20 gr's below the normal leaderboards - it'd be its own league, apples and oranges. Maybe by the season's end the boards would be dominated by one build the way certain set builds do now, but it'd be a lot of fun to see it grow, and to see where my idea of a build falls out in the beginning, and how I can tweak it to come back ahead of the competition.

I'd participate for sure. Would you? When everyone hits their own GR wall with the cookie-cutter builds, it'd give them something else to do while just hoping to upgrade non-ancient set pieces to ancients - so I don't think I'm alone.

Monday, 18 May 2015

Witch Doctors: Speed Jade T6 Build (Patch 2.2)



With the current meta of Diablo 3, speed farming has became a popular tool to raise paragon levels, farm rift/trial keys, and gather crafting materials. Monk, and Barbs have proven to be very efficient at T6/Low GR level farming, due to their bursty damage, and speed increasing abilities. They're by far the MOST EFFICIENT WAY to speed farm Low Level content. However a lot of people don't want to Re-Roll, and or play an alternate class just due to the advantages they may have. So what I decided to do was piece together a speed farming build for the WD class for T6/Low Level content.

If your in a Rush...

Build/Gear

T6 Bounty Full Clear

T6 Rift Run

Otherwise, you can read up below.

+++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++

Time Averages

All this data was recorded in order to show how the build preforms over an extended amount of time. I've listed all the information, over the course of a 10 run segments for bounties, and rifts. A total of 3 different trial runs were completed, which resulted in 30 T6 Bounties/Rifts, ran.

Stats for first Trial


Sheet dps: 1.1m


toughness: 8.1m


Crit chance: 50%


Crit Dmg: 375%


element poison: 44%%


increase spell: Locust Swarm 26%


Gems: Boon of the horder 26, Bane of the trapped 42, wreath of lightning 27

Bounties T6:


1st: 10:10.30


2nd: 8:46.60


3rd: 10:52:01


4th: 9:18.51


5th: 7:59:00


6th: 9:45:.99


7th: 6:47


8th: 10:05


9th: 8:56


Final Run: 7:50


Avg time: 9:03


Total Time: 1:30:00

Rifts T6:


1st: 3:40


2nd: 3:30


3rd: 3:10


4th: 3:39


5th: 3:41


6th: 2:45


7th: 3:42


8th: 5:34


9th: 4:13


Final Run: 5:28

*Avg time: 3:56

*Total Time: 39:22

Stats for Second Trial


Sheet dps: 1.5m


Toughness: 9.4m


Crit chance: 50.5%


Crit Dmg: 389%


Element poison: 44%


increase spell: Haunt 28%


Gems: Boon of the hoarder 37, Bane of the trapped 42, wreath of lightning 38

Bounties T6


1st: 9.49


2th: 9.47


3rd: 8.22


4th: 8.14


5th: 12.52


6th; 9.14


7th: 10.11


8th; 8.54


9th: 8.19


Final Run: 9.40


Avg time: 9:32


Total Time: 1:35:00

Rifts T6


1st: 3.53


2nd: 3.57


3rd: 3.38


4th: 3.23


5th: 3.30


6th: 4.14


7th: 3.23


8th: 4.46


9th: 4.14


10th: 2:45


Avg: 3:42


Total Time: 36:57

Stats for third & final Trial


Sheet dps: 1.5m


Toughness: 9.4m


Crit chance: 50.5%


Crit Dmg: 389%


Element poison: 44%


Increase spell: Haunt 28%


Gem: Boon of the Hoarder 37, Bane of the trapped 42, Wreath of lightning 38

Bounties T6


1st: 9.21


2nd: 8.45


3rd: 8:45


4th: 9.20


5th: 8.58


6th: 7.56


7th: 7.55


8th: 8.58


9th: 7.39


Final Run: 7.4

Avg: 8:31

Total Time: 1:20:16

Rifts T6


1st: 3.41


2nd: 4.08


3rd: 3.32


4th: 3.33


5th: 5.44


6th: 4.14


7th: 3.33


8th: 5.19


9th: 3.47


Final Run: 2.08


Avg: 3:58


Total Time: 39:39

+++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++

Overall Time Avg, and best times

In this section I've listed video links to my best times I had accomplished over the 30 Trial runs. I thought these were the most interesting, because I wanted to showcase how good RNG can really effect the outcome of these times. Below that section I gave the final avg times for all 30 runs, for Rifts, and Bounties.
Best T6 Rift time: 2:08

