Wednesday, 25 July 2012

Bypass 2nd phase diablo boss

I just figured this out last night no one else has posted this anywhere

So when you go through phases of killing Diablo. During the cut scenes you can still attack just keep.spamming your attack while holding down the shift key
if done right in the 2nd phase Diablo will come downi go up you will see the shadow people then it sill exit to the 3rd phase

You need hefty dmg to do this I'm doing 75k this can be done in normal nm and hell
Sometimes its tricky you need to spam your attack also the more the merryer.

Tuesday, 24 July 2012

[Wizard]"Farming" Act 3 with just blue items (Pictures and stats)

This isn't meant to be seen as a "budget" build, like Kripp did with his Barb. The amulets/rings alone put me over what others have accomplished. I just wanted to show that the gear requirement for the CMWW build is much lower than people expect. With a fast dagger alone, you can perma freeze packs, practically eliminating any need for resists. As you will see, I believe I had 250 all resists (unbuffed).

I made a mistake and had prismatic armor on instead of force armor, but it still worked out ok:


Pack #1

Pack #1
Nothing too hard, but the vampiric+electric+plagued made it take FOREVER to kill

Pack #2

Pack #2
Never had a chance to deploy Arcane. Easy pack

Fuck double pack...

Fuck double pack...
I actually had them in a good position, but once the minions started blowing up (molten) I had to displace myself which gave them time to disperse. Died several times, left the pack to come back later.

Second pack in the double...

Second pack in the double...
Both kiting mob:(

Pack #3

Pack #3
While I let the enrage timer of the double pack reset. Pretty easy affixes here.

Tried the double pack again

Tried the double pack again
And died while trying to take a screenshot, lol

Pack #4

Pack #4
Heading to azmo while I consider whether to try the double pack again. This one was pretty easy

Pack #5

Pack #5
Can't get much easier affixes, though this particular mob kites.

Double pack

Double pack
Went back, and after 10-15 deaths, finally take down the arcane elite.


Enrage...

Enrage...
Oddly enough, once I killed one of them, the enrage went away.

Finally!

Finally!

Off to Azmo

Off to Azmo

Lol, just testing if I can take the fireball

Lol, just testing if I can take the fireball

Close call

Close call

:(

:(

Fuck it

Fuck it
This wasn't Blizz's fault. My brother was fixing something outside and messed with the circuit breaker, turning off our router.

Stats

Stats

23k

23k

11k

11k

20k

20k

300k

300k
The ammies and rings were the only expensive stuff

Both rings are the same

Both rings are the same
100k each

10k

10k

5k

5k

5k

5k

5k

5k
All the 5k ones are estimates. But I know I didn't pay more than 10

5k

5k

5k

5k

30k

30k

The only pack which killed me was a double pack of those Blood Clan Occulist fuckers. I should have skipped them, but I instead died maybe 15-20 times trying to take them down. If I left even one outside the range of frost nova, I'd get knockbacked and almost surely die to the other pack with arcane sentries.

The only real "downside" was my damage was so freaking low that it took about 2 minutes to kill a pack from start to end if I had them in my frost nova "grasps." Otherwise, it couldn't have been much easier.

Died to Azmo twice, and then got disconnected. Took him down to half life, so with patience and repetitive strategy, I have no doubt that it's possible.

Total cost of the build was less than 1 million. While I didn't run into any shielding/invuln, it felt like every pack had arcane/molten, and more than half of them were "kiters."

Monday, 23 July 2012

Exploit allows invincible Wizard... 0_0



I stumbled across this today and thought it was way to hilarious not to share. Apparently someone found a way to make a Wizard invincible to all damage using a glitch in the game that arises from activating teleport and archon simultaneously.

You can read about it and watch the video be,ow. Not sure this qualifies as strategy per se, but it is pretty funny to try before they patch it!

Friday, 20 July 2012

Act 2 farming tip

I've seen many Act 2 farm routes starting in Vault of Assassin for its excellent rare pack density, and their farming routes avoid picking up other checkpoints thus losing the Vault as a starting point. Another excellent area is in the Terminus with the dungeons surrounding ZK, but there is unfortunately a checkpoint there, making it off-limits.

However, I have found that by sticking to the right wall you can clear 2/3 of those dungeons without picking up the checkpoint, The Storm Halls and Realm of Shadow specifically. Adding those several extra densely packed rare mobs has greatly increased my efficiency.

