Players do not even agree on what the rule is
That is what makes this story work. In the new April 24 thread, one reply says “some pieces are Lv.60, some pieces are 35,” while older April discussion around the same issue says natural drops seem to be showing up at level 60, crafted Mythics can still appear at 35, and lower-level characters opening certain caches may still get level 35 versions. Another player even claims Mythics can jump from 35 to 60 when they are modified. None of that adds up to a clean, player-friendly system. It adds up to people trying to reverse-engineer loot rules from a pile of contradictory item tooltips.
Why alt players are the ones getting punched here
The loudest frustration is not really about one number on an item. It is about what that number does to alt progression. In the early-April discussion, multiple players say level 60 requirements “suck the joy out of leveling alts” because Mythics used to be one of the funniest ways to turn a fresh character into a temporary monster at level 35. That is not some fringe complaint either. Diablo players love hand-me-down power. Taking that away, or making it inconsistent enough that nobody knows what will happen, kills a very specific kind of fun fast.
The weird part is that Blizzard does not appear to have clearly announced this
That is where the irritation gets sharper. Blizzard’s Patch 2.6 notes do mention Mythic-related changes and bug fixes, including a fix for Mythic Uniques not dropping with Greater Affixes, but there is no obvious note in that patch summary saying Mythic equip requirements were deliberately changed from 35 to 60 across the board. That does not prove the current behavior is a bug. But when players are actively reporting mixed results and the official notes do not clearly explain the new rule, Blizzard is basically outsourcing item clarity to rumor and forum archaeology.
Right now, this looks messy more than settled
So no, this does not read like a simple “Blizzard nerfed alt fun” story with a neat little bow on it. It reads like Diablo 4 has Mythics in two or three different states depending on how they dropped, who opened what, or what got done to the item afterward. That is a bad look this close to Lord of Hatred launch prep, especially when players are already trying to sort characters, gear plans, and stash clutter before the expansion lands. Diablo can survive brutal systems. What it keeps struggling with is systems that feel like they were explained by a drunk treasure goblin.






