What players say is missing
According to the forum post, Fierce Pursuit currently shows only Weekly Tasks and Defense of Cyrangar-related objectives, with no Survivor’s Bane tasks available at all. One reply says they completed every available objective except the “level up five times” task and still only reached 202 points, while the first week should total 282 points. That leaves a gap of 70 points, which is a lot harder to shrug off than the usual “maybe I missed one checkbox” confusion.
Why this looks bigger than one annoyed forum post
The complaint lines up with Blizzard’s own official event details, which say each week of Fierce Pursuit is built around a featured gameplay mode and specifically list Survivor’s Bane as the first week’s focus. A matching Reddit bug post is also circulating with the same basic argument: week one is supposed to revolve around Survivor’s Bane, but the event tasks do not reflect that in-game. That does not prove the entire player base is blocked, but it does make this look less like one lonely player hallucinating at the reward screen.
That is bad timing for Fierce Pursuit
It is especially bad because Diabloz already covered one early Fierce Pursuit bug tied to Castle Cyrangar boss kills not counting properly. If the event is now also missing an entire set of week-one Survivor’s Bane objectives, then Fierce Pursuit is starting to feel less like a clean limited-time reward push and more like a haunted spreadsheet wearing DOOM armor. That is funny for about eight seconds, and then players start asking whether the reward path can actually be trusted.
Another bug-watch, but a stronger one
At the time of writing, the thread is live in Blizzard’s Bug Report section, has at least one direct confirmation reply, and does not show a visible Blizzard response yet. So this still sits in bug-watch territory, not full confirmed meltdown territory. But if Blizzard told players Survivor’s Bane would anchor week one and the live event launched without those tasks, that is a pretty ugly own goal. Live-service events can survive grind. What they do not survive gracefully is math that stops adding up on day one.






