Showing posts with label Marketplace. Show all posts
Showing posts with label Marketplace. Show all posts

Monday, 10 August 2026

Diablo Immortal Players Say Bots Have Found a New Job: Fishing


There are many suspicious things in Sanctuary.

Cults.

Demons.

People building settlements approximately twelve metres from entrances to Hell.

And now, apparently, fishermen.

A recent Diablo Immortal community discussion has raised eyebrows after players reported seeing groups of strange, clan-less characters standing around fishing spots for hours at a time.

The suspicion?

They may be automated accounts farming tradable gems.

Blizzard has not confirmed that the accounts described by players are bots, so that distinction matters.

But if the reports are accurate, Diablo Immortal's botting economy may have discovered the most peaceful profession imaginable.

Fishing.

A Very Strange Day in Bilefen

The discussion began after a player reported encountering roughly a dozen Adventurers fishing together in Bilefen.

According to the report, the characters had no clans, varied Paragon levels and names that appeared randomly generated.

That alone does not prove automation.

Diablo players are perfectly capable of choosing terrible character names without assistance from software.

But the player said the characters remained at the fishing location for extended periods, leading to speculation that they were supplier accounts gathering items that could eventually be sold through the Marketplace.

Why Would Anyone Bot Fishing?

Because Diablo Immortal fishing can produce more than fish.

The system was introduced back in 2023 as a relaxed, non-combat activity where players could cast a line, complete their Angler's Log and collect rewards.

Fishing has remained part of Diablo Immortal's wider reward ecosystem ever since.

The interesting part of the current discussion concerns Normal Gems.

Players in the forum thread say fishing reward chests have a very small chance of containing an unbound gem.

One commenter puts the fishing limit at only a few additional gems per day and emphasises that the drop chance is extremely low.

Which sounds like an excellent argument against spending your evening doing it.

It sounds considerably less convincing when the fisherman does not need sleep.

Low Odds Matter Differently to Automation

This is the fundamental problem with botting in loot games.

A normal player asks:

“Is this worth my time?”

An automated account asks:

Nothing.

It is software.

If an activity produces something valuable once every several hours, that may be terrible gameplay for a human and perfectly acceptable economics for a system capable of repeating it all day.

That is exactly the argument being made in the Diablo Immortal discussion.

Even if fishing provides only a tiny number of extra tradable gems, those gems become more meaningful when multiplied across many accounts operating for very long periods.

Fishing Was Supposed to Be the Relaxing Part

There is a wonderful irony here.

When Blizzard introduced fishing, the developers described it as an opportunity to add more immersive, world-based experiences without combat.

The idea was essentially:

You have finished improving your character for the day.

You are not ready to log off.

So grab a fishing rod and enjoy Sanctuary for a while.

It was Diablo Immortal's version of taking a quiet walk after spending several hours turning demons into building materials.

If automated farming has genuinely migrated there, even Sanctuary's retirement hobby has now become part of the grind.

There Is Still No Proof These Accounts Were Bots

This is the important caveat.

A group of characters behaving strangely is not the same thing as Blizzard identifying those accounts as automated.

Players can speculate based on names, behaviour and repetition.

Only Blizzard has the information required to establish whether an account is actually using prohibited automation.

There is also disagreement within the community discussion about how economically significant fishing really is.

Some players argue the gem chance is so low that the advantage is marginal.

Others respond that marginal advantages stop being marginal when repeated endlessly across multiple accounts.

Both points can be true.

The War Against Bots Has Reached the Lake

Botting has always been unusually difficult to eliminate from games with player economies.

Remove one profitable farming route and another appears.

Reduce the value of one activity and automation moves somewhere else.

That does not mean Blizzard should ignore suspicious behaviour.

It means the problem tends to behave rather like water.

It finds the next available opening.

And according to Diablo Immortal players, the latest opening may literally contain water.

For now, these remain player reports rather than confirmed bot accounts.

But if Sanctuary's automated workforce really has traded demon slaughter for fishing rods, we have to admire one thing.

At least somebody found a healthier work-life balance.

Sources

Diablo Immortal Forums – Bots Are Now Fishing Instead of Open-World Farming

Blizzard Entertainment – Grab a Rod: Fishing Debuts in Diablo Immortal

Friday, 10 July 2026

Diablo Immortal’s Gem Economy Is Still The Real Monster Under The Table


Diablo Immortal can add new Battle Passes, rotating events, PvP tournaments, class fixes, and enough limited-time menus to make your phone sweat.

But the moment gems enter the conversation, everyone suddenly sits up straighter.

