So naturally, one of the strangest Season 14 complaints is about fishing.
Over on the Diablo 4 PTR Feedback forum, one player says they have spent more than 150 hours trying to acquire Trawghll through fishing. According to the post, they completed related achievements and sub-events, but still never got the item they were chasing.
That is not a loot chase. That is a hostage situation with water.
Fishing Trauma Has Entered Sanctuary
The complaint is weird, yes. But it also hits a very familiar ARPG nerve.
Players will grind for rare items. That is the contract. Diablo players do not enter Sanctuary expecting emotional stability and reasonable time management.
But there is a difference between a rare chase and a system that feels bottomless. If a player can spend over 150 hours on a very specific acquisition path and still come away empty, the question becomes less “is this item rare?” and more “has the game confused rare with cruel?”
That is especially true when the activity itself is narrow. Farming bosses, dungeons, Helltides, or Ruptures at least gives players other rewards along the way. Fishing for one specific thing risks becoming the kind of grind where the player is not chasing loot anymore.
They are staring into the water and losing a small piece of themselves every cast.
Rare Items Need Escape Valves
The player also points out that there does not seem to be a Cube or gold-based workaround for getting Trawghll. That matters.
Diablo 4 can absolutely have ultra-rare items. It should. Some loot needs to feel special, disgusting, and slightly illegal.
But the best rare-item systems usually have some kind of mercy valve. Maybe bad-luck protection. Maybe crafting progress. Maybe a painfully expensive fallback. Maybe a way to trade time for certainty after enough suffering.
Without that, the chase can become pure punishment.
And once a grind stops feeling hopeful, players do not think, “one more try.” They think, “why am I still doing this?”
Season 14 Is Already Full Of Better Loot Hooks
This lands during Blizzard’s Diablo 4 3.1 PTR, which is testing Season 14 systems like Pandemonium Ruptures, Deathtoll Chamber, Mythic Uniques 3.0, War Plans, Horadric Cube updates, and Solo Self Found.
That is a lot of new loot machinery.
Some of it sounds exciting. Some of it already sounds like it may require a lawyer, a calculator, and three backup tabs. But at least those systems are clearly built around active combat, progression, and item experimentation.
Fishing for one stubborn item for 150 hours sounds like something else entirely.
There is room in Diablo 4 for strange grinds, hidden rewards, and weird little obsessions. Sanctuary should be full of odd corners. But if Trawghll is meant to be a cool chase item, players probably need a better path than throwing their time into a pond until the pond files a restraining order.
Because Diablo players will fight demons forever.
But apparently even hell has limits when the boss is a fish.
For more Diablo 4 coverage, check our latest posts on Diablo 4 and Lord of Hatred.