Best T6 Rift Video
Best T6 Bounty run: 6:47

Best T6 Bounty Video

Average Overall time for Full Clear T6 Bounties:
Avg Time: 9:02

Average Overall time for T6 Rifts:
Avg Time: 3:52

+++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++

Paragon Setup:

Core Prioritization


1.Movement Speed until max


2.Int

Offensive Prioritization


1.Cool Down Reduction


2.Crit Chance


3.Crit Damage

Defensive Prioritization


1.Armor


2.Life %


3.All Resistance

Utility Prioritization


1.Resource Cost Reduction


2.Life on hit


3.Area Damage

+++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++

Gear & Skill Setup
Gear

Link to gear that I used
Skill Setup

Link to Skill setup

+++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++

Gem Setup

Gem Choices are pretty straight forward here, were taking the known two Legendary gems that provide a speed boost while in combat. However since there only two legendary gems that do this, our third option will lean to a gem that will boost the overall damage of the build.

Bane of the Trapped


Solid Damage increase for our Dots


Auto Procs itself @ LV 25

Wreath of Lighting


Lightning Damage is very solid vs T6 Monsters, if leveled up high enough


Provides a Speed boost, while the lightning effect is triggered (requires level 25)

Boon of the Hoarder


Running this due to the level 25 secondary


While picking up gold after slaying an enemy, we will be provided with a solid speed boost

+++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++

Video of build in action:

Build Break Down

Build in Action T6 Bounties

Build in Action T6 Rifts

Sunday, 17 May 2015

Diablo 3 will be getting rid of permanent crowd control in upcoming content patch



Blizzard have expressed intent on getting rid of “permanent” crowd control in a future content patch for Diablo III. Currently, the highest ranked groups for Diablo III’s competitive Greater Rifts all require similar “zero-DPS” builds, where one or two players focus entirely on disabling enemy minions, and buffing the parties damage.



The news came from deep within the game’s official forums, where community managerGrimiku responded to fan feedback on the state of Greater Rifts.

“We’re looking to disable permanent Crowd Control in an upcoming content patch to create more interaction with monsters at higher Greater Rifts levels.” stated Grimiku. “To complement that change, we will be also be evaluating how much damage monsters are dealing to players in that environment. One of our goals in the next major patch is to provide a more consistent Greater Rift experience while making sure that defensive Legendary items still matter.”

It’s no wonder that this can be seen as a bit un-fun, as enemies that can’t attack are not really a threat at all; certainly not the intended design of the developers. Here's an example of a zero-DPS build for Witch Doctors that's currenlty being used in Season 3 from YoutuberAnthony Evans:




This change will certainly affect the meta in a big way, as the most successful groups rely on these zero-DPS classes to safely complete extremely high level Greater Rifts. This effect will only be compounded in Hardcore mode too, where death is permanent. Naturally however, it looks like monster damage will be reduced to compensate for the increased danger.

There's no word on when this content patch is due, but it'll likely land at the end of Season 3, which has still got three months to go according to Blizzard.

Thursday, 14 May 2015

Demon Hunter: UE Build Guide



I thought too many people were asking the same questions, so here is a list of attributes you want from your equipment. Without a doubt, ancient gear will be best, but for a weapon, ancient is a must.

  • Weapon: ancient, 1.1 attack speed*, % damage, dex, % resource, discipline (freeze on hit if there's extra secondary slot)
  • Quiver: Dead Man's Legacy: dex, attack speed, crit chance, % resource or hatred regen, Multishot, discipline
  • UE helm: dex, Multishot, crit chance, socket
  • UE shoulder: dex, resource cost, cooldown, chill on hit
  • Neck: (mostly flexible) Hellfire, Xephirian, Julia, or Aranoch: dex/elemental damage, crit damage, crit chance, socket
  • UE glove: dex, crit damage, crit chance, resource cost, stun on hit
  • UE torso: dex, vit, hatred regen, discipline, 3 sockets
  • Bracer: Reaper's Wraps: elemental damage, dex, vit, crit chance
  • Ring: Focus: dex, crit chance, crit damage, socket
  • Belt: Witching Hour: dex, vit, IAS, crit damage
  • Ring 2: Restraint: dex, crit chance, crit damage, socket
  • UE pants: dex, vit, all res, 2 sockets, slow on hit
  • UE boots: dex, vit, movement, Multishot, immobilize on hit
  • Gems: Zei, Banes, Iceblink

One thing I don't know is whether to get area damage or vit on shoulder.

