Diablo IV’s next expansion, Lord of Hatred, is starting to look a lot bigger than just a new class and region.
In a recent developer interview with streamer Wudijo, Blizzard Associate Game Director Zaven Haroutunian discussed several systems coming with the expansion — and one detail immediately grabbed the community’s attention: Diablo IV’s endgame difficulty may expand all the way to Torment 12.
That’s a massive jump from the current cap of Torment 4, and it suggests Blizzard is preparing a much deeper scaling system for endgame activities.
Torment 12 could reshape Diablo IV’s endgame
According to the interview, the goal of the expanded Torment tiers isn’t just bigger numbers.
Instead, Blizzard wants more activities in the game to scale properly into the late game, rather than forcing players into only a few optimal farming routes.
Content like:
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Helltides
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Infernal Hordes
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Other endgame activities
could all scale toward Pit-level difficulty, with rewards increasing alongside the challenge.
If implemented well, that would mean players have more meaningful choices about what to farm instead of feeling locked into one “correct” activity.
The Horadric Cube is returning (with a twist)
Another major reveal from the interview was the return of the Horadric Cube, though Blizzard says it will work differently than fans may expect.
Instead of traditional crafting from scratch, the Cube will focus on item modification, letting players transform strong base items into more powerful gear.
Blizzard also hinted at additional item systems connected to the Cube, including:
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Charms
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Seals
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Item modification mechanics that extend the lifespan of rare (yellow) and magic (blue) items.
That could make item hunting more interesting again, since gear that would normally be ignored might become worth upgrading.
New endgame systems are also on the table
The interview also touched on several other upcoming expansion features:
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Echoing Hatred, an activity built around endless waves of enemies with rewards based on how far you survive.
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War Plans, a system that lets players customize activities and rewards.
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Stash upgrades and other quality-of-life improvements.
Taken together, Blizzard appears to be expanding Diablo IV’s endgame systems significantly rather than relying on just one new activity.
Why the community is divided
While many players are excited about the deeper endgame scaling, others are cautious.
Some fans worry that increasing Torment tiers could eventually turn progression into simple stat inflation — a criticism Diablo III faced when its difficulty levels expanded dramatically.
Still, if the new systems deliver meaningful build variety and activity choices, Lord of Hatred could dramatically reshape Diablo IV’s endgame loop.
The takeaway
If the interview details hold up, Lord of Hatred isn’t just adding content — it’s expanding the entire endgame ladder.
And if Torment 12 becomes reality, Diablo IV players may soon have a lot more room to push their builds.






