They just respawn, put on better gear, and start another forum war.
Diablo II: Resurrected players are once again arguing over Enigma, the infamous runeword that gives non-Sorceress classes access to Teleport and has been causing balance arguments since before half the internet learned how to spell “meta.”
A fresh Diablo II: Resurrected forum thread asks whether Enigma should be removed from the game, with the original poster arguing that it would bring more class balance and suggesting a cooldown for Sorceress Teleport as well.
And then, naturally, the gates of Hell opened.
Enigma Is Not Just An Item
On paper, Enigma is a runeword.
In practice, it is a lifestyle, a status symbol, a farming accelerator, a build enabler, and a small portable argument machine made out of Jah, Ith, and Ber.
The reason it matters is simple: Teleport changes everything.
Without Enigma, Sorceress has a massive movement advantage. With Enigma, Hammerdins, Necromancers, Barbarians, Druids, Amazons, and Assassins suddenly get to play the speed game too.
That is why the anti-Enigma argument gets messy fast. Remove it, and some players believe class identity improves. Keep it, and others argue the game stays more open because more classes can farm efficiently.
Both sides have a point.
Unfortunately, both sides also have twenty years of emotional damage.
Removing Enigma Might Not Create Diversity
The funniest part of the debate is the idea that removing Enigma would automatically create more build diversity.
Maybe it would in some fantasy museum version of Diablo II.
But in the actual game, there is a very real chance that players would simply run back to Sorceress in huge numbers because Teleport is still the most powerful movement tool in the game.
That is the problem with trying to fix balance by deleting one iconic item.
You might not create a healthier ecosystem.
You might just crown Sorceress queen again and tell everyone else to walk.
Diablo II Players Love Their Broken Toys
The thread also shows why Diablo II balance is such a dangerous topic.
Some players want the game modernized. Others want the sacred old chaos preserved exactly as it is. Some think Enigma is a bandage over deeper issues. Others think touching it would be vandalism with patch notes.
And honestly, that is Diablo II in one argument.
The game is legendary partly because it is brilliant, and partly because some of its most powerful systems are absolutely unhinged.
Enigma is one of those systems.
It is too strong. It is iconic. It enables builds. It flattens class identity. It makes farming smoother. It makes everyone dress the same. It is a problem. It is a solution.
It is Diablo II wearing a teleporting trench coat.
This Debate Is Never Going Away
Could Blizzard ever seriously nerf or remove Enigma from Diablo II: Resurrected?
Technically, sure.
Would the community react calmly?
Absolutely not. The servers would survive, but the forums might need a priest.
Enigma has been part of Diablo II’s identity for so long that changing it now would feel less like balance tuning and more like rewriting scripture with a chainsaw.
That does not mean the debate is pointless.
It just means Enigma has become bigger than one runeword.
It is the eternal Diablo II question: should the old monster be fixed, or should we admit we love the monster because it is broken?
For more Diablo coverage, check our latest posts on Diablo II and Diablo 4.






