But even Diablo players have limits.
A fresh thread on the Diablo 4 PTR Feedback forum is raising alarms over a change to Mythic crafting at the Jeweler. According to the player report, crafting a Mythic on the PTR now appears to be random, rather than allowing players to target the exact Mythic they were chasing.
In normal human language: you might gather the painful materials, spend the runes, walk up to the crafting table with dreams of Shako, and Sanctuary may hand you the wrong cursed hat.
Lovely. The loot goblin has learned accounting fraud.
Players Do Not Want More RNG On Top Of RNG
The complaint is not hard to understand. Mythic crafting is supposed to be the light at the end of the grind tunnel. You suffer through farming, build up rare materials, and eventually craft the item your build actually needs.
If that process becomes random, the entire thing starts feeling less like progression and more like feeding expensive runes into a demonic vending machine that might spit out disappointment.
The forum poster argues that runes are already hard enough to get, and that players should not finally gather what they need only to receive a Mythic that does nothing for their build.
That is the key issue. Diablo 4 can absolutely have random drops. It should. That is the genre. But crafting exists partly to give players a way out of pure chaos. If crafting becomes another dice roll, then the “solution” starts looking suspiciously like the disease.
Season 14 Is Already Mythic-Heavy
This matters because Blizzard’s Diablo 4 3.1 PTR overview puts Mythic Uniques 3.0 front and center for Season 14.
Blizzard says Mythic is changing from an item rarity into a modifiable item quality, with Unique items able to become Mythic through new upgrade systems. Mythic Uniques will also get stronger Unique powers, making them even more important for build-chasing players.
That sounds exciting on paper. More Mythics. More chase. More disgusting build potential.
But if the path to crafting them feels random, players are naturally going to ask the obvious question: why are we grinding toward a slot machine?
Target Crafting Is A Pressure Valve
Target crafting matters because it gives the player some control in a game already stuffed with randomness.
Drops are random. Affixes are random. Tempering can be cruel. Masterworking can drain resources. Boss farming can feel like shaking a loot piƱata until your soul leaves your body.
So when a player finally reaches Mythic crafting, that system should probably feel like control, not another punchline.
The best version of Diablo 4’s loot chase has room for both chaos and mercy. Random drops create the thrill. Target crafting creates the hope. Remove too much control, and the grind stops feeling exciting. It starts feeling rigged by a demon with a spreadsheet.
This is PTR feedback, so nothing here should be treated as final. That is the entire point of testing. But the player reaction is already clear: if Mythic crafting is meant to be a big Season 14 carrot, players do not want Blizzard tying it to a roulette wheel and calling it progression.
For more Diablo 4 coverage, check our latest posts on Diablo 4 and Lord of Hatred.