  • There are few exceptions of course. Krider, Calamity, and Windforce are viable options.

Tuesday, 12 May 2015

Crusaders: Some math on Shield Bash and block chance



Since 2.2 launched, I've seen a lot of conflicting answers about how block chance is factored into the damage that Shield Bash does, mainly whether it's just the base block chance on the shield or if it includes buffs and such. Since I have a pretty convenient way to test stuff like that, I decided to find the answer for myself and I might as well share it somewhere.

The test setup:



An axe that deals 2-3 damage, and a legacy ring that adds 28min and 27max damage, meaning my weapon will deal 30-30 damage, giving the same exact damage numbers each time.

Stats: 



The ones we care about are 7705 Strength, 37% Fire Damage, 14% Shield Bash Damage, 18% Block Chance, and 268% Crit Damage (I focused on crits since the numbers are big and stand out more). But we don't actually have 7705 Strength exactly because I left Finery enabled. My actual Strength is 6973, which is then increased by 10.5% from having 7 gems socketed into my gear, bringing it to 7705.165. Rather than the Strength shown on the character screen, the real amount with the decimal is used in damage calculations, so we need to know it.

First of all, let's just check out Punish damage to demonstrate how this works. When you use an ability to deal damage in Diablo 3, the game will roll a random number between the minimum and maximum damage numbers on your weapon, then multiply that by a whole bunch of stuff (except DoTs and a few other abilities are calculated differently). In this case, my weapon damage is always 30, so we skip the random part. Punish deals 335% weapon damage, so we multiply the weapon damage by 3.35. After that, we have our base stat multiplier from having 7705.165 Strength, so we multiply that number by 78.05165. I'm using the fire rune, so we also multiply it by the 37% Fire Damage increase. And I'm only looking at crits, so we have the Crit Damage increase as well.

So if we multiply [30 * 3.35 * 78.05165 * 1.37 * 3.68], we get 39,547.2725, which should be how much damage a Punish crit does. And if we go smack a zombie in-game: 



Now that we all know how the game calculates damage, let's look at Shield Bash. The tooltip states it deals 700% plus 300% of block chance as weapon damage. I'm not sure how exactly it's calculated, but for now let's assume it's as straightforward as it sounds: [7.00 + (0.18 * 3)], or 754% weapon damage, with the 0.18 being from having 18% block chance. I'm also using Roland's 4-Piece bonus, which adds 500% Shield Bash damage, and Drakon's Lesson bracers, which add 155% Shield Bash damage. Neither of those show up in the stats sheet, so let's just assume they're unique multipliers. And of course, I'm using the fire rune, so we also include the Fire Damage bonus as well as the bonus to Shield Bash damage.

Our expected Shield Bash damage should now be [30 * 7.54 * 78.05165 * 1.37 * 1.14 * 3.68 * 6 * 2.55 = 1,552,527.6980]. Testing it out: 



That worked well enough, so let's see what happens if we add some block chance. First, the Hold Your Ground passive, which gives 15% block chance, bringing me up to a 33% chance to block. Shield Bash should now deal 799% weapon damage.30 * 7.99 * 78.05165 * 1.37 * 1.14 * 3.68 * 6 * 2.55 = 1,645,185.1866


In-game: 



Now let's first cast Punish at something before Shield Bashing, which will give us the Hardened Senses buff, which adds 15% more block chance, bringing me to 48% block chance, meaning Shield Bash will do 844% weapon damage.30 * 8.44 * 78.05165 * 1.37 * 1.14 * 3.68 * 6 * 2.55 = 1,737,842.6752


In-game:



Next let's put on a Justice Lantern, which adds another 16% block chance, bringing me up to 64% block chance and 892% weapon damage from Shield Bash.30 * 8.92 * 78.05165 * 1.37 * 1.14 * 3.68 * 6 * 2.55 = 1,836,677.3297


In-game:



And finally, I did one last test using a different shield:



The Stormshield has a 33% block chance on it, 15% more than my Piro Marella, bringing me to 79% chance to block and 937% Shield Bash weapon damage. I also gained 15 Strength and lost 14% Shield Bash damage from making the switch, so the equation changes just a bit.30 * 9.37 * 78.2174 * 1.37 * 3.68 * 6 * 2.55 = 1,695,992.9314


In-game:


Thursday, 7 May 2015

Bliz, for the love of God, remove "Clear the Barracks Level 2" bounty from Act 3.



