Diablo Immortal may have another reward problem brewing, and this one comes with a slightly different flavor of danger. Instead of rewards disappearing, a fresh player report says some Survivor’s Bane rewards can apparently be claimed multiple times. According to the post, that includes legendaries, dust, and scraps, with some rewards reappearing after others are claimed. That is the sort of bug that goes from “huh, weird” to “this could get messy fast” in about five seconds.
The report comes from a new thread on the official Diablo Immortal bug report forum, posted on April 17, 2026. The player says they noticed that after claiming certain Survivor’s Bane rewards, others appeared again and could be taken more than once. They also admit they claimed some of them before realizing something was wrong, which is exactly how these things usually go. Nobody loads into a live-service game expecting to become an accidental test case for duplicated loot.
This is the fun kind of bug right up until it is not
On the surface, sure, this sounds better than rewards vanishing into the void. Players are obviously going to find a duplicate-claim bug a lot more entertaining than a missing-reward bug. But Blizzard tends to treat both categories as radioactive for the same reason: if reward systems start behaving unpredictably, the whole economy around progression, grinding, and fairness starts wobbling.
That is what gives this story some weight even though the public thread is still tiny. Survivor’s Bane is not supposed to be a slot machine that spits out extra prizes because the menu got confused. If rewards are really reappearing after being claimed, then the issue is not just funny. It is the kind of thing that can turn into rollback anxiety, player paranoia, and the usual ugly argument over whether early claimers “exploited” it or just clicked what the game put in front of them.
Diablo Immortal already has enough reward baggage
The timing also does this bug no favors. We recently covered how players reported a legendary gem disappearing after a Rift, and how a Leviathan Surge upgrade allegedly consumed 9,000 sigils and gave nothing back. Different bug category, same broader problem: Diablo Immortal keeps ending up in stories where rewards and progression systems look shakier than they should.
That is why even a one-post thread like this matters. In a calmer game week, it might just be a strange footnote. In Diablo Immortal, it lands in a live environment where players are already primed to assume that if something touches loot, gems, or claimable rewards, there is a decent chance it is about to get weird.
Fresh report, small thread, potentially ugly category
To be clear, this is still just one fresh public report, not proof that Survivor’s Bane has turned into a free-legendaries parade for half the player base. Nobody should oversell it. But the category is bad enough on its own. When missing rewards break, players get angry. When duplicate rewards show up, players get excited for a moment and then start worrying about what Blizzard will do next. Neither outcome is especially healthy.
At this point, Diablo Immortal does not just need its rewards to work. It needs them to fail in fewer creative directions.