Here is a picture of my rough estimation of the checkpoint area for clarification:

Thursday, 19 July 2012

Awesome Hardcore level 50 - 60 method for Barbarians


You should already know by now, that  there are few good Hardcore twink items, and leveling of your toon can be pretty hard.

So I want to introduce you this new awesome method! You can easily level your barbarian from level 50 to 60 in a couple of hours. It is a manual job though, as this level range  is the hardest to level in the game obviously.

If you want someone ells to power level you, they must be an insanely geared and be able to smash though hell act 3-4 monsters and you still need to stay near that seeder.

Now here is the trick:

  1. Get your toon to level 50 and have the 3rd act hell quest 4 (stones etc.)
  2. Get some gear with a good dps and vitality, helm with red gem for sure, +exp per kill is a good option.
  3. Take the quest, talk to NPC, go to armory.
  4. Go in the middle of the scene, turn on the EARTHQUAKE (freecast rune works great) and kill all the shadow spiders.
  5. PROFIT - 35-45k exp per 30 sec. run is awesome in HardCore with almost no risk to loose your barb.

The other close solo farming manual method is hell act 1 first quest, but it is only 50-60k exp per 2-3 min run.

Hardcore players: How to inspect your dead archived char's.

Archiving a dead character makes you unable to inspect Their former gear.

For those who want to inspect there dead character gear anyways, for what ever reason, simple follow these steps.

Open your profile/or friends - Have the Hero's tab open - then simply click the Archived tab.

Note this tab is only there if you have died in HardCore mode and archived a character. Then switch back to hero's tab.

This must be done quickly for it to work. It will then bug up and display all your dead character in the Hero's tab.

Now you can inspect each of them.

Enjoy

Demon Hunters have awesome options. Let's talk under-appreciated skills!

The thing I love about my Demon Hunter is that there are so many viable choices available. For a couple weeks, I've been trying a different build every time I go farming, to keep things interesting and find options I've overlooked. (I usually do Act 2, but most of these have been good for Act 3 as well.)
Like always, if you're trying these skills, make sure to combine them with others whose strengths compliment their weaknesses. A good AoE pairs well with a single-target attack and so on.
Here are some skills that I don't hear much love for, but are actually quite good:
  • Hungering Arrow - Cinder Arrow - Everybody knows this does less damage than Devouring Arrow (the difference is quite small, however, if DA is additive, and the vastly improved reliability can put CA ahead sometimes). What most people don't know is that CA has double the proc coefficient (1.3 total per impact versus 0.65!) If you have decent Life on Hit, this thing is a fucking wellspring of life. That also makes it superb with Night Stalker.
  • Entangling Shot - Chain Gang - The amount of crowd control this skill offers is great. Snaring on every shot gives you a lot of control over an encounter. If you're hitting the full 4 targets, it's also quite decent damage. Because of the way the chains spread, it's very useful for doing multi-target damage in situations where other skills would have problems, like spreading to enemies behind Waller obstacles. Pair it with Cull the Weak for another 15% damage, an excellent boost for your traps as well. Cull + Frost Arrow + Chain Gang is a great combo.
  • Rapid Fire - Fire Support - Standing still is a liability, but for 333% damage before Ballistics, it can be worth it (when the rockets aren't off targeting crates, that is.)
  • Bola Shot - Imminent Doom - This is a pretty good skill in raw numerical terms. Where it can be frustrating is that, to make the most of it, you really want to apply it to different targets, but it's very common for other enemies to run in front of your target. Still, quite a decent skill.
  • Razor Disk & Covering Fire - I'm not sure these belong here, as they're just plain great core skills. Covering Fire is great for just about everything as long as you work with the backflip instead of against it. Take Tactical Advantage and use the flip as a chance to reposition, don't just dump all your discipline auto-attacking at close range. The speed advantage is particularly nice because, unlike snares, it's not nerfed against Inferno elites.
  • Grenades - Gas Grenades - The skill of choice for LoH tank builds.
  • Spike Trap - Sticky Trap - Not useful for as many situations as Scatter, but this is still a lot of fun to use and quite powerful. Fun times against Illusionists. Bring a bat to fund the hate cost.
  • Multishot - Fire at Will - Most of the Multishot runes are awful, but the half-cost one is actually usable. Fire from a distance to take advantage of the huge spread.
.
If you've found a good way to take advantage of an under-used skill, post it here!

