Another Diablo 4 Season 12 PvP complaint is picking up traction on Blizzard’s own forums, and this one goes straight to the core of how the Fields of Hatred are supposed to work. A fresh technical support thread titled “Cannot Bloodmark” says Bloodmarking works normally in Eternal, but in Seasonal play it is greyed out and marked “Not available” on the emote wheel.
That matters because Bloodmarking is not just a cosmetic toggle or side curiosity. It is tied directly to Diablo 4’s PvP structure in the Fields of Hatred, and current Blizzard forum activity suggests players are still actively running into problems around it in Season 12. Blizzard’s latest topic pages for March 22–23 continue surfacing “Cannot Bloodmark” alongside another thread titled “PvP Unavalble - cannot enable bloodmarked state.”
What players are reporting
The clearest current report comes from the March 22 thread itself. The player says Bloodmark works fine on Eternal characters, but on Seasonal characters the option is unavailable and appears greyed out on the emote wheel. They also say reinstalling the game made no difference.
That alone would be enough for a small story, but it does not appear completely isolated. Blizzard’s latest topics page also lists a separate PvP-related bug thread explicitly saying players cannot enable bloodmarked state, and the general forum top page still shows Cannot Bloodmark among the newer Diablo 4 issues getting attention.
This is not the first time players have raised it
What makes this more interesting is that it seems to fit a broader Season 12 PvP complaint pattern rather than appearing from nowhere.
A separate thread from a few days earlier, “Why Bloodmarker PvP Unavailable?”, shows players already discussing Bloodmark being unavailable in Seasonal while still available in Eternal. In that discussion, one player explicitly says “Bloodmark is still available for Eternal players”, while others argue Season 12 PvP feels altered or effectively disabled in practice. That is all player discussion, not Blizzard confirmation, but it shows this issue has been circulating for several days now.
Why this matters more than it sounds
On paper, a Bloodmark toggle issue might sound smaller than missing Paragon Points or broken seasonal rewards. In practice, it hits one of the few systems that defines how Diablo 4’s PvP spaces are supposed to function.
The Fields of Hatred are built around risk, hostility, and the possibility of direct player confrontation. If Bloodmarking is unavailable in Seasonal, then players are not just losing one optional button. They may be losing access to an important part of the PvP rule set and, depending on the intended behavior, part of the mode’s identity. That is an inference based on the role Bloodmarking plays in PvP and the player reports above.
It also lands at an awkward time. Season 12 already has players questioning reward reliability, progression tracking, and general system stability. A PvP-state issue feeds neatly into that larger mood, especially because it touches a mode that is already more niche and easier for frustrated players to abandon.
Is this a confirmed bug or an intentional change?
Right now, the honest answer is: it is still unclear from public evidence alone.
The forum threads clearly show that players are experiencing Seasonal Bloodmark as unavailable while Eternal still works, but the sources reviewed here do not show a Blizzard explanation saying whether this is a confirmed bug, an intentional temporary restriction, or a behavior tied to another Season 12 PvP rule change. So the safest framing remains: active player reports suggest Bloodmarking is not working properly in Seasonal play.
That distinction matters. There is enough here for a solid player-report story, but not enough to claim Blizzard has already confirmed the exact cause.
Why this is worth covering now
This makes a strong quick-hit article because the complaint is easy to grasp and it adds a fresh PvP angle to a Season 12 conversation that has otherwise been dominated by rewards, bugs, and progression headaches.
Players do not need a long theorycrafting breakdown to care about Bloodmarking being unavailable. They just need to know whether PvP is working the way it is supposed to in Seasonal mode. Right now, Blizzard’s own forum pages suggest the answer is still shaky enough that players are posting fresh reports about it on March 22–23.
If Blizzard clarifies or fixes it soon, this may end up as one more strange Season 12 side note. If not, it could become part of a broader complaint that even Diablo 4’s more niche systems are feeling unreliable this season.