I want an Avarice Band and an Overwhelming desire from Act 3. I just spent almost 10 fucking minutes running this bounty on a BKWW barb with max move speed, Sprint, Warzechians, Chilanik's Chain, AND RECHELS RING OF FUCKING LARCENY which I proc with Threatening Shout. This shit is extremely fast. And it STILL took me forever and a fucking day to complete this stupid fucking bounty. Get rid of it already!

I mean this patch was SO GREAT at streamlining bounties - removing bosses, adding in some of the removed ones, etc.

So WHY is this bounty still in the game?

/endrant

Sunday, 3 May 2015

Delrasha GR53: 12 mins 9 seconds clear with a Stun build, making use of Moratorium, Gizzard, APD bracers and stun skills.



Greetings, fellow Wizards!

This is a variant of the Delrasha build, using the 4pc Delsere's Magnum Opus and 6pc Tal Rasha's Elements sets.

A defensive approach can often be a good choice - you get to engage more mobs than you'd otherwise be able to with a "glass cannon" build, not to mention it's safer and gives you a sense of stability. One problem with a lot of builds is that they're only situationally good - you need a certain Greater Rift RNG for it to really shine. This is a build that always performs well.

In this video, I'm swapping Slow Time's Time Warp rune for the Point of No Return rune, using 2/3 Defensive gems - Moratoriumand Molten Wildebeest's Gizzard and having Ancient Parthan Defenders (APD) as a trade-off for the lack of Unity, enabling the usage of Convention of Elements for that damage boost which still is sort of needed in a build like this.




One great thing about the Delrasha build is that there's a lot of room for variety. You don't really need a specific ancient weapon for it for example, and you can pretty much swap skills/runes/gear around as you please, depending on what you'd like to try out. Of course, you'll still have to make sure that you're using 4 different elements, the 4pc Delsere's and the 6pc Tal Rasha's - + an RoRG isneeded. I do recommend you try a variant with Mirror Images though.

Again, I'd like to direct you to the Diablofans Build Guide for more information, as I do keep updating the guide and having to keep the same information in more than one place is a little counter-productive (there's a lot of it!).

Have fun!

Saturday, 2 May 2015

Demon Hunters: Why gambling for 1H crossbows is a super good idea.



DHs can gamble on 1H weapon at Kadala and choose items from only one pool which is one-handed crossbows.

Here is a sheet: https://docs.google.com/spreadsheets/d/18-MpAXTz4LTQdVieQlB4ybej3DpJWQ_tj5pEctLbVsA/edit?usp=sharing

This heavily affects the odds.
  • Odds of gambling an ancient Kridershot is 1 out of 5000.
  • Odds of gambling an ancient Natalya's Slayer is 1 out of 630!!! (x8 better odds)

Since Natalya's build needs only 1 good weapon in the mainhand (offhand can be a stat-stick) I highly advise gambling for 1H crossbows to get one of the 3 ancient 1H crossbows that are useful for the Natalya's build: Balefire, Calamity, Natalya's. The odds for getting one are really good.

Ancient Danetta's 1 out of 630
Ancient Natalya's 1 out of 630
Ancient Balefire 1 out of 1250
Ancient Calamity 1 out of 2500 

To bring this in line.

CHANCE = 1-((630-1)/630)^1450 = 0.90008304554 


After 1450 tries which is 108,750 blood shards you have a 90% chance to gamble an ancient Natalya's Slayer.

And that number is insanely good. You need way more blood shards to gamble the ancient Natalya's chest for example.

Important

Remember that you only need 1 ancient weapon for the mainhand and 1 stat stick. 3 of the 1H crossbows are super good for Natalya's build. Balefire, Calamity and Natalya's. The second weapon can be a stat stick (non-ancient is just fine).

Let's do some math and put together all our chances after say like 50,000 blood shards wich is 666 gamble tries.

Ancient Natalya's: 65.28%
Ancient Calamity: 23.39%
Ancient Balefire: 41.31%
Natalya's: 99.99%
Balefire: 99.52%
Calamity: 93.07%

After only 50k shards we have a 84.39% chance to have gambled at least one of the ancient weapons and a nearly 100% chance to have Natalya's and Balefire in the normal version.

Friday, 1 May 2015

Cookie cutter group play WW guide




How to be a useful fast barb


Useful fast barb is the cookie-cutter spec for group play barbarians. With this spec, barbs are probably the best class right now for clearing out trash mobs and providing some neat party buffs (mostly speed ones). This spec is primarily used for greater rift speed-runs, but it also works excellently for group T6 rifts & bounty farming.