Wednesday, 18 July 2012

Determine how many stats an unid item will have

I will make this quick and easy to understand.
First you link and unid item in chat. then type in two foreign letters ( for example: alt+ 3215 ) then link the item again in chat.

Example: party:[Hellscape Mask]Ã…Ã…[Hellscape Mask]

Once you did that, put the cursor in the middle of the two foreign letters, and press the delete key three times.
Once you did that you will see a series of numbers

Example: HItem:2,1565456763:-1603280181:1055553278,1055553278,1055553278,1176553157:-1:0:-1:-1:-1:8:661:661:0:0:6:0:-1551466265:|h[Hellscape Mask]|h

Pay attention to these bolded numbers : 1565456763:-1603280181:1055553278,1055553278,1055553278,1176553157

What I have concluded is that you ignore the first two set of numbers and every set after that will represent an attribute

This is what the item looks like after i id'd it.

HItem:2,1565456763:-1603280181:683068511,-2121970945,1446938815,1289779934:-1:1:213642:9:5:9:661:661:0:0:6:0:-809448766:|h[Lord Vessel]|h

Notice that the first two numbers before and after id'ing are the same but the rest are different. this means that the italicized numbers represent 4 attributes.

I am working on decoding each numerical attribute, but in the meantime this will be helpful

Test this on a junky rare item and see for yourself.

SIMPLE STEP BY STEP INSTRUCTIONS

1. press enter for chat to come up
2. link whatever unid item
3. enter two foreign characters ( i did alt+3215 on number pad )
4. link the item again
example: party: [High Scabbard]Ã…Ã… [High Scabbard]
5. click the cursor in the middle of the two foreign letters and press delete three times
6. without pressing enter, copy the code from beginning to end and paste it in note pad MAKE SURE TO NOT PRESS ENTER IN CHAT OTHERWISE YOU WILL GET DISCONNECTED
7. at the end of the code you will see 0:0:6:0 , 0:0:7:0, 0:0:8:0
8. use this key to determine how many attributes your unid item will possess:

