Diablo II: Resurrected just had its patch-cycle mess with the Steam launch issue and the follow-up hotfix, so you would hope things were settling down a bit. Instead, a newer complaint is now bubbling up in Blizzard’s Technical Support forum, and this one hits a lot harder if you actually play the game the way D2R tends to demand: long sessions, careful farming, and enough patience to make a monk look impulsive.
A fresh wave of disconnect complaints is popping up
A new Technical Support thread posted on April 5 says repeated disconnects are knocking players out of online sessions mid-run, with one player describing an Uber Tristram attempt that died right as Uber Diablo was about to go down. After reconnecting, the portal was gone and the whole run was effectively wasted. That is not a minor inconvenience. That is Diablo II turning your prep work into smoke.
Why this one stings more than a normal crash
In a modern live-service game, a disconnect is annoying. In Diablo II: Resurrected, it can be expensive. The forum post spells that out pretty clearly: keys, organs, Terror Zone farming time, and the kind of slow solo setup that takes actual effort can all disappear because the session falls apart at the wrong moment. If you are farming online and the game drops you at the worst possible second, there is no graceful recovery here. Sanctuary is not exactly famous for refunds.
It does not look like a one-player setup problem
That is the part that makes this worth watching. By April 6, other players had piled into the same thread saying they were seeing disconnects despite stable fiber connections, and one said the day had been the worst so far with more than 15 disconnects. Another said switching internet source did not help, while one more reported the issue showing up every five to fifteen minutes after otherwise stable play. Blizzard’s Technical Support index also shows the thread as active on April 6, so this does not look like one random complaint that vanished into the void.
Right now, the problem is uncertainty
That may be the ugliest part of all. Players can work around a known bug. They can avoid a broken skill, skip a bugged quest, or put off a farm until a fix lands. What they cannot really plan around is the feeling that any productive run might get yanked out from under them with no warning. Diablo II has always been ruthless. It just usually tries to kill you with demons first.






