Friday, 21 August 2026

Diablo 4’s Warlock Is Hitting for 80,000 Trillion Damage on the Season 15 PTR

Diablo 4 damage numbers have officially reached the point where commas are becoming a gameplay mechanic.

Players testing the Season 15 PTR have reported Warlock builds hitting for as much as 80,000 trillion damage.

That is 80 quadrillion.

And before anyone starts deleting their current build, there is an important qualification:

These are PTR numbers.

They are being generated inside a test environment specifically designed to expose broken interactions before Season 15 goes live.

Judging by the numbers, that part appears to be working beautifully.

Blazing Scream Has Reportedly Reached 80,000T

The discussion started during Blizzard's 3.2.0 PTR, which ran from August 4 through August 11.

Warlock players quickly noticed that several Hellfire builds were performing far beyond the rest of the class.

One detailed PTR feedback thread reported Apocalypse hits around 12,000T.

That was already substantial.

Then players started testing Blazing Scream.

According to the reports, Blazing Scream builds were clearing Pit 150 relatively easily, with one reported hit reaching approximately 80,000T.

At that point we are no longer balancing numbers.

We are balancing telephone numbers.

Season 15 Gave Blazing Scream Some Very Serious Toys

The damage did not appear from nowhere.

Blizzard made several significant Warlock changes for the 3.2.0 PTR.

One of the biggest involves Elegy.

The Unique now turns Blazing Scream into an Archfiend Skill while granting it 30-50% increased damage.

It also gives Blazing Scream the Skull Splitter Variant for free, with Lesser Demon skulls dealing the same damage as the main skull.

Then there is The Eightfold Idol.

Blazing Scream can leave Sigil of Subversion trails behind, while enemies standing on the appropriate trail take another 60-80% increased Abyss or Hellfire Skill damage.

That is already a healthy collection of multipliers.

Season 15 then adds another layer through Soul Splinters.

Soul Splinters Are Making the Situation Even Stranger

The new Soul Splinter system is one of Season 15's major mechanics.

Several Splinters provide enormous bonuses alongside equally substantial drawbacks.

The most suspicious interaction during PTR testing involved the Splinter of the Black Soulstone.

Its intended effect is straightforward.

Killing enemies temporarily absorbs their souls, with each soul increasing your damage while also increasing the damage you take.

The highest version grants 5% multiplicative damage per soul.

That stacks.

And during the PTR, Warlock players discovered something slightly unfortunate.

The deaths of the Warlock's own demons appeared to count as enemy kills.

A player testing Blazing Scream reported being able to rapidly generate around 200 stacks without actually killing monsters.

That makes evaluating the true strength of the build considerably more difficult.

If a seasonal effect designed around killing enemies is also rewarding you whenever your disposable demons disappear, the damage meter is going to become ambitious very quickly.

It May Not Just Be the Seasonal Mechanic

The community feedback does not blame everything on Soul Splinters.

Players have also highlighted Overwhelming Aspect.

Its Season 15 version increases Occult Skill damage against Elite enemies for each stack of Overpower, with the bonus doubled against Hexed targets.

That creates another potentially enormous multiplier when combined with the rest of the Warlock's scaling.

Players have additionally pointed toward Moloch's Beating Flame as another contributor to the extreme Hellfire numbers.

The important distinction is that several things appear to be stacking together.

This may not be a single broken skill.

It may be a collection of individually powerful effects discovering each other.

Which is generally how Diablo builds become either extremely fun or extremely unemployed after the next patch.

The Bigger Problem Is Warlock Balance Within the Class

The funny part is that players asking Blizzard to reduce these numbers are often Warlock players themselves.

Their concern is not simply that the class is too powerful.

It is that Hellfire builds appear dramatically stronger than other Warlock archetypes.

One PTR discussion claims that Hellfire setups were already clearing beyond Tier 140 before the new seasonal systems arrived, while some Abyss builds struggled around 120.

Season 15 then appears to widen that gap.

That connects directly to the broader problem we recently looked at with Diablo 4's extreme endgame scaling.

A difference of twenty or thirty tiers does not represent a small balance discrepancy once monster health begins scaling exponentially.

It can represent orders of magnitude.

So when one Warlock build casually reaches Pit 150 and another archetype struggles dozens of tiers lower, simply saying both are technically viable does not tell the whole story.

Players Don’t Want Blizzard to Nerf the Wrong Thing

This is where the feedback becomes more nuanced.

Several players are worried Blizzard will see the enormous PTR numbers and simply nerf Warlock.

They would rather Blizzard identify which Season 15 interactions are actually causing the extreme scaling.

That distinction matters.

If Blazing Scream becomes absurd because a seasonal Soul Splinter is incorrectly treating friendly demon deaths as enemy kills, nerfing Blazing Scream itself could leave the build unnecessarily weak once the seasonal bug disappears.

The same applies to interactions involving individual Aspects or unusual multiplier stacking.

The PTR exists specifically so Blizzard can separate those problems before the patch reaches live servers.

Blizzard has explicitly said that feedback from the 3.2.0 PTR will be used to adjust balance and remove bugs before Season 15 launches.

So an 80,000T Warlock is not necessarily a preview of what players will be doing all season.

It is closer to an extremely enthusiastic bug report.

Season 15 Warlock Is Probably Not Shipping Like This

That is the important takeaway.

Do not build your entire Season 15 plan around dealing 80 quadrillion damage.

Blizzard still has time to change coefficients, fix Soul Splinter interactions and adjust individual Warlock items before the season goes live.

And considering players are actively asking Blizzard to investigate the build, there is a very good chance something changes.

But the PTR has already demonstrated one thing.

Diablo 4's multiplication problem is alive and well.

We recently reached the point where players struggle to see what is killing them.

Now we may also be approaching the point where they struggle to read what they are killing things with.

80,000 trillion.

Season 15 hasn't even started yet.

The calculator is already sweating.

Sources

Diablo IV Forums: Warlock Balance Feedback — Overperforming Hellfire Builds

Diablo IV Forums: Season 15 Class Balance Discussion

Diablo IV Forums: Season 15 PTR Feedback Summary

Blizzard: The 3.2.0 PTR — What You Need to Know

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