0:0:6:0 - 4-affix rare
0:0:7:0 - 5-affix rare
0:0:8:0 - 6-affix rare

9. make sure to delete your chat code in game so you dont get disconnected

General Guide for Wizards in Inferno

INTRODUCTION
This guide is intended only to cover the basics of the wizard class in inferno; i.e. what the popular builds are and how to gear your wizard in a general sense. A friend of mine just hit 60 on his wizard and asked me to write something up for him so I decided to make it into this post in case anybody else is interested. It’s a general guide; if I don’t mention your build or your strategy it doesn’t mean I think it sucks, I’m just posting general information on what I perceive to be the popular builds and strategies. The guide is geared towards preparing for and clearing act3/4 inferno, and eventually farming act 3.
BUILDS
1) BLIZZARD KITING BUILDS
Strategy:
This build’s strength comes from the use of two combos: Blizzard’s strong 60% slow + Venom Hydra’s stacking DOT pools, and Teleport + Illusionist. To play this build you want to engage from max distance (preferably the very edge of the screen) by dropping a hydra about halfway between you and the mobs and then dropping a blizzard on top of them and then a line of blizzards between you and them. This way the mobs will walk through your blizzard trail while slowed and take continuous damage from both the blizzard and the venom hydra. When possible, you spam your signature spell to add damage. Continue this while kiting. When/if the mobs eventually get to you, you take a hit (which is reduced to 35% of your HP by force armor) and then teleport away. Since you have illusionist, you can do this every time you take a hit. For sustainability in the longish fights vs. elites you need some form of healing - life regen/sec is the most effective in combination with force armor.
This is the build I used to clear inferno and after trying numerous other builds its what I’ve come back to and currently use to farm act 3. A lot of people find it boring but its very efficient. Since 1.0.3 I have not had to skip a single elite pack in act 3 while farming and I generally die less than once an hour farming act 3.
Pros/Cons:
+Least gear dependant of all the builds, great for new 60 wizards, but still scales well
+Extremely safe due to permanent Blizzard slow + Illusionist/Teleport
+Great AOE damage from Blizzard + Venom Hydra + Piercing Orb
-Some people find it boring
-You have to kite a lot, you can’t stand and tank like the prismatic armor builds
-Relies somewhat on skillful play to avoid taking hits
Choices/Variants:
Signature Spell - I like Piercing Orb for better AOE damage and for shielding/invulnerable minion packs, but some people prefer Magic Missile - Seeker.
Blizzard - Stark Winter is a viable alternative to Snowbound.
Teleport - Some people prefer Fracture to Wormhole, both are fine.
4th Skill - I recommend Force Weapon at lower gear levels, but once you get enough DPS you can switch to Diamond Skin, or if you find yourself dying too much. Some people think Familiar - Sparkflint is better than Force Weapon. Some people like Mirror Images or Frost Nova here too, but I don’t think they are as strong.
2) CRITICAL MASS BUILDS
Strategy:
These builds are based primarily on utilizing high crit rate and the Critical Mass passive to constantly refresh cooldowns such as Frost Nova and Diamond Skin. Some use Prismatic Armor instead of Force Armor and build fairly tanky so that they can stand in melee range. They rely either on Spectral Blades or Energy Twister - Wicked Wind to trigger Critical Mass as much as possible. The Energy Twister variants are probably more gear dependant because you will need AP on Crit gear in order to not run out of AP, but the Spectral Blades variants probably require more defensive/resistance gear. These are the builds I have the least experience with, so I would refer people to http://www.windupwizard.com/ for more specifics on what’s probably the most popular variant of the build.
Pros/Cons:
+Much less kiting required, can often stand still and spam abilities
+Some consider it more fun/exciting, possibly more fast paced depending on the variant
+Able to put out massive dps - see the video of the Belial kill on the link above
-More gear dependant than the force armor builds
-Not nearly as safe as the blizzard/vhydra build since you are in melee range and don’t have teleport
-Requires careful play to make sure the combo doesn’t “fizzle out”
Choices/Variants:
Spectral Blades vs. Wicked Wind
Prismatic Armor + Tanky gear vs foregoing that and relying on Diamond Skin + Frost Nova spam. Lots of variance in the damaging abilities used - some use meteor, some explosive blast.
3) ARCANE ORB BUILDS
Strategy:
These builds are kiting builds similar to the Blizzard build above, but replace Blizzard with Arcane Orb + Temporal Flux for the slow. At higher gear levels it’s possible to drop Temporal Flux altogether due to the damage output of Arcane Orb. The basic strategy is similar to the Blizzard build above; engage from max range, drop Hydra and spam Arcane Orb while kiting. When you get caught, you rely on Illusionist + Teleport to get away.
Pros/Cons:
+Less gear dependant than the Critical Mass or Archon builds
+High burst damage from hard hitting Arcane Orbs
+Fairly safe kiting build
-Not as safe as the Blizzard build since you are using a weaker/less reliable slow
-More gear dependant than the Blizzard build
-Relies on kiting, which some find boring
Choices/Variants:
Orb - Tap the Source is the most popular rune for Arcane Orb, but some people use Obliterate or Celestial Orb. To use these you probably need to add a signature spell, likely Magic Missile - Seeker.
Hydra - Arcane Hydra can be used instead of Venom Hydra to make the build safer by adding a more reliable slow. It is less damage, but not tons less and is perfectly viable/safer. Probably better at lower gear levels.
Teleport - Again, some prefer Fracture to Wormhole.
3rd and 4th Skills - Any combination of Diamond Skin / Force Weapon / Familiar - Sparkflint / Frost Nova / Mirror Images is fine.
Passives - At higher gear levels you can drop Temporal Flux for something else.
4) ARCHON BUILDS
Strategy:
These builds revolve around being in Archon the most time possible and using it to quickly melt everything. They are the most gear dependant, but probably also the most efficient at the highest levels of gear. Your buffs such as Energy Armor, Force Weapon and Familiar persist into Archon form, which itself also adds 40% resists/armor. The goal is to buff your dps as high as possible, pop archon, and maintain it by killing tons of mobs to get a bonus to the duration from each kill. Once Archon ends your goal is to refresh it as quickly as possible so that you can do it again. Actually killing things with Archon is self-explanatory, just hold down right click and point at the mobs. Don’t forget that you likely don’t have an escape or CC spell though and will quickly die if you allow anything to actually get to you and hit you.
