Diablo IV has a recurring seasonal tradition that has nothing to do with demons, loot or accidentally salvaging the item you meant to keep. Every few months, players eventually reach the difficult end of the Season Journey, see Echo of Lilith and Mephisto waiting on the checklist, and begin arguing about whether pinnacle bosses belong there at all. Season 14 has reached that moment again. A renewed forum discussion is asking Blizzard to remove Lilith and Mephisto from mandatory Season Journey progression, while other players are pushing back with an equally simple argument: if the Season Journey is supposed to measure character progression, eventually asking the character to kill something difficult seems rather reasonable.
The awkward part is that both positions make sense.
Season Rank Is Supposed to Get Harder
Blizzard deliberately rebuilt Diablo IV's seasonal progression around Season Rank. Instead of simply filling pages with miscellaneous objectives until a bar reaches the end, advancing through later ranks requires increasingly serious character milestones. Blizzard described the redesigned system as a more challenging version of the Season Journey where Capstone-style objectives test your progress through Diablo IV's difficulty tiers.
Season 14 takes that philosophy to its logical conclusion. Current in-game Season Journey data places Echo of Lilith on Torment VIII as the gate into Rank VIII, while Echo of Mephisto on Torment X sits between Rank VIII and IX. By the time the game asks for those kills, Blizzard is no longer checking whether you remembered to salvage twenty swords or complete a Helltide. It is asking whether the character you have spent the season building can defeat major endgame bosses.
On paper, that feels entirely appropriate.
Diablo is, after all, a game about making a character increasingly unreasonable until Hell files a formal complaint.
Lilith Is Where the Argument Gets Messier
Echo of Lilith has never been an ordinary damage check. Her encounter asks players to understand mechanics that can punish mistakes regardless of how impressive the character sheet looks. We recently saw that very clearly when a player entered the Lilith encounter with roughly 1.2 million Toughness and still discovered that the headline defensive number did not make the mechanics disappear.
That distinction matters because some players do not object to the Season Journey becoming difficult. They object to one specific boss becoming a recurring seasonal exam when her fight behaves very differently from most of Diablo IV.
One player in the current discussion argues that Lilith and Mephisto create severe friction for people who simply want to complete seasonal progression. Another says these encounters disproportionately reward particular builds and therefore encourage people to abandon their own setup and copy a meta build long enough to remove the boss from the checklist.
Other players strongly disagree. One says an A-tier build killed Lilith within roughly twenty hours and Mephisto later without requiring anything extraordinary. Another argues these boss fights are among the only objectives in the Season Journey that remain remotely challenging once a character has accumulated serious endgame gear.
Remove every difficult requirement, the argument goes, and the Season Journey stops being a journey.
It becomes paperwork with demons.
Mephisto Adds a Different Kind of Friction
Mephisto is complicated for another reason because Diablo IV's high-end content increasingly mixes character power with access requirements. We have repeatedly covered players arguing that some endgame activity keys are becoming rarer than the rewards behind them. That matters whenever seasonal progression points toward activities whose first obstacle is not necessarily the boss, but getting the game to let you fight it properly.
Echoing Hatred has been the clearest example. Some players have reached extremely high Paragon levels without seeing the required Trace of Echoes, while others have found several. More recently, players who actually obtained the Trace have reported being locked out by the Resounding Scream quest anyway.
This is where seasonal checklists become dangerous. A difficult objective is fair because the player can improve. Upgrade gear. Learn mechanics. Change a skill. Practice the encounter.
An objective controlled by unreliable access or progression bugs is something else entirely.
You cannot outplay a door that refuses to open.
Maybe These Bosses Belong in the Optional Objectives
One of the more sensible compromises in the current discussion is not to remove Lilith and Mephisto completely. Keep them inside the Season Journey, but make them part of the optional high-end objectives rather than hard progression gates.
That would allow Blizzard to preserve meaningful seasonal challenges for players who enjoy pushing toward complete mastery while letting less competitive players finish the fundamental seasonal progression through alternative objectives. Diablo IV already uses that philosophy at Rank IX, where players choose from a larger collection of demanding endgame tasks rather than completing every single item on the page.
Unfortunately, even that system has occasionally suffered from its own problems. We previously covered players completing the required Rank IX objectives only to find the Gilded Laurel reward still refusing to unlock. Diablo IV is remarkably capable of turning a checklist into endgame content all by itself.
A Season Journey Needs to Decide Who It Is For
The deeper issue is similar to the Torment XII argument Diablo players are having right now. Blizzard needs clearer boundaries between ordinary seasonal progression and aspirational endgame.
If the Season Journey represents the basic path through each season, requiring pinnacle bosses becomes questionable. A player can experience the seasonal story, systems, loot and most of the endgame without ever needing to prove they can kill Lilith on Torment VIII.
If Season Rank is instead meant to certify that a character has genuinely progressed from fresh seasonal wanderer to powerful endgame build, difficult boss gates make considerably more sense.
Blizzard appears to favour the second interpretation.
Some players clearly favour the first.
That disagreement is not going away simply by changing Lilith's health bar.
Diablo Needs Challenges, But Not Every Challenge Needs to Be Mandatory
There is a danger in overcorrecting here. Diablo IV should absolutely have objectives that some players cannot complete on the first evening. It should contain bosses that force builds to improve and mechanics that occasionally require moving away from the glowing red thing rather than calculating whether enough Barrier can make standing inside it a lifestyle choice.
A seasonal progression system with no meaningful resistance becomes pointless.
But optional challenges exist for exactly this reason.
Let the Season Journey guide players through Sanctuary. Let difficult bosses prove that a build has matured. Let the very hardest objectives offer extra cosmetics, titles or prestige for people who want everything.
The question is not whether Echo of Lilith and Mephisto deserve to be difficult.
They do.
The question is whether everybody completing a Diablo IV season needs to pass the same final exam.
Sanctuary already has plenty of demons.
Perhaps the checklist does not need to become one too.






