Diablo II players will put up with a lot. Terrible luck. Ancient drop tables. The occasional weekend lost to one rune that absolutely refuses to exist. But if there is one thing they hate more than bad loot, it is bad loot attached to a mechanic that wastes their time first. That is pretty much where the current Herald system conversation has landed.
The mood on the official Diablo II: Resurrected forums is not subtle. In “The Herald System is Trash”, one player says they spent multiple weekends grinding Heralds and came away with no sunder charms at all. In “Hunting Heralds - They dont drop anything good - Part 1”, another says they cleared multiple acts, killed 16 Heralds in one game, and still got nothing worth getting excited about. That is not “the chase.” That is admin.
The rewards are the problem, but the structure is getting blamed too
This is where it gets more interesting. Players are not just complaining about bad drop luck. They are also dragging the mechanic itself. In “Stop the herald cringe please”, one player says Heralds take forever to spawn, rarely drop anything good, and can still roll immunities that make them miserable to fight. Another says the whole hunt feels like “unproductive work.” Over in “Suggested TZ/Herald system changes”, players are openly asking Blizzard to simplify the “drawing ire” setup and let Latent Sunders drop from regular Terror Zone enemies again at a reduced rate.
This is becoming a real D2R talking point, not one random rant
That matters because the Herald backlash is not buried in one forgotten thread. The current Diablo II: Resurrected forum index still shows “Hunting Heralds - They dont drop anything good - Part 1” and “Herald mechanic rework suggestion” among the active recent discussions. The bug board is not helping the mood either, with fresh reports like “Unable to hork herald” and “Non-latent sunder charm dropped” still visible this week. When the rewards feel weak and the surrounding system looks shaky, players start treating the whole feature like cursed plumbing.
The worst crime: it makes farming feel less fun
That is the real danger here. Blizzard’s official Reign of the Warlock announcement pitched stronger Terror Zones and greater rewards as part of the update. But right now, a loud part of the D2R community seems to think the Herald setup turns Terror Zone farming into a long setup for disappointment. Diablo can get away with cruel RNG. It has been doing that for decades. What it cannot get away with, at least not forever, is making the grind feel like paperwork.