Step 1: Gear


If you don't have six pieces of the WotW set, go out and find them. If you've only got five, you can substitute the focus & restraint for a RoRG and something else, but you'll lose a lot of damage so just go find six okay?
  • Helm, chest, shoulders, pants, boots, and gloves are all WotW pieces. There isn't really any flexibility here at all.
  • Weapons are a pair of Bul-Kathos (lovingly termed the 'Burger King' henceforth) swords.
  • Rings are the ubiquitous Focus & Restraint pair. These provide a ton of damage. If you don't have the pair yet, you should run a Convention of the Elements and Leorics or whatever. Just find them. Obviously if you only have five of the six set pieces, run a RoRG until you get the last one.
  • Amulet just use something with hella dps. Hellfire amulets are probably BiS (there's a lot of good passives for a ww barb), immunity amulets & eye of etlich (ranged dmg reduction) come close second.
  • Bracers are pretty flexible. Lacunis or Steady Strikes are probably the strongest since you can use the innate IAS% rolls to help you reach new WW/DD breakpoints. Failing that, Reaper's Wraps are a solid choice for more resource generation. Nemesis bracers will make you very popular with your crew.
  • Belt is flexible too, but it should be a Chilank's chain for the movespeed buff. Witching hour is good too for DPS obviously if you need to carry your team (or maybe you just hate them and want them to stay slower than you that's fine too). Kotuur's Brace and String of Ears are solid choices for HC players.

Step 2: Skills

  • Whirlwind obviously. Blood Funnel is the most popular choice as the healing makes you more robust. Also it's physical damage, so you can use it with the Pain Enhancer gem for even more damage. Some people seem to use Wind Shear but personally I've never seen the point - you shouldn't really be having fury problems with this spec.
  • Bash - punish only to proc the extra 50% damage buff from your Focus & Restraint, and also give you a little damage boost in the process. This slot is pretty flexible - use any generator you like.
  • Wrath of the berserker - Insanity is kind of a no brainer. You get a huge damage boost, movespeed, survivability, and CC immunity. It has a long cooldown, but when doing fast GRs you'll probably find a channeling pylon every run so you can keep it up a reasonable amount of the time. Or you can use...
  • .. [alternative] Overpower - Momentum instead of WotB if you are having fury problems or cba with long-cooldown skills.
  • Battle Rage. Bloodshed is great for more damage. Alternatively if a few members of you team are using Reaper's wraps,Swords to Ploughshares is a popular choice for more health globe fun.
  • Sprint - Forced March - give your team a movespeed boost. If you use Marathon, you're a scumbag. Think of the team.Unless of course you're running bounties or solo, then Marathon is a must-have.
  • War Cry - Impunity - toughness boost for you & your team and also the skill that procs Chilank's Chain for even more team move-speed fun.

Step 3: Passives


These are pretty much listed in order of how good they are for this spec.
  • Weapons master - with the burger king swords, this will give you a ton of fury generation whenever you're hitting stuff. If you're using wind shear you could probably drop this, but frankly I don't know why you'd want to :)
  • Rampage - useful fast barbs are best at clearing out trash and this skill synergises with that really well. More damage & armour from all that strength juice is great.
  • Berserker rage again is a really good choice. When you're spinning through large packs you will have near full fury, so this +25% damage boost is a no brainer. It can be a little tricky to keep up against RGs or elites, but barbs this build isn't really meant for single target dmg anyway.
  • Brawler - huge damage boost when spinning through packs, easy enough.
  • Situational: Nerves of steel - if you find yourself dying more than 1-2 times per rift, swap in this skill. A couple of deaths are okay, but as your death timer creeps up you're slowing your whole group down.
  • Situational: Other defensive passives like superstition or the +armour one I always forget the name of are fine if you need them. Hopefully as your gear improves you can try and wean yourself off these skills.

Step 4: Gems


Again in order of how great I think they are. Pick three.
Taeguk is a must have since it's really easy for a WW barb to keep up stacks.
Bane of the Trapped is a no-brainer for most classes - doubly so for melee classes like barbs.
Bane of the powerful is a big damage buff that when you're running quickly you can keep up 95% of the time.
Pain Enhancer is an okay choice, but most of the time you'll be spinning through packs and not on them so you probably wont get the most out of the IAS% increase.
Step 5: The end

Congratulations you're now a super useful fast barb. Most of this is gleaned from having watched Alkaizer play so I can't take any credit for it.



Comments?