Some Diablo II: Resurrected mods give you prettier lighting, sharper textures, or new UI tweaks.
This one?
This one goes straight for the spice rack.
Unique Basic Skills for Classes (D2RMM) is a gameplay mod that gives every class new basic “starter” skills that are designed to reinforce how that class already plays, adding utility, buffs, debuffs, mobility, and even early-game quality-of-life.
And because these skills are built as “basic skills” rather than normal class trees, they behave differently in ways that make them feel like an alternate version of Diablo II’s balance philosophy.
What This Mod Does (In Plain English)
The mod grants each class unique basic skills the moment you create the character, meaning:
You don’t need to earn the skill
You don’t need to spend points
You don’t need gear
You start the game with new tools that shape your whole run
These skills are meant to assist your build regardless of whether you go meta or meme.
Some of them are low impact but extremely useful (especially early).
Others look like they were designed by someone who stared too long into the Chaos Sanctuary.
In a good way.
Key Features (Important Mechanics)
Here are the big rules that define how the mod works:
Basic skills are granted at character creation
So you instantly feel the difference.
These skills are “static”
They do not scale from:
+All Skills
+Class Skill Levels
That means:
No “gear scaling to the moon”
No accidental broken power creep via Enigma/Shako/etc.
The mod’s balance stays (mostly) predictable
Debuffs can stack with curses
This is a huge deal.
The mod explicitly allows basic skill debuffs to:
not overwrite curses
stack with curses
So if your build is curse-heavy (Necro especially), you can stack mechanics rather than losing one effect to another.
Buffs can stack with other buffs
Same concept on the positive side:
buffs do not overwrite buffs
you can stack effects without turning the game into “only one aura allowed”
Shrines get reworked
Shrine buff can no longer be removed by curse
Shrine buffs can stack
Visual shrine effect is toned down so it doesn’t confuse players
That last point is actually a really smart UX change.
Class Changes Overview (Highlights)
Below are the most notable changes per class — and what they mean in practice.
Barbarian: Speed Demon Energy
Barbarian gets Rampage, designed to max out attack speed:
Rampage – Maximize Attack Speed
pushes your attack speed to max breakpoint
max animation frame attacks
Also:
Can cast Insanity and Rampage in town
Barbarian can’t unsummon minion
Why it matters:
This pushes Barb even harder into “aggressive momentum” play. And if you love high-APS melee builds, this is basically a dopamine button.
Paladin: Support Utility + Cure
Paladin gets major “holy support” energy:
Can cast Curse and Valor on allies or self
Cure – Cure Curse
removes curse instantly
healing speed almost 2x Super Healing Potion
healing interrupted when cursed
Kick no longer deals damage (only knockback)
Smite no longer knocks back (more offensive use)
Can cast Cure/Valor in town
Why it matters:
This feels like a Paladin that’s meant to be a genuine support class in multiplayer… while still being terrifying solo.

Amazon: Cleaner Blinds + Dash QoL
Amazon tweaks focus on blind/debuff interactions:
Hunt can’t debuff possessed monsters
Eyetheft can’t blind champs/uniques/bosses
Blinding debuffs stack with curses (except Cloak of Shadows)
Can cast Dash in town
Why it matters:
This makes crowd control more consistent (and less abusable) while still making Amazon feel slick and mobile.

Necromancer: Necrosis + Corpse Setup Tools
Necromancer gets some of the most interesting toys.
Zombie mechanics:
Zombie corpse can be used for raising skeletons
You can generate corpses by unsummoning
Zombie has 1 health (Corpse Explosion damage is meaningless)
Zombie cannot be revived via Revive
Then the big one:
Necrosis – Pierce Immunity
always reduces resistance by -70%
works regardless of:
immunity
sunder status
Can debuff possessed monsters
Can cast Blink in town
Why it matters:
This is basically an immunity-solver tool that doesn’t rely on high-end gear. It changes early Hell viability massively.

Sorceress: Void = “Magic Immunity? Not Today.”
Sorceress gets:
Void – Pierce Immunity
resistance reduction -100% always
works regardless of immunity or sunder
Works on possessed monsters
Can cast Focus in town
Why it matters:
Sorceress is already strong. This mod makes her even more consistent in areas that normally force you to skip content or rely on mercs.

Druid: Max Cast Rate + Beast Form Utility
This mod makes Druid extremely interesting:
Regrowth – Maximize Cast Rate
max breakpoint cast speed
Vortex
can’t cross walls like Teleport
Flay item finding chance can be 100% with synergy
Flay only in beast form
Can cast Vortex/Regrowth in beast form
Can cast Vortex/Regrowth in town
Why it matters:
This is Druid reimagined as a true hybrid class: mobility + casting + beast form scaling.
Assassin: Mark + Backstab (Yes, 50,000%)
Assassin gets the most “modder went feral” entry:
Mark rules:
resistance reduction functions at 1/5 strength on immune/sundered
can’t remove immunity if over 100%
can’t mark possessed monsters
Then:
Backstab
damage can reach 50,000% with synergy
doesn’t consume Charge-up
doesn’t benefit from Charge-up
Why it matters:
This creates a true assassin fantasy where you can build into absurd burst damage without turning it into standard MA charge spam.
Is This Mod Balanced?
Honestly?
It’s not trying to be Blizzard-patch balanced.
It’s trying to be fun-balanced:
giving you extra buttons
extra build tools
more viability across difficulty spikes
And by making the skills not scale with +skills, it avoids the most common D2 mod problem: “endgame gear breaks everything.”
So it lands in a good zone:
more power
more options
without turning into instant godmode (usually)
Installation (D2RMM Required)
This mod is a D2RMM mod, so you’ll need:
D2RMM installed and set up correctly
A compatible Diablo II: Resurrected version
The mod file placed into your D2RMM mods folder
Enabled through D2RMM
The mod is currently translated to English and Korean only, according to the description.
Where to Download
You can grab it here on Nexus Mods:
Unique Basic Skills for Classes (D2RMM)
https://www.nexusmods.com/diablo2resurrected/mods/891
Final Verdict
If you’ve played Diablo II long enough that you can do Act 1 blindfolded while eating nachos…
…this mod is the perfect way to make the game feel fresh again.
It doesn’t rewrite the entire experience — it just gives you new class-specific tools that:
improve early game
make some builds viable earlier
add stacking buff/debuff systems
and honestly encourage experimentation
In other words:
It feels like the kind of Diablo II expansion we never got.