Pros/Cons:
+Insane speed/efficiency at high gear levels
+Hilariously fun to melt entire screens of enemies in 1-2 seconds and champ packs in 5-10 seconds
+Great AOE damage, great single target damage, trivializes certain boss fights
-Most gear dependant build
-Not very safe while in Archon form due to no escape spell or CC
-Weak/vulnerable when Archon is on cooldown
Choices/Variants:
Archon Rune - I think Improved Archon, Teleport or Pure Power are the best. Some people use Slow Time.
What you do when you aren’t in Archon is up for debate. Some people take Arcane Orb and try to farm or at least clear white mobs with that while Archon is down. Another strategy (the one in the build linked above) is to take Critical Mass and either Wicked Wind or Spectral Blades to try to refresh Archon as quickly as possible. I prefer the latter.
GEARING YOUR WIZARD FOR INFERNO
Tools:
The Wizard DPS spreadsheet, the best way to compare gear and decide on potential DPS upgrades:https://docs.google.com/spreadsheet/ccc?key=0AuCuIwwOof50dGpVRXhOYTZHNUJ3R1dWTmdNdS1TeWc#gid=1
The EHP calculator, an essential tool if you’re using force armor and very useful regardless:http://rubensayshi.github.com/d3-ehp-calculator/#intro
The maximum values of stats which can appear on gear of different slots: http://www.d3rmt.com/guides/diablo-3-item-stat-maximum-values/
Offense - Your primary offensive stats are int, crit chance, crit damage, attack speed and bonus damage, and not necessarily in that order. The relative value of all of these stats depends entirely on how much of them you already have, and the only good way to figure it out for you individually is with the DPS spreadsheet I linked above. Just as an example, for me with my current gear my equivalencies are as follows: 1% crit = 27.28 int, 1% crit damage = 4.47 int, 1% IAS = 22.29 int, and 1 average bonus damage = 2.52 int. Bonus damage is an often overlooked damage stat that can be very valuable and can often be found on jewelry for less cost than its worth because people overlook it. Stacking crit + crit damage is really the only way to get very high dps.
2h vs 1h + source is an endless debate, but after trying both extensively I prefer 1h + source, mostly because you can get crit chance on the offhand which I think at higher gear levels pushes 1H+OH over any 2h. If you are just starting out in inferno a good 2h may be cheaper and a better way to go initially.
Defense - Your primary defensive stats are vit, % life, bonus armor (which includes strength), resistances (which includes intellect), life regen, dexterity (everybody should have at least 100), movement speed (which includes IAS), and for some builds life on hit. Which of these stats and how much of them you want depends very much on whether you are using force armor or prismatic armor, which I’ll address more below.
Gearing by slot:
As you’ll have noticed from the link above, various different stats can appear or can not appear on different slots, and in different amounts. That means there is a strategy for which stats you want to look for on each slot. Generally, the slots you should focus on for offensive stats are your jewelry, helm, bracers, gloves, weapon and offhand, while you should focus on defensive stats on your shoulders, chest, legs, belt, and boots because, except for legendaries, those slots can’t spawn the good dps stats. Every slot should have some amount of int.
DPS gear:
Helm - You want the highest int and crit chance you can afford. A socket is nice, but not necessary and sometimes artifically inflates the price. Use a calculator to compare your gain from the % life on the socket to what you can get on an unsocketed helm in terms of vit and % life. This is one of the two slots (gloves are the other) that can spawn particularly high int, so this is a relatively cheap place to get a lot of it.
Gloves - You really want int, crit chance and crit damage all on this item. This slot, along with the amulet and the weapon, is the best place to look for crit damage. These three slots (gloves/ammy/weapon) are likely going to be both the most expensive and the most worth spending on. Again, one of the two slots that can spawn especially high int.
Bracers - Again you want int and crit chance here. There are a lot of these on the market, probably due to crafting, so this is a slot you can get a very good value on.
Amulet - Similar to the gloves, but more expensive. Int, crit chance and crit damage are all mandatory. Bonus damage is a nice plus as well, and can lead to you getting more of a bang for buck on this slot. For example, an amulet with +15-25 damage adds 20 average bonus damage, which for me would equate to an additional 50 int in terms of dps. IAS would be great but unless you are super rich you aren’t getting all of that on one amulet.
Rings - Crit chance and crit damage both spawn on this item, but the crit damage modifier on rings is fairly low and adds a ton to the cost of the item. Its often a better idea to skip it in favor of getting more crit chance, some bonus damage, or some IAS.
Weapon - If you’re just starting out this is going to be one of your biggest purchases, and is also your biggest opportunity to both get a ton of value or to vastly overspend. Basically, weapon DPS is highly overvalued by a lot of people, and the stats on the weapons are undervalued, although that is becoming less true as more people are figuring this out. For example, with my current gear I could replace my 789 dps weapon (with 126 int, 65% crit damage and a socket with a 90% crit damage gem) with a 1450 dps blue weapon with no stats and I would lose dps. A 1500 dps blue weapon with no stats would very slightly raise my dps. Obviously such weapons don’t even exist. The point is to use the spreadsheet when you make this purchase and actually figure out which weapons are best before you overspend for listed dps. Another thing is that weapon speed on a 1h matters when you are using an offhand and have bonus damage from gear, so you are generally going to want to buy either a sword, wand, or dagger. The 1.3 speed 1h axe can be acceptable too if it has good enough stats, but a 1.2 speed mace or spear needs much higher stats to be better so they probably won’t be cost efficient for you.

