Showing posts with label Marks of El’Druin. Show all posts
Showing posts with label Marks of El’Druin. Show all posts

Monday, 28 September 2026

Diablo 4 Players Can Get Trapped in a War Plan With No Way to Reset It


Diablo IV's War Plans are supposed to turn the endgame into a neat playlist. Pick your activities, complete one, travel directly to the next and gradually build a personalized route through Nightmare Dungeons, Helltides, The Pit, Infernal Hordes and everything else Sanctuary uses to prevent you from going to bed. Season 15 even made War Plans progression account-wide within matching character partitions, fixing one of the system's most annoying problems. Unfortunately, a new player report suggests War Plans can still produce a considerably less useful kind of playlist: one containing an activity that refuses to progress and no currency left to escape it.

A Season 15 player has reported becoming soft-locked by Growing Conquest. According to the report, the relevant Growing Nightmare Dungeon can be completed, but the expected progression into the next stage does not happen correctly. The player's War Plan remains stuck, and because they no longer have enough Marks of El'Druin to generate another plan, the normal escape route is unavailable.

In other words, the War Plan knows what you are supposed to do.

You do it.

The War Plan disagrees.

War Plans Depend on Activities Passing the Baton

The entire War Plans system is built around chaining activities together. Blizzard describes it as an endgame playlist: finish the first activity and the system should move you seamlessly into the next one, generating the required access item when necessary. A plan can include Nightmare Dungeons, Helltides, Kurast Undercity, Lair Bosses, Infernal Hordes and The Pit.

That structure makes progression failures particularly painful. A normal bugged dungeon can usually be abandoned. A War Plan activity is part of a chain. If the system fails to recognize that one stage has been completed, everything behind it effectively waits in line.

We have already written extensively about how Season 15 finally made War Plans progression shared across compatible characters. It was one of the best quality-of-life changes Blizzard made to the system. Your fifth character no longer needs to repeat the same administrative career simply because your first four already completed it.

Shared progression, however, does not help much when the actual plan cannot move forward.

Running Out of Marks Makes the Problem Much Worse

Marks of El'Druin are the reset currency behind War Plans. Players can use them to generate a new plan rather than completing the current board, and party synchronization also consumes Marks when a new shared plan is created. Blizzard's Season 14 documentation confirms that generating a new party plan costs two Marks of El'Druin.

Normally, that provides a safety valve. Get a plan you dislike or cannot complete and reroll it.

The trouble begins when a player is both stuck and out of Marks.

That combination has already caused problems before Season 15. During Season 14, players became trapped when Infernal Hordes appeared in War Plans they could not progress. Several affected players reported that once their Marks of El'Druin were exhausted, they could neither finish the activity nor reset the board.

The current Growing Conquest report therefore does not represent an entirely new category of War Plan failure.

It appears to be a new way of reaching an old destination.

Players Previously Found an Alt-Character Workaround

The older Infernal Horde softlock eventually produced a wonderfully Diablo solution. Players discovered that Marks of El'Druin were shared across characters. Completing War Plans on another compatible seasonal character could restore the Marks available to the account, allowing the trapped character to finally reroll its board.

That workaround may be worth remembering if somebody encounters the current Growing Conquest problem, but there is an important caveat: we have not seen the workaround reproduced specifically for this Season 15 report.

Season 15 also changed War Plans significantly by making reputation and earned progression account-wide within matching partitions. Blizzard says Seasonal, Hardcore and Solo Self Found states determine which characters share that progress, while each character still keeps its own individual planner.

So an alt may provide an escape route again.

It should not yet be treated as a guaranteed fix.

This Is Why Reset Currency Should Never Be the Only Emergency Exit

The larger design problem is not Growing Conquest specifically. It is what happens whenever a War Plan activity becomes impossible to complete.

If a reroll is simply a convenience, charging currency makes sense. Players are paying to replace a perfectly functional plan because they prefer another activity.

A softlock is different.

The player is not rerolling because they dislike Nightmare Dungeons today. They are rerolling because the current plan has stopped functioning.

Those two situations probably should not use the same emergency exit.

An obvious solution would be a free reset after the game detects an abandoned or failed War Plan activity. Another would be allowing players to delete the entire plan without rewards and start again. Even a cooldown-based emergency reset would be preferable to discovering that the only button capable of freeing your character requires currency you can no longer earn through the broken plan.

War Plans Have Improved Enormously, but Progression Bugs Keep Following Them

It is worth emphasizing that War Plans are considerably better than they were when Lord of Hatred launched. Blizzard added party synchronization, increased Activity XP at higher Torment levels and finally delivered the account-wide progression players had been requesting for months. Season 15 also increased their experience value further, particularly at Torment X and above.

The basic idea remains strong. Diablo IV contains enough endgame activities that a system organizing them into personalized chains genuinely solves a problem.

But War Plans have repeatedly suffered from progression states failing to register correctly. We have previously covered activities completing without advancing objectives, characters getting stuck near the end of progression and the old Infernal Horde softlock.

A planner that occasionally refuses to acknowledge completed plans is an unfortunate occupational hazard.

This Is Still a Small Number of Reports

There is an important limitation to the current story. The Growing Conquest report itself is currently a small technical-support thread, not a huge community-wide outbreak. Blizzard's forum index also shows a separate September 27 report titled “War Plan Stuck and have no currency”, but the available public summary does not establish that both players encountered exactly the same underlying bug.

So we should not write that Growing Conquest is universally broken.

Most players may never encounter this.

But the combination is worth watching precisely because War Plans have a documented history of similar failure states.

For Now, Keep at Least One Reset Available

Until Blizzard comments or more players reproduce the issue, there is one sensible precaution: avoid spending your final War Plan reset casually if your current board contains unfamiliar or potentially troublesome activities.

If Growing Conquest stops progressing, repeatedly completing the same activity may not fix the underlying state. And if your Marks are already gone, your options become considerably narrower.

War Plans were designed to answer a simple question:

What do you want to do next?

Season 15 has apparently discovered another possible answer.

Nothing.

You live here now.

Tuesday, 14 July 2026

Diablo 4 Finally Lets You Pin Marks Of El’Druin, Which Is More Useful Than It Sounds



Diablo 4 Patch 3.1.1 has the kind of patch note that looks tiny until you remember Season 14 is basically a haunted filing cabinet full of currencies.

Buried among the louder loot fixes, Blizzard fixed an issue where Marks of El’Druin could not be pinned in the Currency tab.

That is not going to make anyone throw confetti.

But honestly? It matters.

Because in a season packed with fragments, caches, keys, upgrades, Mythic recipes, boss routes, and “wait, where did that resource go?” moments, anything that makes the currency mess easier to track is a small act of mercy.

Season 14 Has A Currency Problem

Diablo 4’s Season 14 is not short on things to collect.

There are Pandemonium Fragments. There are Marks of El’Druin. There are Superior Lair Keys. There are Whisper Caches. There are Mythic upgrade costs. There are seasonal systems layered on top of existing endgame systems like someone decided Sanctuary needed a second tax office.

That can work.

ARPGs live on materials, currencies, chase items, and the quiet shame of opening your inventory and realizing you understand about 72% of it.

But tracking needs to be clean.

When a seasonal currency cannot be pinned properly, the problem is not just cosmetic. It makes the whole loop feel slightly more annoying every time players need to check progress.

Pinning A Currency Is About Sanity

Blizzard’s Diablo IV Patch 3.1.1 notes confirm that Marks of El’Druin can now be pinned in the Currency tab.

Again, not flashy.

But useful.

Pinning lets players keep a key resource visible instead of digging through menus after every activity like they are trying to find a receipt from a demon accountant.

That matters most when the season asks players to repeat loops, measure progress, plan upgrades, and decide whether one more run is actually worth it.

And let us be honest: Diablo players will always do one more run.

The least the UI can do is tell them what they have before the bad decisions continue.

El’Druin Already Had Enough Mystery

El’Druin has been one of the main Season 14 talking points, especially with Patch 3.1.1 adding El’Druin, Sword of Justice to the Mythic Unique Cache from the Blacksmith.

That change is much louder than the Currency tab fix.

But the two are connected by one basic idea: if a season is going to build a chase around specific items and resources, players need clear information.

They need to know where things come from.

They need to know what they cost.

They need to know how close they are.

They do not need another layer of “open three tabs and pray your brain still has RAM.”

Marks of El’Druin being pinnable is a small fix, but it supports the same bigger repair job Patch 3.1.1 is trying to do: make Season 14 feel less like guesswork.

Small UI Fixes Can Save Big Loops

Players tend to focus on numbers.

Drop rates. Damage multipliers. Cooldowns. Upgrade costs. Boss tables. The eternal spreadsheet swamp.

But UI friction can damage an endgame loop just as effectively as bad tuning.

If players constantly have to stop and search menus to track a resource, the loop loses rhythm. If the game introduces a seasonal currency and then makes it awkward to monitor, the system feels unfinished. If important information hides in places players have to repeatedly dig through, it stops feeling like depth and starts feeling like clutter.

That is why this fix is better than it sounds.

It removes a tiny piece of friction from a season that already had too much of it.

Diablo 4 Needs Less Menu Archaeology

Diablo 4 is at its best when players are killing monsters, testing builds, pushing harder content, and chasing impossible loot with questionable sleep hygiene.

It is at its worst when players are staring at menus trying to remember which cursed token belongs to which cursed system.

Season 14 already has plenty of moving parts.

Between Diablo 4 boss farming, Mythic upgrades, Iconic Mythics, Lair Bosses, Pandemonium Fragments, and El’Druin itself, the season does not need UI confusion on top of its existing loot drama.

Letting players pin Marks of El’Druin will not save the season by itself.

Of course not.

But it is one of those fixes that makes the whole thing a little less irritating every time you interact with it.

Not Every Good Fix Needs Fireworks

Patch 3.1.1 will be remembered for the bigger loot fixes.

The Iconic Mythic drop-rate increase. The Mythic Unique Cache change. The Pandemonium Fragment cost reduction. The Lair Boss Mythic source fix. Those are the headline repairs.

But the Marks of El’Druin pinning fix deserves a little credit too.

Because Diablo 4 does not just need better rewards.

It needs cleaner systems around those rewards.

Sometimes the best patch note is not the one that changes your build. It is the one that stops the game from making you open the same menu twenty times like a cursed office worker in Hell’s accounting department.

Marks of El’Druin are finally easier to track.

Small fix.

Big sanity energy.

Sources

Sources: Blizzard Diablo IV Patch Notes, More Diablo 4 coverage on Diabloz.net.