Now we may have a better idea why. According to GamesRadar, Blizzard was already working on Lord of Hatred before the base game even launched. Associate game director Zaven Haroutunian said the expansion had been “cooking for a while,” and that some ideas originally in prototype or development were eventually shipped early into the live game.
Diablo 4 Was Being Rebuilt While We Were Playing It
The most interesting example is Infernal Hordes, the wave-based endgame mode that arrived before Lord of Hatred itself. That suddenly makes Diablo 4’s live-service journey feel a little different.
Maybe the game was not simply being patched, corrected, and nervously adjusted after every community firestorm. Maybe parts of the expansion were quietly leaking into the main game early because Diablo 4 needed stronger endgame bones before the next major chapter arrived.
That would explain a lot. Since launch, Diablo 4 has gone through the kind of identity crisis usually reserved for cursed nobles in gothic novels. Loot changed. Difficulty changed. Endgame priorities changed. Seasonal mechanics became testing grounds. Some systems vanished into the fog. Others returned wearing better armor.
Expansion Features as Emergency Medicine
For Diablo players, this raises a fun question: how much of modern Diablo 4 is actually the base game improving, and how much is Lord of Hatred arriving early in pieces?
That is not necessarily a criticism. ARPGs survive by mutation. Diablo 2 changed through patches and Lord of Destruction. Diablo 3 became a very different beast after Reaper of Souls. Diablo 4 may simply be following the family tradition of launching one version of itself and slowly becoming the version people actually want to play.
The difference is that modern live-service games do that transformation in public, while everyone stands around with spreadsheets, pitchforks, and build guides.
The Long Road to a Better Sanctuary
If Lord of Hatred systems really helped shape Diablo 4 before the expansion arrived, that makes the game’s recent direction feel less random. War Plans, denser farming loops, stronger endgame structure, and more targeted rewards all point toward Blizzard trying to give players a clearer reason to stay in Sanctuary after the campaign corpse has cooled.
It also makes the expansion feel less like a separate box of content and more like the second half of a long rebuild. Diablo 4 did not just get a new chapter. It may have been slowly turning into Lord of Hatred the whole time.
Which, honestly, is very Diablo. The transformation was painful, messy, and probably involved too many demons. But at least the loot is getting better.