Because in Diablo Immortal, gems are not just shiny upgrade snacks. They are power. They are status. They are marketplace pressure. They are the tiny glowing stones that can turn a normal update into an economic weather event with demons.

Forbidden Palate Was The Flashy Part

The Forbidden Palate Battle Pass gave Diablo Immortal players a fresh seasonal theme, new rewards to chase, and another reason to log in before the reward track quietly taps its watch.

That is the visible layer.

Battle Passes are easy to understand. You play, you earn points, you unlock things, and the game politely reminds you that there is always a paid track standing nearby in a nice coat.

But the more interesting part of Diablo Immortal is rarely the cosmetic headline. It is the economy underneath it. The part where gems, Platinum, Legendary Crests, market listings, and player progression all start whispering to each other in a dark corner.

Why Gem Selling Matters So Much

Diablo Immortal has always had a more sensitive economy than mainline Diablo games because its player marketplace allows players to buy and sell certain materials and gems. That gives the game a live economic layer where supply, demand, player spending, and farming habits all collide.

That sounds very grown-up and market-friendly.

It also means small changes can have big consequences.

If gem selling becomes easier, sellers may get more value from regular play. If restrictions tighten, free-to-play and low-spend players may feel squeezed. If too many gems flood the market, prices can shift. If too few move, progression starts feeling like trying to climb a wall made of wallets.

None of this is as visually exciting as a new boss or a PvP tournament.

It is probably more important.

Diablo Immortal Lives And Dies By Progression Pressure

The awkward truth is that Diablo Immortal’s long-term progression is tied heavily to gems. Legendary Gems, Resonance, Crests, Platinum, market access, and upgrade materials all feed into the same machine.

That machine can feel satisfying when it gives players a clear path forward.

It can feel brutal when every upgrade seems to ask for time, luck, currency, patience, and possibly a small blood sample.

This is why the gem economy deserves more attention than another “new event is live” headline. Events come and go. Battle Passes rotate. PvP seasons crown their champions and move on.

But the gem economy stays.

It sits there every day, quietly deciding how fast players grow, how expensive progress feels, and how wide the gap becomes between casual grinders and heavily invested accounts.

The Cross Region PvP Problem Makes It Louder

Blizzard’s latest Diablo Immortal update also pushes elite PvP back into the spotlight with the second Cross Region Bout of Realms, a tournament built around top clans, prestige rewards, and international competition.

That makes the gem conversation even harder to ignore.

Competitive Diablo Immortal has always carried the same uncomfortable question: how much of victory comes from skill, coordination, and strategy, and how much comes from account power glowing aggressively at everyone else?

Gems sit right in the middle of that question.

A better gem economy can help more players feel connected to progression. A worse one can make elite PvP look like a luxury showroom with violence.

Market Changes Are Never Just Market Changes

The thing about Diablo Immortal’s economy is that players do not judge changes in isolation.

They judge them through lived friction.

How long does it take to earn enough Platinum? How many useful gems can be sold? How fast can a non-whale improve? Are market prices sane? Does farming feel worthwhile? Is the game giving players meaningful agency, or just letting them stare at upgrades from the wrong side of a glass case?

That is why even modest gem-selling changes can become a major story.

They affect the invisible rhythm of the game. Not the flashy “new event starts today” rhythm. The deeper one. The daily calculation of whether progress feels possible without treating your bank account like a raid consumable.

Blizzard Has To Be Careful With The Quiet Systems

Diablo Immortal’s loudest updates are usually the easiest to market. New events. New Battle Pass. New PvP tournament. New class fixes. New monster doing rude things in a poison circle.

Fine. That stuff matters.

But the quiet systems matter more.

Gem selling, marketplace health, Platinum flow, Legendary Gem access, and upgrade pacing are the bones under Diablo Immortal’s skin. If those bones creak, players feel it everywhere.

Especially in PvP. Especially in clan competition. Especially when the game asks regular players to care about elite tournaments that may feel miles away from their own progression reality.

The Real Story Is Still The Economy

Forbidden Palate may be the seasonal wrapper, but Diablo Immortal’s real long-term story is still the economy underneath it.

Players will chase Battle Pass rewards. They will run events. They will watch top clans smash into each other during Cross Region Bout of Realms. They will complain, optimize, farm, sell, buy, and repeat the cycle because this is Diablo and apparently none of us are well.

But if Blizzard wants Immortal to feel healthier over time, the gem economy has to feel fair enough to keep players invested.

Not generous.

Not soft.

Just fair enough that progress feels like a game, not a negotiation with a tiny purple accountant.

Sources

Sources: Blizzard: Cross Region Bout of Realms and Poisoned Winds update, More Diablo Immortal coverage on Diabloz.net.