Defense gear:
Shoulders - Int/vit/resists/life regen. Nothing special here, probably the most boring slot for wizards. I wore a blue archon spaulders with 170 int / a bunch of vit for the longest time, because there just isn’t anything special here. Probably best to pick up something like that if you’re on a budget. Good slot to get your resists as they are usually cheaper here than on chest/pants.
Chest - One of the two slots that can spawn a particularly high vit, the other being the pants. Also the slot that can spawn the most life regen. If you’re using a force armor build you want life regen here. Also, its almost always best to get one with 3 sockets.
Belt - Sort of like the shoulders, nothing really special here. It can spawn high strength so sometimes that’s a good find as strength = armor and you get 65% more of it from energy armor. Like shoulders, a good slot to get your resists as they are usually cheaper than on chest/pants.
Legs - Another slot to get your vit from. Get one with 2 sockets, it's almost always better.
Boots - 11%+ movement speed is mandatory, and 12% is better. This is a slot that can spawn high dex so it’s a good place to make sure you’re over 100. Another good spot to grab resists potentially.
Force Armor vs. Prismatic armor builds:
If you’re going for prismatic armor you’re going to need a lot more EHP and resistances. If that’s the case, there really isn’t much to say other than just get as much as you can afford. However, for force armor its much more tricky.
Force armor reduces any hit to 35% of your HP, but it cannot reduce the hit by more than 100% of your HP. Therefore, Force Armor does one of four things when you get hit:
A) The hit is for less than 35% of your HP. Force Armor does nothing.
B) The hit is for more than 35% of your HP but less than 135% of your HP. The hit is reduced to 35% of your HP.
C) The hit is for more than 135% of your HP but less than 199% of your HP. The hit is reduced by 100% of your HP and you live with a varying amount of life left depending on how hard the hit was.
D) The hit is for more than 199% of your HP. Since Force Armor can only reduce it by 100% of your HP, you die.
The short story is that for Act 3 inferno you want 117.5k EHP in order to not take more than 35% of your life from any hit. This is fairly easy to obtain. Also, fire and physical are the most common sources of damage so you can fudge a little bit by getting those to 117.5k EHP while shorting the others a little.
Obviously, there are various ways to get to 117.5k EHP, because vit, % life, resistances and armor all contribute. However, the optimal way to do it is by raising resistances and armor as much as possible while reducing vit and % life. You will still need a good bit of HP, probably at least 20k, but if you can get to 117.5k EHP while keeping your life low your survivability will increase dramatically because you will get a much larger benefit from heals. This makes the life regen stat very strong. If you can get to 117.5k EHP with 20k hp, then 1k of life regen will full heal you in 20 seconds and heal a hit that is absorbed by force armor in 7 seconds.
AP on Crit:
This stat is important for some builds and only appears on Wizard Hats, Sources, and Wands. It’s expensive on good items and part of what makes the critical mass and arcane orb builds more gear dependant.
ABOUT ME
I’ve played a wizard as my main character since release. I cleared inferno on 6/7/12, pre-patch: 

My current stats in my farming gear: 



My current gear: 

The build I’m using in the previous screenshots: 


My follower for Act 3 soloing: