Tuesday, 24 March 2026

Diablo 4 Players Say DoT Builds Hit a Wall in High-Tier Pit and Tower Content

A new Diablo 4 Season 12 report suggests some Damage-over-Time builds may be running into unexpected scaling problems in high-tier endgame content, with one player claiming DoT damage starts falling off dramatically compared to direct damage builds.

The report appeared on Blizzard’s Diablo IV bug report forums on March 22, where a player described what they believe is a scaling issue affecting multiple classes once players push into higher Pit and Tower tiers.

Players claim DoT damage stops scaling properly

According to the report, the player tested DoT setups across multiple classes including Rogue, Barbarian, Necromancer, Sorcerer, and Spiritborn. After extensive endgame testing, they concluded DoT damage appears to scale far worse than direct damage once content difficulty increases.

Importantly, this is currently a player claim, not a confirmed Blizzard issue.

Still, reports like this tend to get attention because they affect build viability at the very top of the game, where small scaling differences can decide which builds can actually push endgame content.

Why this could matter for endgame players

For most players, this may never become noticeable. But for players pushing deep Pit tiers or high Tower difficulty, damage scaling is everything.

If DoT builds hit a damage ceiling earlier than expected, it could push players toward burst builds instead. That wouldn’t necessarily mean DoT builds are broken, but it could suggest a balance gap in how different damage types scale at extreme difficulty levels.

Right now, it’s too early to say whether this is:

  • a real scaling bug
  • intended balance behavior
  • or a build optimization issue

No Blizzard confirmation yet

At the time of writing, Blizzard has not publicly responded to the report in the forum thread reviewed for this article.

That means this remains a player-reported concern, not an officially confirmed issue.

Still, Season 12 has already seen multiple player reports involving progression systems and Bloodied gear interactions, so players are paying closer attention to any potential mechanical inconsistencies.

One to watch if more reports appear

For now, this looks like an early warning rather than a confirmed widespread issue. But if more players begin reporting similar DoT scaling problems across different classes, this could turn into a bigger endgame balance discussion.

For now, the takeaway is simple:

Some Diablo 4 players believe DoT builds may be underperforming in very high-tier Pit and Tower content, but more reports would be needed to confirm whether this is a real systemic issue.